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D.D. Ivanov

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Posts posted by D.D. Ivanov

  1. hmmm... I don't know about that. Compared to other shows, i think macross has been pretty subtle about its antagonists.

    in sdfm, while britai and exedole were the first enemies, they eventually turned to the other side. Bodolza did not appear entirely evil the first time he appeared. while i admit Kaifun is the biggest ass in the macross universe, he appeared more as a romantic foil to hikaru and minmei in his first appearance. it wasn't until later that we saw how much of a jerk he really was.

    in M+, sharon apple wasn't really the enemy until the last quarter. In Macross0, there were just 2 military sides fighting it out, anti-un wasn't necessarily evil.

    Well, Kamjin was clearly going to be a solid enemy from the very beginning. And Kaifun was an ass from the very first time you saw him, as he immediately starts out with his hippy BS. Also, both the Spacy and the Anti-UN were bad in Zero. The UNS would destroy AFOS and possibly the island if their experiments were not to work out, and the AUN had that professor guy who wanted to end the world.

  2. Does anyone know of an easy way to play PSP's online with ad-hoc network mode games like MAF? Would be good if we could get something going to play a few missions together.

    If you get the proper materials, I believe X-Link Kai has a channel specifically designated for MAF.

  3. Ate the YLOD last night. :( Was in Home, blanked out. Dayum.

    Could be either overheating or a disconnected hard drive.

    Quick question......

    Are you able to transfer save data from one console to another?

    It depends on what game. Most will let you copy data from the hard drive onto a USB flash drive or any of the cards that fit into the slots on the PS3. However, some are copyright-protected, usually due to special content. Mercenaries 2 did that because of the pre-order costume bonuses.

  4. 1. Grades vary based on the mission. Some are time-based, others are point or protection-target based, and the other kind is damage you have taken. S means that you have nearly perfected that mission, and SS means perfect. Getting an S rank on specific missions will give you an EX mission in which you play one of the characters, such as Pineapple Salad EX ("Skull Leader Forever"), where you play first as Roy, then Max against Milia.

    2. Armors? I assume you mean the VF-1A FAST Pack and VF-1S Strike Valkyries. VF-1A Super Valkyrie, beat "Present for You/Longest Birthday" EX with S+ rank, won't be too hard if you use pilot ability(Square+X). VF-1S Strike Valkyrie Hikaru, beat "Macross Attack". VF-1S Strike Valkyrie Roy, beat "Do You Remember Love". The Reactive Armor Valkyrie requires you to beat "Kung Fu Fighter" and (maybe, I can't remember)DYRL with C or higher.

    3. http://www.gamefaqs.com/portable/psp/file/948812/54833

    4. Use A VF-1A, melee the Defenders and Phalanx at the beginning, gun down/laser the Phalanx/Spartan duo. Let your SP bars fill before Hikaru appears(let it fill twice), then pull off the -1A's super melee combo by pressing Triangle and Circle(Special Attack, it's mech-specific) against Hikaru. Use it again, then gun or regular-melee the other Valkyrie. Tune your health and melee power as much as possible, and run away from Hikaru if your attack fails, because his combo is more powerful than yours at this point.

  5. EDIT 2 --- Nnnnnggh!! According to the timeline pages, the Skull Squadron in Macross Zero is also a "shoutai"! Maybe it was expanded later..?

    I've always assumed that Skull Squadron was Roy's squadron pre-SDF-M, was assigned to evaluate the VF-0 when that craft was release, and upgraded to the VF-1 once it became operational. It's perfectly normal for fighter squadrons to upgrade aircraft once theirs are obsolete. I mean, the VFA-103 "Jolly Rogers" have gone from flying Corsairs to Cougars to Phantom IIs, then to F-14As, Bs, then the F/A-18E Hornet.

    Also, given the styling of the Valkyries, I'd assume Roy flew an F-14 beforehand.

  6. Oh, Kakazaki's "Last Supper"? Yeah, but the problem is if you use it with the Macross, it's still only the radius that occurs with a fighter. And I wanted to recreate "Burst Point" near the Thurvel-Salans, too...

  7. I've noticed that whenever Kawamori DOESN'T work on an Armored Core game, the mechs end up being bland.

    For instance...

    In AC1, the scariest looking thing was the absurdly fast-moving Devastator. Which you could sit on top of and slam with the KARASAWA rifle.

    In Last Raven, we got cheap Pulverizers which seem to enjoy suicide runs on you when you destroy them.(I beat the bipedal one in the city without taking any major hits, and just before it blows up, it slams into my AC's upper core, and I lost the head unit).

    In AC4, we got giant four-legged Kojima cannons and a tunneler robot thing.

    Now, compare that with Stinger's Vixen(pwn) and Phantasma from PP, Nineball Seraph from MoA, weird flying giant MT from 3, IBIS from SL, "???" Nineball-esque mech from Nexus, and the arm forts(especially Answerer and Spirit of Mother Will) from For Answer.

  8. Most Flankers keep their drag chute in the tailboom ("stinger"). I'm not even sure any are certain to have a rear radar--even the rearwards-firing missile is still speculation I think, much less a separate radar for it.

    Looked it up, turns out there's provisions for a rear-facing radar on the current Su-35 in the tail boom, but Sukhoi has yet to actually install it. It'll probably be placed on a later model.

  9. Someone correct me if I'm wrong, but I was under the impression that most Flankers with the tail boom assemblies had rear facing radar, which is most of them. Some of them were just more powerful than others.

    Vostok 7

    I don't believe so, as the -35 is the first Flanker model to have provisions for rear-firing semi-active Vympel R-27 missiles. I think on the Flanker-B it is only meant for filling the space between the engines.

  10. So my PS3 is on its way, and in the space of a day, it has only gone from Laredo, Texas, at the border with Mexico, to Dallas. 427 miles, which should take about six hours, and its taken them twelve. I wish that they'd use the next day shipping for sending it BACK instead of the 3-day shipping.

  11. Exactly. The F-22's stealth means nothing if a fighter gets a jump on it(say, the NEW Su-35), uses an IRST sensor to track it through any clouds, then fire an uncaged heatseeking missile. And the Raptor pilot would never know what hit him. The only way top be "stealthy" in space would be to hide in the center of a huge field of debris, a la Macross Plus.

    And I've always wondered how awesome it would look if the SDF-1 charged its main cannon, folded into space right in front of a line of ships, and fired as soon as it appeared. In addition to the fact that the ships even NEAR the blast would be QWTFBBQed.

    Also, as an afterthought, maybe firing off a bunch of reaction missiles and Dimension Eaters would hide your EXACT location, and you could travel with the knowledge that whoever is pursuing you will get vaporized/sucked into the unknown. Another possible thing would be to use a low-vis paint scheme, shut down every single emitting system on the craft, hide in a lightless area, and hope that it'll turn back on sooner or later.

    COMPLETELY unrelated, but I just realized that if you tell Google Maps to give walking instructions across an ocean, it tells you to kayak.

  12. Well, of course, Shin couldn't do anything, because I believe the only atmospheric fighter to equip rear-facing radar was the old Su-35 Flanker-F/Su-37 Terminator. And since the SV-51 is based on the Su-37, that instantly makes it epic pwn.

    And Letigre, by the time the incoming fold is detected, if it's an SDF or comparable ship, then it's too late to do anything before the ship fires its main cannon.

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