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Valkyrie Driver

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Posts posted by Valkyrie Driver

  1. 10 hours ago, Seto Kaiba said:

    The Double Strike Pack.  We always knew it was theoretically possible, but it's actually a playable option once you unlock it.  A VF-1 Strike Valkyrie with two Mauler RO-X2A beam cannons instead of one, and with a SP attack that is straight out of Dragon Ball Z

    If I had a second Yamato VF-1 v2 strike set, I would totally do this.

     

    10 hours ago, Seto Kaiba said:

    The first official-setting depiction of an actual VF-19E (Aisha's).

    I would buy a DX Chogokin release of this. I don’t care that it’s pink...

    10 hours ago, Seto Kaiba said:

    A military spec YF-29, Rod Baltemar's YF-29B Perceval.

    I have this toy and it’s pretty cool. Gone a bit loose in the joints, but it’s neat to have...

  2. 1 hour ago, Seto Kaiba said:

    Most VFs are, by their very nature, multirole strike fighter aircraft... but I'm not aware of any that are specifically intended for anti-warship use. 

    That's true, but even still a multi-role fighter is usually still a better fighter than it is anything else. You could dogfight with an F-105 or an F-4E, but those turned out to be better bombers than they were fighters, just as the F-16 is a better fighter than it is a bomber due to it's fairly limited payload compared to a B-1 or an A-10.

    1 hour ago, Seto Kaiba said:

    The VF-17 Nightmare is noted in one or two sources to have been intended for long-range attack missions, and we know it's a space-optimized variable fighter, so it may technically fit the bill even if it would just be a stealthy method of deploying thermonuclear reaction missiles since it lacks any heavy offensive options besides its gunpod's beam adapter.

    I mean, that's a very practical method of doing things. The beam adapter is a one shot wonder, and the times we see it used in animation, it's never used against a hard target like a ship, so it's hard to say if it's really that powerful.

    2 hours ago, Seto Kaiba said:

    Outside of the obvious point that thermonuclear reaction munitions allow pretty much any VF to take the fight to enemy capital ships, any VF with heavy beam weaponry more or less fits the bill.  The VF-4 and VF-14, for instance, or anything with a FAST Pack that mounts heavy beam weaponry like the VF-1's Strike Pack, VF-1R's Attack Pack, VF-25's Strike Pack and Tornado Pack, VF-31's Super Pack, or the heavy quantum beam gunpods that have a "beam grenade" mode used by the YF-27, VF-27, YF-29, YF-30, and Sv-262.

    That's fair. It just doesn't seem like there's a lot of stand-off weapons used by VF's to accomplish missions like anti-ship attacks, in the way that we see more and more stand-off weapons being employed in real life. Every VF seems to be designed around close to medium range engagements.

    2 hours ago, Seto Kaiba said:

    Define "large".  There were standard gunpods up to 60mm, but most of the really big guns on VFs are beam weapons.

    The VB-6 Konig Monster obviously tops the charts with the biggest variable unit-mounted solid ammo cannon... but it's a bomber, not a fighter.

    We've seen beam weapons with bores of anywhere from 11mm up to 180mm.

    I meant large, low rate of fire, cannons. Gunpods are a standard armament that are aircraft cannons, designed for high ROF to increase probability of hit and therefore increase probability of kill. I wasn't necessarily restricting it to solid projectile cannons, but asking about beam weapons as well. Most VF equipment seems geared towards taking out VF sized things, but we've seen examples in history where large guns are mounted on aircraft to take on targets which otherwise are too much for conventional aircraft armaments (37mm autocannons, 105mm howitzers, 75mm cannons). And I was wondering if there were parallels.

  3. On 3/8/2020 at 11:43 PM, slide said:

    they're not shell deflectors, they're blast deflectors, to make sure the windscreen/intakes dont get all gunsmokey.

    the spent casing chutes are on the bottom.

    Came here to say this. Though I think that the idea is less to keep the gun smoke away from the canopy, and more to direct it away from the engine intakes.

     

    if you’ll recall the A-10 prototypes had issues with flameouts due to gun exhaust entering the intakes.

  4. 6 hours ago, Seto Kaiba said:

    This "relative indifference" is actually a relatively recent two-part development.

    Yeah, I'm aware. Even at it's worst, it seemed to be less of a problem than in other fandoms. Maybe that's because it's uncommon to find fellow Macross fans in the wild here in the US.

     

    6 hours ago, Seto Kaiba said:

    Shoji Kawamori himself explicitly rejecting the idea that Macross II: Lovers Again was "non-canon" or in any way less valid as a Macross series shut quite a few of the haters up, but we didn't achieve this current peace until the MacrossWorld staff and the admins of several major Facebook groups decided to get much stricter about policing toxic behavior and put a number of the worst offenders on notice and later banned several or all of them.

    Yeah, I've been lurking for a while, not really posting, because I didn't really have anything to share, but MW has seemed to become a lot calmer, than it was a few years ago. It's almost like arguing over fantasy is stupid.

