Search the Community
Showing results for tags 'Gameboy'.
8/2/2021 ROM WILL NOT BE RELEASED ONLINE, THIS WILL ONLY EXIST ON A CARTRIDGE. *As of Monday, August 01 2021, The beta Rom has been 100% completed and it's on a physical cartridge. A video will be posted showing you the work in progress. There are many bugs found that freeze the game, you can skip them by pressing "start" but the game is currently not on a satisfactory level to be sold yet. We expect for this project to be finished in 3 months ------------------------------------ I have the game rom fully translated, I'm in the process of debugging but our beta is 100% functional, Soon, we will work on the manual and box art to be shipped to our customers. Translator was paid, programmer will be compensated at the end of the project and we just need one person....YOU. This is a direct crowdfunding project to have a full replica of this game in english (box, manuals, game in english. Graham, how much you paid for that japanese repro?) I always loved this game and now that we have skilled people, affordable resources and fans of Macross. I want to reach whoever is interested in owning a very interesting game that never made it past the japanese market. Time to dust of your gameboy colors (or buy a new one) because This game is worth owning (in english, made and translated with love for a fan that played the game way too much) Tiers Tier 1: $60.00 [the Game] (1) one full set: Cartridge tested, box and manual ALL IN ENGLISH (Limited run of 20 ) [Other tiers have been canceled due to lack of interest] Pm me for more details, Delivery is expected when the printed materials are ready and the Rom is fully playable in its final revision. If you have questions, post them and I will answer them here. **************************************************************************************************** -Limited run, they won't be for sale after. -The money will be used to pay the translator, compensate the programmer, print materials and pay for the cart production. -I've been a member of Macross world for 10 years. -I've successfully completed various translation projects with macross world members before (Manga: Mylene beat, , many macross videos subbed etc)
It's nice to have an "All things video games" thread, but recently it seems to be about "video game news" than anything else, so I propose starting a discussion on the stuff we all grew up with and get nostalgic pangs for every so often now. I'll start by explaining that I had hardly played any video games for probably over a decade until I bought a PSP when Macross Ace Frontier came out. MAF was fun and everything, but it was the old school emulators that got me hooked again. Back in the day I had a Super NES and Gameboy, and I believed they were the greatest things on the planet. Going to school in the UK I bought CVG (Computer & Video Games) magazine every month (with awesome airbrushed artwork on the cover every issue), and later switched to the new NMS (Nintendo Magazine System -- yeah, what a name). The free gifts were incredible at the time. A "Time Boy" clock/keyring in the shape of a gameboy, the entire Street Fighter 2 arcade soundtrack on CD (with all the speech and everything)... Anyway, needless to say most of my favourite games were on Nintendo machines. Here are some which I enjoy even to this day. Axelay: There was a wholesale store called Makro which always had an excellent selection of hardcore shooters like this. I distinctly remember Cybernator and Super Aleste being on the same shelf, but I went and got this one. It was the European mainland edition because it came with two instruction booklets, one in English and one in Portuguese. Holy crap were these graphics gobsmackingly-insane. It moved like 3D, but it was all cool sprite-scaling and Mode 7 wizardry. And the music was amazing. It was around this time that I realized that the Konami logo was really just a seal of quality, and a guarantee of fun. Starfox/Starwing All the UK mags made a big deal about this one not least for the fact that it was the first real, full speed 3D shooter on a console (unless you count Faceball 2000?) but also for the involvement of British developer Argonaut Software. That meant lots of interviews with the staff. Ironically due to copyright reasons the name had to be changed since there already was some Starfox game on the Spectrum or C64 or some Amstrad thing, who knows. The game itself was incredibly fun, and I remember playing it with my friends on my 12th birthday party. "BOGEY ON MY SIX!" Yoshi's Island: As this one was released really late in the life of the console, I don't really have as "nostalgic" feelings for it as the others, yet have plenty of memories trying to solve all the puzzles and whatnot. The control system was like no other game before it and extremely daunting at first, as the whole structure of the game was based on the concept of getting Yoshi to aim and throw his eggs at enemies, obstacles, power-ups; and the whole thing gets even more complex when you incorporate the calculations you have to make to get the eggs to rebound at the perfect angle to hit the switch that activates the thing to transform Yoshi into a car (with comedy vertically-extending axles) or helicopter and whatnot. Yeah, weird but really fun. And I never managed to unlock all the levels, as there are still some flowers and coins and stuff that I never found. Street Fighter 2: The big one. My cousin and I played the hell out of this game. "SHORYUUKEN!!" Mario Paint: OK, so, not really a game. But it was certainly something I spent a lot of time on, since I loved drawing and making animations. The sound composer was great too, and the fly-squatting game was the most fun I've ever had with a mouse-click type of game. Simple but sweet. Super Game Boy: Again, not a game. BUT.... since I had LOADS of Gameboy games, I thought it was a godsend. To be able to play GB games on TV, in colour?? Also, being able to mess with the screen borders and stuff as player 2 when your mate is trying to concentrate on staying alive is really fun. You can even graffiti over the screen, blocking his view if you're feeling douchey-like. Donkey Kong GB: I bought this at the same time as the Super GB, I think on the day of release. I remember they both came out at the same time. This is not the Gameboy version of Donkey Kong Country, which came out later, this is the "extended" version of the classic DK game. 100 levels of puzzle-solving, barrel-jumping, switch-flicking, deep-sea diving, monkey-tail-climbing, key-finding, trash-can-throwing, back-flipping, power-line-swinging action! Looking back now it seems really easy, but back in the day I remember being stuck on figuring out some of the more complex levels. The perfect portable game. Zelda: Link's Awakening: A great adventure. I don't know what else to say. I also got the other GB Zelda games that Capcom developed, and they were good, too, but they seemed much more systematic than the organic, natural feel of the flow of the original's story. I don't know why I never got the SNES one. Those were some of the ones which I remember the most. I often play retro games now, too, in particular shooting games. It's just a simple form of grammar that I can pick up and enjoy for a few minutes when I have free time, and that's what gaming is to me -- I'm not into hardcore RPGs for that reason. I'll write about those games too at a later date: Gunhed, Soldier Blade, Aleste, Zanac, etc. Oh, and I forgot SCRAMBLED VALKYRIE, hehe.