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ispano6

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Cannon Fodder

Cannon Fodder (1/15)

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  1. Hard is a relative term. It took me almost 2 years to get to the level of comfort I have with the tools and the workflow. The issue is the workflow. Importing models is relatively simple once you have the project and SDK set up and start your basic plane project. Setting up the SDK and then creating the project tutorial plane is also not straight-forward and will take several sessions of AI coding assistant to help. I recommend using Microsoft Copilot as it has access to most of the MSFS2020 SDK and can reduce the learning curve and even generate basic plane templates. A good portion of the work is creating the flight model correctly and realistic. You can have your VF model imported but it may fly like a bi-plane if you stick to tutorial craft. None of the flight surfaces will move or animate with your controls until you create the animations and bind them to the planes XML configurations, which is a whole SDK to learn. I am considering making a Macross builder/boilerplate craft template for purchase that will have some of the hard-work already done in terms of the flight model, cameras, lighting, animation bindings, some transformation sequence placeholders. I also will be starting a patreon where I will make some craft available.
  2. Do you guys both play MSFS2020 or MSFS2024? I am developing a VF-1 Valkyrie and have begun working on the cockpit and was working off of a game texture asset that I upscaled in GIMP. It would be awesome if I could use your models for the cockpit. If you ever plan on making them available for purchase for use as a flight simulator asset, please let me know!
  3. I have worked on a few with basic Blender animations, however I'm not experienced in metarigs or bones enough to make the animations efficiently. I need someone like you who knows how to apply the poses and rigs. I've been working on other craft such as a full-size transforming SDF-1 as well as Zentradi/Meltrandi scenery objects/obstacles. I'd like to switch focus to the cockpit and internal switches. More to come.
  4. A private set of custom aircraft I have developed for MSFS2020/2024.
  5. OMG you are a god send! Thank you! I've had some luck exporting the model and am currently working to put it up against the Meltrandi fortress which I found a crude model from an old Robotech game piece set. Also, would you happen to know where I can find UtaMacross dump meshes or how to convert the data-archive XAB files found in the data dump? It seems that there were meshes and textures available at some point in time but hey are no longer found from the drive link posted in this reddit. I've managed to find some character models from DeviantArt but was hoping there would be more character models, preferably of male characters. Are there any around?
  6. This is amazing, thank you! I went through the files but could not locate the Zentradi Gorg/Bodoruza Fortress (the first screenshot). Where can I find this mdl asset? Thanks again!
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