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3D-Brainx

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Posts posted by 3D-Brainx

  1. This is it guys! I'm done!

    I have 2 or 3 final renders in mind for this one, so I'll start a new thread when those are finished with the high res images.

    Hope you Guys like it, it's been a hell of a ride.

    post-14893-0-72470000-1454638814_thumb.jpg

    post-14893-0-17344700-1454638821_thumb.jpg

    post-14893-0-48349600-1454638825_thumb.jpg

    post-14893-0-53601400-1454638831_thumb.jpg

  2. Let me see if I got this.

    You create an Ambient Occlusion map, which you invert and add Dirt and/or Scratches. Then you create the base texture and create a bare metal texture.

    Then you invert the Ambient Occlusion map and add scratches?

    Then you use the Ambient Occlusion map as a mask to let the bare metal through.

    Is that right?

    Yes. I invert the ambient occlusion directly in the software (in my case, 3dsmax and vray, it has an option to invert it). I don't add the dirt/scratches after I render the map, I use different dirt/scratches maps in the radius or occluded channels in the shadder directly. So once you have the bare metal texture it's just a matter of adding those maps in multiply. Different dirt/scratches maps will give you different maps to blend and play around, just use different levels of opacity. You can add a levels to the dirt maps to better define edges (all this on PS of course)

    The map I use to mask the metal needs to be very contrasted, so I usually use levels in PS. If not, you will just get a wired blend between the bare metal and the color one.

    But basically, yes to all you said.

  3. Great works. You are adding much more details to it than any linearts can provide.

    Thanks! I always try to add something, you can call it..., artist signature :p

    Could you describe in general terms how you're making the materials/textures for this?

    Sure!

    After the unwrap is done, I render ambient occlusion maps using different dirt maps, that gives me a base for the dirt and scratches.

    Here's an example:

    post-14893-0-08305800-1453682565_thumb.jpg

    Then is just playing in Photoshop. I use a base color and different metal textures in different blending mode to take this:

    post-14893-0-17744900-1453682532_thumb.jpg

    and turn it into this:

    post-14893-0-97184800-1453682542_thumb.jpg

    That's the base color. Then is just a matter of adding markings and the dirt maps.

    post-14893-0-43116200-1453682559_thumb.jpg

    For the material, well, that would be too long, but it's basically a blend between two materials, a very bright base metal material, and the one with the texture. I then use a scratch mask to blend them:

    post-14893-0-78477400-1453682572_thumb.jpg

  4. Pretty sure it will be transformable...but if not, it would have to be something like this SOC Mazinger....no less....

    13106.jpg

    m_16-99148.jpg?c=a32

    but...let's just forget that....WE WILL FINALLY GET ANIME ACCURATE PERFECT TRANSFORMATION! :)

    Plus alot of the detail above and below.....

    50884d1181026326-referencias-valkyria-ro

    5af24f1f733e54feaf547dcb08854165.gif

    Heck...may as well start dreaming of 1/35 ultra detailed fast packs too! :p

    I was thinking of something like that. Why no both? Do it Bandai

  5. And yes, the Valk on the foreground belongs to Freyja.

    Tochiro said thet they mentioned that "the girls" are not pilots, but support the pilots (by singing). So she doesn't pilot the valk, though she might be linked to it (?)

  6. I have hope that they'll release the fb2012 after. Maybe it's a matter of keeping the licence for the toy, some licences are lost if you don't make use of them with in a certain time period. May be this release is just Arcadia making use of the mold to keep the licence. Mr K said he wanted to make the fb2012 color scheme but there was a licence issue. Just wishful thinking.

  7. There is pretty much no doubt that that is a vf-4. Mr K mentioned that he wanted to make the fb2012 version but they had some problems with the licence. That's Yamatos G on the picture anyways, it doesn't have the tan nose cone.

  8. Finally! looking good.

    The dark one (I'm with Graham on this one, it's dark blue and yellow/gold IMO) looks like a 17/171 with 27 wings (with some kind of strange big middle back fin), the other one definitely has some Frontier lines. Not sure if the wing go forward like the 19, they seem to go back and out, not forward, but may be is the perspective. If they do go forward, then it should be a yf/vf-39.

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