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Lynx7725

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Posts posted by Lynx7725

  1. Ok, have mine in front of me right now, but I guess maybe I'm not clear on the problem that you're encountering. The elbow guard doesn't seem to be an issue on mine.

    What appears to be happening on mine is that the elbow guard seems to be just that little bit too thick (potentially from the paintwork), causing the upper arm to not grip the joint as intended. Makes the whole arrangement very easy to detach.

    Without the elbow guard, it seems to stay on better.

    I'll probably give EXO's solution a try first, before doing anything drastic.

  2. Just got my 50% off HLJ Yamato Linna yesterday. Haven't even transformed it yet -- the parts-former issue is putting me off a bit. But good looking. (Still prefer my Atelier Sai Linna, but this is decent.)

    I know this has been covered, but I shudder at looking over 30+ pages. So would like a quick tip -- arms that drop off at the slightest queer look? Was thinking of dremeling the inner elbow guard so that the elbow joint can go up further, the elbow guard is preventing a good grip in the upper arm, but would like to hear options first.

  3. If they found one coming on track to hit a major population centre but there was only like 10 hours to get everyone out. That'll be some major rioting.

    If there's one going to hit a population centre, and it's big enough to cause problems, it probably won't matter about getting out. Everyone on Earth should just bend over and grab their ankles, because it's gonna hurt...

  4. Lets clear this up:

    The Defender:

    4 x cannon Erlikon 78 mm liquid-cooled high-speed automatic cannon Type 966 PFG Contraves II, hence the ammo bins.

    The Rifleman - RFL-5M (3050):

    2 x Large Lasers

    2 x Medium autocannons(Ultra-AC5). There are variants that had PPCs, LBX-10 or Ultra 10 autocannons though.

    2 x Medium Lasers

    Snip

    You missed the Phalanx/ Longbow. And arguably the Regult/ Ost series, and GERWALK/ LAM series.

  5. My point of view on this matter...

    It's a crack. It's not good. It should be fixed, if only so that later models/ variants won't have this problem.

    Am I ok with it? Sort of. The problem's so far minor on mine: a hairline crack. Balance that against the great aesthetic of the VF-1 v2, the general solidness of construction, and general ease of use. It's like the difference between scoring 99% and 100% for a test; it might/ will make a difference to somebody, but most would just call both scores damn good and leave it at that.

    Coming back, so someone did try to route down the metal pin? Got to give it a go then.

  6. Literally - you just spread the legs and there's the crack.

    Dude. I was lucky I wasn't drinking anything while reading your post. :blink::blink::rolleyes:

    Anyhow, did anyone try filing down the pin before replacement? I'm ok with mine since I tend to leave it in fighter -- my preferred mode, so beyond the initial superglue on the first cracked shoulder, I didn't do much on it.

    EDIT: Anyhow, the theory's not quite correct. One of my shoulders cracked first, then the other, and there was a gap of a few months between the two. I'm sure that both didn't crack together because I inspected both shoulders carefully when the first crack developed.

    It could be bad handling at the factory causing a weakness, but frankly it smells more of too-tight tolerances.

  7. On Jenius's great Defender review he shows a feature I hadn't seen yet. There's an extra piece of the cockpit that comes off to show more of the detailed interior.

    :blink:

    Er, that's not a feature. You need to pop that piece off to get the pilot in. He won't fit through the "normal" doorway....

  8. Guys don't get me wrong on this but the issues on the other thread deals mainly with tightness of joints, parts that ought to lock properly, cloth material that shouldn't tear or run out of the armor, targeting scope that doesn't fall, smaller box... etc... sound very much like unwanted problems that shouldn't exist with a little common sense, no?

    What I find outrageous is that, instead doing away with those problems in the first place, they are like asking us on whether we would like to do away with those problems now... after we bought them. Make any sense? :lol:

    Makes a lot of sense, actually.

    The item might be designed with aesthetics more in mind than playability; i.e., it was meant to be posed, occasionally transformed and reposed, but not heavily played with. Some of the issues you mentioned won't be much of a case if the item is used as it is intended and designed/ built for.

    Of course, once it gets out to the market, some of these assumptions doesn't hold. People play with it more as a toy, harder and harsher than a designer or QC'er might. In such a case, the intent didn't match the usage, so it's a fair shake for the company to ask, and change any assumptions that didn't work out.

    You might think it's a strange thing to do, but it's something I see very often in IT; users misuse software a lot, abuse sometimes, and designers make a lot of assumptions that usually doesn't pan out right. It's not nice, but it happens, and it's good that the company makes the effort to correct its misplaced assumptions.

