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Macross_Fanboy

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Posts posted by Macross_Fanboy

  1. Yeah, because anything that is UC is instantly guaranteed to be good :rolleyes: *looks at G-Saviour*

    Didn't watch G-Saviour, Gundam is anime, not a live-action B-movie. I can't get over the aesthetic choices they made for this and it's all very tired, hero sees loved one get killed, boy hero gets in mech, see where I'm going with this? 00 appealed to me somewhat, but I didn't watch more than a few episodes.

  2. Mine don't fall off, but I made one pop off now it doesn't stay down and give a flush appearance when looking at it from the front in Fighter mode, I just transformed it back to Fighter mode after being in Battroid with the Sound Booster since the summer. All the weight it had was mostly put on the left leg so now foot is all kinds of loose as what others are experiencing now. Other than that, this is an awesome toy regardless of the small gripes.

  3. Hey, the real-life F-104's wings have extremely sharp edges. To this day they are STILL covered up when on display in museums etc, to prevent people from killing themselves...

    Su-79s and Su-80s on Super Hornets suck too...

    Anyways, thanks to the holiday season and unforeseen expenses, I had to cancel my pre-order. I hope I get my amended return soon so I can snag it. Can't wait for Xmas though, I'm making my wife get me the VF-17.

  4. erm, is there any way I can get replacement parts for Yamato SV-51 Gamma Ivanov Type? My two front canards broke and it has been bugging me (distinct feature in plane mode). Bought some time ago and was not able to get replacement parts for it.

    That's probably the only design feature of the SV-51 I don't like, the canards are fixed. How'd you break them?

  5. I paid actual money on the replacements (VF-0A unknown soldier). Outside yamato's customer service within Japan, Shin's 0A arms were never available.

    I was wrong when I said I got the replacements at the beginning of 2010, it was 2009 instead.

    That blows. Did HLJ charge for VF-1 part replacements? It was to my understanding that they only charged the S&H.

  6. I liked the demo but at the sametime I felt sort of clustered. I dunno if that's right or not for a feeling towards playing a game. Like it's just to damn busy!

    They sold clusterfrakk in this one. I have to stick to cockpit view or HUD because everything else happening around you is too distracting, especially in DFM although it is cool when you're blazing away with your cannon for that sweet close up.

  7. I'm just upset Hkaru's VF-1D hasn't been re-issued, i would like a nice one since I fracked up the current one when I got a replacement thigh/intake part from Yamato for free.99 and was in a rush to assemble it for no apparent reason. :(

  8. I got the replacements (actually the whole arms) from overdrive at the begining of last year. I think I paid 15 bucks for both arms. My VF-0A has gone through numerous transformnations and the arms are holding up fine.

    You paid shipping or actual money on the replacements? I wanted to help some guys out, but the process was a pain to go through just in calling them because like I said in my previous post, I don't think Shin 0A arms are available.

  9. Nah, Ace Combat has always been non-political semi-realistic gaming, not simulation.

    The only thing that was really way out there was not the amount of ordinance on the aircraft because you can do the same in some of the simulators... It was the fly underground, in a tunnel, and Sulejmani's maneuvers in the last PSP AC.

    Changing a franchise just for the sake of change is a bad idea.

    Before ACAH there wasn't any AC on PS3 except for those that have reverse compatibly and were playing PS2 games. That would have been a minor secondary market that would have been unmeasured for future production. ACES went with X360 exclusive and lost out on PS3 sales, not based on the AC fans decision not to purchase the game but because it was in the wrong market because it was the wrong system.

    It would have been simple to release AC6 on PS3. People would have happily bought it. Could of had a bundled set with Hotas and throttle, just like the X360 and cornered the market before Thrustmaster even developed the Hotas X.

    They didn't do it and for some reason, poor sales of AC6 added with the current trend in raspberry splash first person shooters, we don't know... We do know the result of the decision.

    A poor game that has not lived up to expectations, expectations that are based on the franchise history and in some cases elevated because fans have had to wait so long. The wait alone could create unrealistic expectations.

    Yet, Neither fan nor developer can have sense beat into them, just the sense beat out of them.

    I wouldn't go as far as saying AC6 didn't sell well for 360 considering PS3 was still expensive at the time and 360 still had an edge in sales. I'm sure the majority of the sales were in Japan itself and very dismal in the Americas. Either way, I was reserved about the game, and I still like it besides its real-world tired story of evil Russians and a bomb. It was probably one of the franchise on the chopping block too if it didn't churn out good sales abroad. Oh, I also don't like how they didn't add a self-computing gunsight and score counter for Free Mission, that crap is annoying when you think you kicked ass only to get a B or C rating, or worse, a D. :rolleyes:

  10. The gimmicky counter maneuvering is what makes me want to slap the developers...

    Automated maneuvers just go against everything I like(d) about these games. They're not starfox, they're supposed to be more realistic than that. Ace Combat has never been about "press A to culbit," and I think it severely detracts from the idea that you need any kind of skill to play the game well.

    Oh well. I'll just hope and pray that the developers come to their senses, stop trying to appease the blood and guts CoD fans, and get back to what made AC fun to play.

    But it isn't as gimmicky as you make it seem because it does come at great risk because it doesn't read the inputs 100% of the time since it depends on how level your aircraft is and if your opponent is smart enough to hang back while you try and bring him in as close as possible. Star Fox lets you do it no matter what and you don't die as easily. The skill that doesn't exist in the game is when some douche decides to descend from 15-20k feet all the way into the ground trying to make you crash. That's like BFers claiming their game is soooo realand COD is not when neither is not because you can't go up to an F-18 and fly it and RPGs don't wipe out entire floors of buildings or launch a nuke from a Panasonic ruggedized laptop. :rolleyes:

    People saying the developers need to have their senses knocked into them need to have senses knocked into themselves. The creator said it needed to change and it probably reflects the attitudes that Japanese game developers are becoming more irrelevant in recent years so they needed to do something with the franchise to get new fans to play it and show them that it is still appealing. AC6 was good, but nobody was invested in the story of Matilda quite like Wardog or Mobius 1. My only downers in the game is lack of boresight targeting (AC0), High G maneuvering(AC) and no Strangrealworld and the Super Hornet with it's weak capabilities compared to what it could do in AC5(AMRAAM) and AC6(JSOW).

  11. :lol: point taken. But you have to admit, outside of the weapons mechanics, AC used to be pretty realistic.

    Ace Combat was never realistic. People who insist that they were should probably go play something like Energy Air Force(or whatever they called it in the States). It was always meant to be arcady.

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