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Posts posted by vicviper
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for all those that downloaded Maya Learning Edition, take caution:
I don't have anything against maya, I think it is a great software package, but be aware that Maya learning edition has been designed in a way that can be used -only- for learning.
Maya learning edition has been stripped for the standard file format support, instead of using the maya file formats MA and MB it uses a special file format called MP that can only saved and loaded from the learning edition version of maya.
What does this mean?
it means that if you build a valkyrie or another mesh, you will only be able to load it in maya learning edition, and NOT in the commercial edition, you will never be able to render it or even export it to any other format.
you can import some file formats, but you can't export ANYTHING, so whatever you do with the MLE will be totally useless
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MASS CG PROJECT MASTER MODELS LIST
VF-0S Focker - Brianw76
VF-1A Battroid Cannon Fodder - Mechmaster
VF-1A Max TV Colors - Datterboy
VF-1D Battroid Valkyrie Trainer TV type - Mechmaster
VF-1J Max TV Super Colors - Datterboy
VF-1J Millia Super TV Colors - Datterboy
VF-1J Hikaru Colors - Brianw76
VF-1S Strike Hikaru Colors - Aztek
VF-1S Max Strike DYRL Colors - Datterboy
VF-1S Focker Colors - Doktor Gonzo
VF-1J/GBP-1S Armoured Valkyrie - Mechmaster
VE-1 ELINT - Aztek
VF-4 Lightning III - Vinnie
VF-9 Cutlass - MasamuneEd
YF-19 - Brianw76
SF-3A Lancer - The Woz
MK-II Monster TV Colors - lparisek
MBR-04 Tomahawk TV Colors - lparisek
MBR-07 Destroid Spartan - Mechmaster
ADR-04 Destroid Defender - Mechmaster
SDR-04 Destroid Phalanx - Mechmaster
SDF-1 Macross - Wolf13
Looking over the list I noticed no one had submitted a VF-1D so I stuck mine in there.
Dok, re point (d) on your list, I have no objection if you want to shuffle my mecha toward the back as I was aiming for an anime sort of style when I did them so detail and textureing isn't as impressive as some of the stuff you other guys have been doing. I guess that Les's Monster will be in the back row and since most of my contributions are Destroids its only natural that they should hang with their big bro'.
aww... nobody remembers me... <_<
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rescuing the thread from the madness, here's a new wip from my vf2ss:
this week I had some free time and I improved a bit the model... since there's no good schematics, I modeled most of it guessing the proportions of every piece.
It is not transformable yet, and note it is a low polygon model, so it does not have too much detail. I preffer to build a global shape with low detail, and when I end with a low poly model I like, I begin detailing every piece without the need of taking care of the proportions.
Any criticism will be welcomed
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you guys will have to teach me some good tricks on maya... I have the learning edition but I almost haven't touched it... I'm also more in the programming area than in the artist area.
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Mass CG project ...
in Hall Of The Super Topics
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MASS CG PROJECT MASTER MODELS LIST
VF-0S Focker - Brianw76
VF-1A Battroid Cannon Fodder - Mechmaster
VF-1A Max TV Colors - Datterboy
VF-1D Battroid Valkyrie Trainer TV type - Mechmaster
VF-1J Max TV Super Colors - Datterboy
VF-1J Millia Super TV Colors - Datterboy
VF-1J Hikaru Colors - Brianw76
VF-1S Strike Hikaru Colors - Aztek
VF-1S Max Strike DYRL Colors - Datterboy
VF-1S Focker Colors - Doktor Gonzo
VF-1J/GBP-1S Armoured Valkyrie - Mechmaster
VE-1 ELINT - Aztek
VF-4 Lightning III - Vinnie
VF-9 Cutlass - MasamuneEd
YF-19 - Brianw76
SF-3A Lancer - The Woz
MK-II Monster TV Colors - lparisek
MBR-04 Tomahawk TV Colors - lparisek
MBR-07 Destroid Spartan - Mechmaster
ADR-04 Destroid Defender - Mechmaster
SDR-04 Destroid Phalanx - Mechmaster
SDF-1 Macross - Wolf13
VF-2SS (with Augmentation System) - Tober
VF-1A - VicViper
VF-2SS - VicViper
Well, not too much to add that has not been already added, but hell, I didn't wanted to be out.
Anyway, I don't expect to work on my models for some time, I'm helluva busy in real life... the only thing that could let me finish the models is if someone is kind enough to send me their textures, and see if they can fit in my models...