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a2daj

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Everything posted by a2daj

  1. Most of the original Halo work was done on PCs. Halo was shown privately at E3 99 before the public MWNY 99 demo running on PCs. They didn't even have a working Mac demo a week and a half before MWNY 99 (revealed in a video interview with Jason Jones filmed on the MWNY 99 showroom floor). They had to show Jobs the demo running on PCs but they were able to get the Mac demo up and running in time. I've also read in some interivews that Bungie actually approached Microsoft about the buyout first.
  2. 1) Macs work fine for games. Just as in the PC world, game performance is based on hardware AND software. A badly ported Mac version of a PC game will obviously have performance issues when compared to the PC version running on a similarly equipped PC. 2) As someone already mentioned, the Mac version is being worked on. The Mac version was announced at the same time as the PC version. For those of you who don't know, the first major public viewing of Halo was at the Macworld New York 1999 keynote speech. It was running on a Mac. Last summer, the Mac and PC versions were reannounced. Of course, this new version of Halo is completely different than the one shown at MWNY 99. Instead of a 3rd person multiplayer focused game, it's a 1st person singleplayer focused game. The PC version ported by Gearbox, the Mac version being handled by Westlake Interactive, the best Mac porters in the business. There work is based on the PC code. There's video footage of an alpha build of Mac Halo running on a G4 867 with a Radeon 9800 Pro at MacGamer. The Mac version is now in Beta and should be ready to ship in time for the holidays (my estimated shipping date).
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