     

    6 hours ago, Seto Kaiba said:

    Basically, the Macross fan community is every bit as fractious and judgemental as any other fandom... it's just that you're seeing the nice, sanitized communities where the REEEE-ing is simply not tolerated anymore.

    It's almost like we're asking people to be civilized adults on the internet, and discussing something we all enjoy. Seems like a reasonable request.

  5. On 2/27/2020 at 4:55 PM, 100mega said:

    Anyway, I think I just want to point out two things about M7 as a whole. I adore the character designs throughout and the show does an excellent job of keeping everyone on-model for the most part.

    Everyone except for the Stated Protagonist, Basara. He didn't just stay on model, he didn't change. Episode 1 Basara was exactly the same as Episode 49 Basara. The other characters grew around him, and Basara was the same. Not every character has to grow and change, Roy Focker was a static character, and we loved him. He was a character who had already shed his naivete, the same way we saw Hikaru do. Even the baddies grew and changed in M7. Basara didn't feel real, because of that.

    On 2/27/2020 at 4:55 PM, 100mega said:

    It's a shame about the reused animation so frequently because it's obvious the staff was talented. One can't help but wonder if this would have been if the skills and budget were compressed to a 26 episode series not to mention how it could have benefited the story pacing. The backgrounds are fabulously detailed especially for the exterior shots of City 7 which didn't seem to be reused too much.

    Like Seto said, that's what happens when you blow the show's budget on music. Every Macross has a balance of elements that it has to maintain. It's like 5 elements or something; Mecha, Music, War Story, Animation, and Love Story. Shows like SDFM and MF managed to define that balance, while others like M7 and Delta skew too far to one or two elements. The OVA's and Movies usually skew too much towards others. Another problem is that good Real-Robot anime tend to be longer format (it takes about 13 episodes for a single arc).

    On 2/27/2020 at 4:55 PM, 100mega said:

     In addition I also have to say I love the hyper neon color palette used though the show. It still pops even now. If I could make my own anime I'd want it to look at colorful as Macross 7.

    Maybe I'm in the minority, but I actually hated the outrageous color palate. I hated the flight demonstration team colors on combat aircraft. I have the Yamato VF-11C toy, and it feels really strange, because it feels unpainted...

  6. 22 minutes ago, Zinjo said:

    This is true.  Though it side steps the whole ST, SW rabid canonite fanbase situation that other franchises suffer from.

    Which is actually one thing I adore about this fan community. "Oh, you like Macross II? That's cool, it's not my favorite, but you do you boo boo..." as opposed to "Current Disney canon is terrible and inconsistent and it's all childish trash, REEEEEE!!!!!"

    I'll take our relative indifference to outright hostility any day...

  7. I was actually curious about the Arm cannon from Macross Plus that had all of a 2 second appearance; The recent Bandai YF-19 toy has it designed to fold up and stow in fighter mode, is there any evidence to support that it was designed to do that, or was that Bandai catering to toy collectors?

    Another question about it, what role was it supposed to fulfill? I kinda tend to think about it being included with the FAST pack system, since it is an add on weapons package, even if it could only be used in battroid or gerwalk modes (other FAST Packs were multimode use).

  8. On 2/20/2020 at 4:51 PM, 100mega said:

    Prepare to fall in love! I've been staring at mine in fighter form all day long...

    I have the VF-19Adv which is basically the same toy, but I had been wanting this one since it was announced. Found it for ¥24,000 on Mandarake.

  9. 43 minutes ago, Seto Kaiba said:

    Well, that's probably got a lot to do with the radically different transformation... the VF-4's head is mounted dorsally where the body merges into the wing surface.

    Given that this seems prototypical of later VF designs (like the VF-17/171, VF-25, VF-27, VF-31, and a few others), that seems like it would be a no-brainer upgrade. 

  10. So it sounds like the VF-4 could have remained in use by some colony fleets for decades. Seeing design revision and updates and continuous production with those incremental improvements.

    I was curious because the numbers stated on Macross Mecha Manual have the VF-1X and the VF-4G, both apparently introduced around the same timeframe, but the VF-1X’s performance data seems to totally outclass the VF-4G.

  11. On 1/26/2020 at 11:10 AM, Mazinger said:

    Alright, I'm probably gonna get shot down in flames here, but I'm of the opinion that battroid modes with heads are superfluous.

    Eh, somewhat? It’s a fairly elegant solution  though, given that the cockpit ends up shielded and located in the torso.
     

    On 1/26/2020 at 11:10 AM, Mazinger said:

    Sure they looked nice as kids, but when I go into my own fanfic speculation, I just can't justify any "real world" need for heads with eyes and little head lasers.

    The “head” is really just a sensor turret with cameras and other imaging sensors. We don’t ever really see any other sensors at work, but I have to Imagine that it has FLIR, Light Amplification, and Thermal built in. Not to mention being a convenient place to put lasers for missile defense.
     

    On 1/26/2020 at 11:10 AM, Mazinger said:

    I'll go so far as to say that Gerwalk is all I would need in any live action treatment.

    And I think GERWALK should see more use. It has a lot of versatility that we never really get to see explored.

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