ispano6 Posted March 13 Posted March 13 (edited) A private set of custom aircraft I have developed for MSFS2020/2024. Edited March 13 by ispano6 Quote
guyxxed Posted March 15 Posted March 15 Sweet! Now just have to figure out how to make them transform! 😉 Quote
ispano6 Posted March 17 Author Posted March 17 On 3/15/2026 at 2:52 PM, guyxxed said: Sweet! Now just have to figure out how to make them transform! 😉 I have worked on a few with basic Blender animations, however I'm not experienced in metarigs or bones enough to make the animations efficiently. I need someone like you who knows how to apply the poses and rigs. I've been working on other craft such as a full-size transforming SDF-1 as well as Zentradi/Meltrandi scenery objects/obstacles. I'd like to switch focus to the cockpit and internal switches. More to come. Quote
guyxxed Posted Tuesday at 12:51 PM Posted Tuesday at 12:51 PM That looks great! I'm just an amateur fumbling around and doing YouTube tutorials when I get stuck, but if there are things I can help with, I'm willing to try. Just keep your expectations low. 😉 Quote
Knight26 Posted Thursday at 07:43 PM Posted Thursday at 07:43 PM How hard is it import aircraft into MSFS2020? I'd love to fly some of mine from my books around. Quote
ispano6 Posted 3 hours ago Author Posted 3 hours ago Hard is a relative term. It took me almost 2 years to get to the level of comfort I have with the tools and the workflow. The issue is the workflow. Importing models is relatively simple once you have the project and SDK set up and start your basic plane project. Setting up the SDK and then creating the project tutorial plane is also not straight-forward and will take several sessions of AI coding assistant to help. I recommend using Microsoft Copilot as it has access to most of the MSFS2020 SDK and can reduce the learning curve and even generate basic plane templates. A good portion of the work is creating the flight model correctly and realistic. You can have your VF model imported but it may fly like a bi-plane if you stick to tutorial craft. None of the flight surfaces will move or animate with your controls until you create the animations and bind them to the planes XML configurations, which is a whole SDK to learn. I am considering making a Macross builder/boilerplate craft template for purchase that will have some of the hard-work already done in terms of the flight model, cameras, lighting, animation bindings, some transformation sequence placeholders. I also will be starting a patreon where I will make some craft available. Quote
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