Uh, why not use it to do a barrier system? Macross definitely has a direct counterpart to the Homeworld-series' Defense Frigate. But that's discussion for later (or, more appropriately, for the mod forums themselves.)
I find that comment offensive. It's not a question of skill, it's a question of having the time.
(My work relates to realtime graphics development, including modeling & texturing with Maya and Photoshop. This is also what delays me further from working on MDRYL:SWO - I have Maya and everything set up with all configs I need for work, whereas HW2-minded work needs other configs and conventions.)
371759[/snapback]
I agree CMDR- I find that offensive- I use MAX to make my models- I don't have some of the skills that others may have but I keep punching away at it. So don't try to belittle anyone who you think is not up to your skill level or above.
372625[/snapback]
Lol Lestat was prolly refering to me...hehe. I'm sure he didn't mean any offense by it.
Making transforming ships in Maya has never been a problem. We just haven't finished the code to implement it in the game yet. Basically because both Cmdr and I are way too busy with non-mod related stuff.
Btw a new programmer has just joined the team so it's reasonable to expect more progress in this area soon.
Note: If you're only after simple two state (and merely cosmetic) transformations, you don't need the code