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Posts posted by The_WOZ
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Sweet Woz, Your using truespace also aren't you?
Thank you!
Yep, I'm using Truespace 1, and Corel Draw 5.
I use it to vectorize the schematics and export them as dxf. Then I work from these on truespace.
Now, a doubt I get when modeling the intake ramps (that's the correct name?): Does the chestplate moves forward before folding, as in the vf-0?
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WOW!
WOW!
WOW!
Great models!!!
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Sorry, slow connection. I thought the previous reply wasn't sended
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I read somewhere that the P designation means 'Patrol'
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I read somewhere that the P designation means 'Patrol'
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Niiiice
But...
That's not a HUD. It's an instrument panel. HUD (Heads Up Display) is the one that shows data (such as the artificial horizont) directly in front of the pilots head. Thus he does'nt have to move his head.
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I think that too.
But if you look at the Macross arcade game, the gnerl is just a little bigger than the vf1.But, off course it's just a game.
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I'm making a Macross game and therefore I'm in need of knowing the size of the different mecha.
But then I realize that there is 2 different lenght measures for the Gnerl fighter pod listed on the web.
NMMA says it's 28 meters whilst on some RPG sites says 18 meters.
Which is the correct one?
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RENDERER LIST
Cinema4d - Mechmaster, LParisek
Maya (Software /w/ faked Global Illumination) - Doktor Gonzo
TrueSpace 6.6 - Brianw76
3ds Max 5.1 (Advanced Lighting/Renderosity) - Aztek
LightWave 7.5 - Wolf13
TrueSpace 1.03 - The_WOZ
Mass CG project ...
in Hall Of The Super Topics
Posted
And start modelling the head and front landing gear