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Avngr

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  1. That school bus "flies" because of it's engine, you can see it is hanging on it About Gerwalk flying, I don't see why it wouldn't. 2 big engines, fully movable to compesate for drops, with the assist of a computer... Look what they've done without computer assist in the 50's: http://en.wikipedia.org/wiki/X-13_Vertijet
  2. There's orbiter, if anyone wants to give it a try... It's free, and completely mod-able http://orbit.medphys.ucl.ac.uk/
  3. Oh I see, what I tried to say with all time was pre-space war I pilots included. A combat manouver pulled on space, like, let's say, a cobra ( the one the russian fighters are famous for ) is easily done in the space, you can make it at any speed you are "flying" at. Now, the same manouver, in an atmosphere, if done fast, let's say, in the same speed like you would do in space, would actually take all your blood away from your brain, making you faint. Depending on your speed, not only you could break your plane ( like we say Nora and Shin loosing speed in the last episode of M0 so they can transform their fighters ) but you could also have your blood vessels explode, your organs get "loose" ( don't know the medical term in english ), anyway, it would be bad for your body. In space you don't have that, you do what you want. That's why I put these pilots high on my list, while later pilots that did most of their flying and victories in space lower on it. And c'mon, the zentraedi have very poor fighting skills, look at their manouvers in SDFM. Killing a bunch of them doesn't make you a good pilot. Ivanov, Nora ( she is "playing" with her enemies, pulling absurd g forces in the manouvers while smiling ), Roy and Isamu, in my opinion, are between the greatest, not necessarily in this order, with Max close behind. Ah yes, these are for the best combat pilot list.
  4. I'm "kinda" sleepy, so I may be interpreting things wrongly, but, in the above, are you saying that I'm saying that, as an example, Max it's not better than the younger pilots? Max was good, way better than any Frontier, Seven or Plus pilot. A genius? Yes, he learned fast something that regular people need a lot of time and practice. Does that makes him the best pilot ever? No way. He defeated Milia, true. How many other human pilots did she fought? We should definitly put gravity in the equation. Fighting in space is one thing. Fighting with gravity is another.
  5. He's old, that's the reality I think that during Space War I, the standard for the pilots ability was pretty low, they were recruiting anyone to fight. And to be fair, zentraedi fighter pilots are pretty dumb. Only reason they were giving some trouble to Macross pilots was that they lacked a proper training. With no one else to compare, Max could be considered a genious... We can't even compare properly Max with Roy, since Roy died when Max was still a cadet. Imagine the bourden upon Roy's shoulder, having to fight looking after all those rookies. You need to be incredibly good to protect them all, and still focus on the mission, and suceed at that, while being stormed upon by countless aliens... The reason Max was considered a genius could be more to the fact that he got the skills of a trained and experienced pilot with so little instruction time, wich doesn't necessarily makes him the best pilot of all time... Which episode Max says that? I know I heard it when I watched M7, now I'm curious to see that part again
  6. Of course not, you saw what Max did when he got in a fighter in that suicide mission, right? And how Millia did against those zombie pilots flying an ancient VF-1
  7. First generation fighters always require more skill in the pilot part, so I would have Roy and Ichijo higher in the list. Also Nora, Shin and D.D, because they had to deal with something that the others didn't: G-Force, that's a huge burden on the pilots shoulder... Basara? Phew, the M7 pilots were increadibly low on skill, same to their opponents. My list would basicaly be set by the series they appeared, with some minor changes. On the top, SDFM pilots, with the obvious exception. Second, M0, fighting pulling absurd G's in their fights. M+ follows, then I would have Frontier pilots mixed with M7. Just compare the dogfight scenes in M0 with M7, so you decide who is best, Basara or any of the four main characters I would basically put any atmosphere fighter pilot above a space pilot, since the forces acting on them are very diferent.
  8. That's too arcadish IMHO A better idea was to let the player do whatever he wants. In a space environment, in constant war, rogue players wouldn't last long, be sure Unless the enemies were made too easy. If the enemies are modelled to have real capabilities, or even better, if the enemies are to be players, then squad flying would be essential if one would want to come home alive. If the game designers make the plane count to work, player would be really encouraged to bring their kites home safely. Imagine you have 200 fighters on your ship, fighting in a campaign, away of any fighter factory. If the players start to lose planes, it will impact on your fleet's combat ability...
  9. Me and Sakura are ( at a somekind "slow" pace of things ) working at a simulator for Macross. We will use an engine that is not yet release, that being the Targetware 2.0 engine. The Targetware 1.0 exists, but it is focused mainly at WWII airwarfare, lacking some of the componets needed for a high tech simulation. You guys can check it out here: www.targetware.net , and gather more information at the forum, wich can be found on that link. Problem is that I started college, and my course demands a little more of dedication, so I am not contributing much ( sorry Sakura ) for the progress of the game. As a WW2 simulator, targetware is an excelent engine, wich simulates the flying of the aircrafts way better than the other combat simulators around, even though it lacks a little in the graphic part. But this, and all other things missing will change with the release of the next version, wich will be very flexible, making basically anything the game modder thinks off. Talking with a developer one of this days, he said that we will have a full sized galaxy, space phisics, as well as planetary, where you can have a planet with mars gravity, as an example. Ships will be possible too, I asked him if it would be possible to have 2km long vessels, he said that it will be possible to have even 200km ships. A very good Macross game will be possible to make with this engine. Ah, the current engine hosts a virtually limitless players number, although numbers only up to 100 were tested. Imagine the possibilities...
  10. Yes, but you could have a full interceptor squadron any place you want with the carrier based F-14's... The F-22's have to fly a long way to be able to intercept the enemy plane. I don't know if the new 18's are being used as interceptors, but if the US will need to rely on their 22's, they have lost a lot in response time. Btw, is the US navy still using the phoenix missiles?
  11. I bet they are regretting having retired the F-14's... Nice pic though Just interesting how they are using ext fuel tanks on the 22, wich makes it incredible easily to be targeted by an enemy radar...
  12. On the Macross original series, at the episode Viva Maria they find a Supervision Army vessel badly damaged abandoned in the space. Misa tries to convince Breetai to go there study, but he say's it's probably a booby trap, like Macross, so they leave it there.
  13. Avngr

    VF-0 Block in

    Looking great so far! The fact that the seat rotates when you transform is awesome. If only we had a 3D transformation where you were inside the cockpit... I've never seen it in any game, anyone knows if it has been done? Ah, almost forgot, Ruak, what's the poly count so far? Just curious
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