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Mux213

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Everything posted by Mux213

  1. Did a little bit of work on the textures of the nose, I messed up the seam at the front of the nose abit, need to correct that..
  2. http://www.macrossworld.com/mwf/index.php?showtopic=228 424798[/snapback] Ah cool thanks:D
  3. Ah ok, bit purist but you have to draw the line somewhere Then again this is a macross board, not robotech board afterall.. Never knew MOSPEADA wasn't fully macross though, learned something new today
  4. Well don't really matter, just trying to be wiser in posting in the future
  5. Because it isn't Macross...I imagine. 424547[/snapback] Well, one could claim its Macross Mospedia or whatever the original was called I guess
  6. Is it really? I never gathered that from the movies. I always thought it was more F18 like then F111.. Awell I'll leave it the way it is for now, I've run out of inspiration and got busy on another project I've not touched for way to long (3D engine I was working for which I wanted to model some test objects in the first place when I got sidetracked into doing this alpha:D )... Texturing really turned me off because I simply suck at it:D Btw, just out of interest, how come this got moved to anime or science fiction section?
  7. Phyrox, Its hard to get it right, it all depends on what reference you get, also its been alot of gambling on my part and I'm not perfect at this game. Ishimaru, This is all done in 3ds Max 6 Sorry for the lack of updates btw, I've been busy on other things lately and been hit with a lack of inspiration the past few days.. Owh and my hasagawa VF-1A model kit came in today will be some weeks if not months before I have time to start putting it together though:(
  8. Started doing some texturing:D
  9. Yupz I noticed that, there are alot of things in there that are really nice when drawing stuff 2D but become tricky 3D. Also if you transform that into battloid I think you'll get a very wide short midsection. I had this problem on earlier version of my model. But the drawing was great to get the proportions right, my noose was way to small, and the wings were aswell. Though the wings fold a bit bad now, they are actually to large for gerwalk/battloid mode. I'll post some new pictures tomorow, time for bed now:D
  10. Thanks mechaninac, that's great. Just a little render of some larger wing area Now I'm gonne spend some time and use that bitmap from mechaninac to change loads of stuff:D
  11. I've been using some pictures I found on the web for a reference, dimentions so far have been guess work allthough later on I got some scans from one of the guys at scifi-meshes, not sure what the origin is but they were very detailed and helped me alot. Its seems I am close to the dimentions but it would never fly with these stubby wings:D Also I have to mention I did the wings way before I did the legs and the legs really made it all look way bigger. Note that in the cartoons you often dont actually see this drawn in such a way that it becomes clear how much the legs really stick out behind the fighter. I have been thinking about enlarging them so the look more right. Probably they are on the small side anyways. Anyways here's another render I just did, nothing changed yet but it gives a better idea of the dimentions atm.
  12. I've redone the whole noose section, I wasn't happy with it. Still haven't done much with the texturing though, bit at a dead end, I just suck at it thats all:D
  13. I never thought I have any talent at all either, still don't, just gave it a shot and with practice you get a fair amount I guess:D
  14. Oops, Forgot the ARMD:D
  15. Hey everyone, Chrono told me to get my ass over onto this board and did so right away. Still took me a week because for some reason emails are not getting through Probably a spam filter somewhere way before it even hits my mailbox.. Anyways, I've been posting my progress on this on scifi-meshes.com and its comming along nicely. So far all rendering is done with only materials and no texture mapping, that is one of the things that is up next. I'm far from finished though.. Just some bg info on me when it comes to modeling, I'm a software developer and have been doing 3D modeling on and off as a hobby but never did anything note worthy. A few months ago I found some cool tutorials and decided to have a go at it again. First thing I made was an ARMD (I'll post 1 pic), then I started work on this Alpha. They were the first 2 models I made in over 6 years I guess.. So I'm by no means good, experience, qualified or whatever, but I hope you guys can appreciate the effort I'm putting into this:D Any suggestion, pointers, tips, tricks, etc. are very welcome indeed! Owh and thanks to another mate on the scifi forum the animation is up for grabs aswell (13.2Mb!) : http://www.i-zoom.net/~efritsch/Mechamorphosis.avi and http://www.basenlily.nl/modeling/Mechamorphosis.avi
  16. First post for me on this board:D I've been reading this thread for awhile but for some reason my registration kept failing. Anyways, my jaw's been dropping a million times everytime I watched this thread. Man this is some great work! And I was just so happy with the progress on my alpha but its nothing compared to this Would you mind giving me some pointers on how I can even get 10% to the level of texturing that you got on your veritech?
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