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Nicaragua

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Posts posted by Nicaragua

  1. I can't help but feel like this should've been the starting price to begin with. :/ Is it just me?

    Its not just you. The price of Arcadia's stuff is completely nuts IMO.

    Im just happy that Bandai has upped their game because and started outputting high quality at a reasonable price.

  2. Im not a fan of the ghosts attached to the wings.

    It doesn't look at all integrated, like someone just slapped them on there as an afterthought.

    Other than that though i love this design.

  3. I'm happy it doesn't need a separate gunpod anymore. I was kinda getting tired of tucking gunpods in on the underside of fighter modes.

    Having an underbelly stored gunpod also detracts from the sleekness of the bottom.

    I agree that the gunpod detracts slightly from the fighter mode, but in battroid having a meaty gunpod looks awesome compared to these puny things.I'll take the gunpod anyday.

  4. I tried it. But it's not holding strong enough to pull out the hinges. They really won't budge.

    I had the same problem. They have to first pop up before they rotate outwards.

    i managed it by sliding a very thing flat edge screwdriver between the doors and then jimmying it upwards while pushing down with one of my fingers to stop it bending too much.

    once you get them open that first time they are fine.

  5. Is there anyone in europe planning on buying these stands?

    It will probably work out cheaper for us to club together and buy in bulk to save on shipping costs.

    Someone would have to be the hub and agree to send them on to the other guys - i would happily do this as i am in Switzerland which is pretty central. Also i would be fine with trusting someone else to do it.

    Im looking to get 4 stands at some point. If anyone is interested in combining orders then message me.

  6. As for the 22 and the guns in the storage bays, I wonder why Kawamori didn't just keep the guns on the outside? They look great on the YF-21, and look more menacing than them being in the hidden bays.

    +1

    I love that the 21's gunpods are more intergrated into the overall design rather than just being a gun stuck between the engines. The VF-22 loses something by trying to have them fitted internally.

  7. I picked up a VF-0A a few months ago and its been transformed once and other than that its been sat in my display cabinet.

    Today i got it out to change the pose and the left arm fell apart at the bicep, also its arms are so floppy that they cannot hold its gunpod - needless to say i am severely pissed off.

    Its definitely the worst yamato toy from a QC perspective.

  8. You guys need to stop convoluting things. The Vs engine:

    -Federation Vs Zeon

    -Gundam Vs Zeta

    -Alliance Vs Zaft

    -Alliance Vs Zaft II

    -Gundam Vs Gundam,

    -Gundam Vs Gundam Next

    -Gundam Vs Gundam Next Plus

    &

    -Gundam Extreme Vs (current)

    is an ENTIRELY DIFFERENT engine from the PSP Battle series. '

    -Gunam Battle Tactics

    -Gundam Battle Royal

    -Gundam Battle Chronicle

    -Gundam Battle Universe

    -Gundam Assault Survive

    And the Macross engine spawned from Battle Universe

    -Macross Ace Frontier

    -Macross Ultimate Frontier

    --Macross Trial Frontier

    -Macross Triangle Frontier

    --Macross Last Frontier (Current).

    No doubt Battle Tactics was inspired by the original Federation Vs Zeon's home version campaign mode, but it's an entirely different play engine that spawned all later PSP Gundam Battle Games & Ace Frontier, with subsequent Macross games using a very much customized "Macross-centric' engine. To put it bluntly, to call Last (or even Trial) Frontier simply "upsized PSP games" is to completely ignore all the love that went the all new HD renders for the Valkyries, Vajra & capitol ships. These are far from the PSP models, which while great for that hardware, don't have a quarter of the detail that's in the PS3 versions. You also imply that the Vs engine is superior, which is debatlable as far as Gundam is concerned, but flat out wrong in regards to a Macross game. The Vs engine excells at one thing, high speed arcadey matches. The Battle/Macross Engine has full misson based levels, in depth weapon selection (you're stuck with your standard loadouts in VS) and upgradability, you fight targets as small as gun turrets and as large as the captiol ships they're attatched too, etc. Vs as of current (haven't played Extreme yet) still has cramped single stages that focus more of simple shoot & dodge mechanics than anything else. While the addition of charged attacks has been nice in the Vs games (Gundam X's satellite cannon for exmaple), melee is still trash, and mobile armor/transformable suits are still based on dash meter hogging dash moves rather than true transformations (like in the Battle/Macross games).

    My point is, Macross wouldn't work with the VS engine, missiles would have to be simplified to crap like in the first VFX or Robotech Battlecry (a simple burst of missiles with each button tap), and transformations would be locked into battroid except for when you double tap dash. Fighter would be fairly useless with that engine, and I don't see how they'd pull off the necessit for Gerwalk. While the original Battle Tactics was an archaic slight improvement on the old mission based Fed vs Zeon campaign mode, it's evolved into very deep show re-enacting scenario missions. As of current, the Vs games still have a tiny roster, while the last several Gundam Battle games have still had a couple hundred plus Mobile Suits, and the PSP Macross games have been prety comprehensive as well in regards to pilot & mecha choices.

    Basically, smaller stages, stock pilot/mecha choices, crap melee attacks, and twitch gameplay = Vs

    Deeper missions, bigger stages, bigger variety in enemy type and variety, awesome weapon selection and usage (ITANO FREAKIN' CIRCUS), SP attacks, suppeort characters, smart-ish A.I. wingmen, custom soundtracks, fast packs/armor, etc, Macross/Battle/Assault engine.

    Again, actually take a look at last frontier, while it does slow down a bit (still a demo build afterall, all the fine detail in vernier control, wing lights, missile ports opening & launching, fast pack usage and ejections level detail, and the freakin' flak coming off of those Vajra ships. Hell, even the launch scenes which have custom animation depending on whether you're in the atmosphere & space are beautiful. You guys are acting like this is Another Century Episode with its shite old school clunky control scheme. Don't get me wrong here, I do enjoy the Vs gamees, but if you think about it seriously, that won't work for Macross at all. And nothing I've seen of Extreme so far makes me think it's prettier than Tiral & Last Frontier.

    All you are describing is simply just different game design but there is no reason in what you describe above why both series of games cant be running from the same game engine. The use of an engine for one game dosnt inidicate that that is all it can do - just like how Batman Arkham City (open world beat em up), Gears of War (small area TPS) and Kinect Sports (motion controlled crap) are all from the Unreal Engine.

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