  9. Even working with Bandai's explanation of stuff like the Zaku II Kai as a separate model, you could always consider them factory production variants of the same basic design... look at stuff like the Shermans and T-34s in WWII, same basic design, but with lots of differences based on where they were made.

    Problem with that line of thought was that the Shermans and T-34 were gradual improvements at best, manufacturing differences at worst (or minimum). The 0080 retcon was a technical disaster. Whoever did it was sleeping, really, as they piled so much power into the frames... well, for example, when I was back on the GML, we basically toyed with some figures, the Gelgoog Jaegar was so powerful, it would have ran rings around Zeta-era MS. And you don't see them in Zeta..

    It's not a big issue if it's a one-off show, but 0083 complicate the matter by basing their MS off the 0080 MS. In some cases it was good, the Gelgoog Marine was a downgrade of the Jaegar, but overall 0080 just made a mess of the technical continuity.

    (But that's still forgivable, considering the story was solid, and that 0083 messed up even more... :p )

    Can't remember that much of 0080 except the tragic story and Mikimotos character designs which were great.

    I think that's the hallmark of a good show. People remember 0080 for the story, but 0083 for the mecha. I prefer 0080 personally.

    I didn't really like 0083 much, seemed a bit rushed and messy at times and the plot was too far fetched with events poping out of nowhere that didn't seem to match the rest of the show like Nina having a previous relationship with Gato (where the hell that come from?). Also the ending about covering up the existance of the gundams was stupid, considering the public braodcast of the captured GP02 by Delaz earlier on in the series etc.........

    Let's not go there. The sins of 0083 had be heavily visited many times since its release....

  10. Fitting something into continuity is fine, wrecking continuity is a different subject. Gundam 0080 fits into the timeline perfectly well, 08th MS Team doesn't.

    FWIW, 0080 played merry hell with the technical continuity (as mentioned, a lot of the 0080 MSes could kick Zeta-era MSes...) and there were some timeline issues as well, but it's a good story, and good animation.

    0083 surprisingly had very good technical continuity (you have to dig around a bit to appreciate this) but IMO not so great timeline and event continuity. Too much "reset button" mentality to that.

    08MST falls somewhere in between. It's ok story-wise, technically a bit wonky -- although we can explain away the Gundams as limited production prototypes, it didn't make perfect sense, nor does it explain away the crowds of GMs when they should be very rare. Again, it's a decent story.

    Of the lot, 0080 is probably the best in keeping it in-line and having a good story. Of course, that also inevitably mean it's one of the lesser known series as compared to the other two...

  11. You need to be fairly precise about the parts fit; not much room for an accidentally placed knee. It does get a little easier over time, but it's also something easily forgotten, so I'm a little hesitant to transform it now.

  12. Thanks to Lynx7725! I did not know the hips dropped down and that does actually add allot more range of movement.

    I did? :blink::blink::blink:

    Ur, yeah, of course I did! :p

    Anyhow, I not very happy with the "milking of the mold" but I guess it's part and parcel of the biz. But, if we're going to have that, why not do something special with it? We could always have the Destroid equivalent of the Minmay Guard... or Thunderhummers.

  13. Just got my Defender, in Mustard Yellow. It's not too unpleasant to look at...

    My rating for the Tomahawk is a solid A-. The Defender gets a B++ in my books. Here's a quick rundown.

    1. Very solid construction. What's not screwed down tends to be snap-fit plastic, sensibly designed. Very little glue from what I can tell. That's good in a sense, things that might break are designed to snap off instead of break. I managed to dislodge the back vent but a quick push got it back in.

    2. Hip posability still sucks. Yes, I know about the drop down hips. It still sucks. :) The arms can be extended out and that's a nice touch.

    3. Don't like the sensor eye. The gimmick is cool, the adjustment is not. Considering that you have to take the torso apart each time to tweak the position means it's really just decorative. That the torso had to have the drop down side clamps means more moving parts that isn't really that necessary.

    4. Even with the take-apart torso, you can' frankenstein with the Tomahawk. Yes, I've tried. The Defender torso is just too small to use the Tomahawk parts.

    5. Cockpit cover is fiddly, and can get lost. Keep an eye on it (of course I don't like it...)

    6. Ammo containers, nice, but I've already got a paint chip. Read the instructions before trying to remove, this is one part that might get damaged on removing.. or attempting to remove.

    7. Thighs lost the "heat sinks". That's good, less parts to lose.

    8. Antenna feels nice and solid, but have to see how it holds up over time.

    Overall a fun toy to play with, decent posability especially with the extended arms. You can't expect much from a design that didn't include elbow joints after all. :D It's really a solid, no-frills design with a few fanciful add-ons. The solidity of the design makes it quite fun to play with, but it does lag behind the Tomahawk in terms of presence.

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