I meant to imply by this that we will probably release the macross as is without the ARMD carriers and ergo, without the animations. However, the final product should be able to transform. At least that's our intent.
Thanks for the offer Boxer. I'm sure in the future your amazing talents will be called upon. However, for now, as I have stated, we need to take an evaluation of what progress has been made. Communication will be the key. So we're waiting primarily to get back in contact with the Major first...
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Actually, we most likely will NOT be able to have the Macross transform. It remains to be seen whether or not collision meshes can be animated, but weapons themselves (i.e., the actual hardpoints defining weapon locations, directions, and effects locations) do not fully animate properly. The weapon issue can be handled somewhat, but will require a great amount of work (have to do every single weapon on the Macross twice, then work on scripting that enables/disables the different weapons based on transformation state, while also disabling all weapons during actual transformation...). But if the collision meshes cannot be animated, then the only way to have the Macross "transform" is to play the animation and then swap it via scripting for an entirely new ship. Of course, since it has health, fighter bays, and all other kinds of good stuff, such a feat becomes very complicated.
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have you tried asking ak47 how he animated the gundams? He is the guy that did the gundam mod over at the relic forums.