IdentiC87
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Posts posted by IdentiC87
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thks for the comments , so is all the units being textured ?
and maybe the colletors will be SPAWN from the refinary station (atomaticlly but they can be destoryed but the station will still keep spawning them after a period of time if the collectors are under limit and every station has a limit to collectors you can only increase the limit through upgrades to it ) so once you captured the station it will do the job it self ( more upgrades spawn more collectors maybe) , and pelase make the station have a MODERATE ability to defend it self......i dont want to spend half my vfs just to protect them
and what do your guys think of the idea for ships have all nessecary sub systems arleady built when purchased a ship ? ( i explained in my last post ) , and the production facilty as a built in system ( not a subsystem so you cant destory it from the OUTSIDE )
?last that a small amount of RU injection every given time period from your mothership or fortress ( its better for helping the AI also)
About the RU injection.. That is actually built into HW and HW2 so that is, and should be optionable.. Ive played somemods were that is the only possibility, and they become boring quite fast cause of the lack of tactics.. The one who creates the space crafts in shortest amount of time wins.. I think one of the things that makes strategi games so fun is just cause of material/cash handeling.. You lose one strategy aspect wenn you make the choosen resource endless and automatic..
I like the idea of rfinary stations. Much time is spent on building collectors and the time they take on them to transport its load to any reciever. Ive played both games and that is actually why i stopped playing.. Collectors took to long to collect, and the automatic RU injections was to easy..
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I concider myself pretty skilled with paint, so i guess im pretty much out fo the league.. What i could do, is look around among my friends.. I think i know a couple that are pretty into this kinda stuff.. Dunno how much into macross they are though..
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I actually dont know really what to say.. i mean.. you guys just.. *BAM! MASTERPIECE* and then.. someone thorws up another pic, and "*BAM! ANOTHER MASTERPIECE*
Its hard to see you are amateurs.. Im a huge fan of macross, though ive only seen macross plus.. I saw that movie someone did för the game.. and it was.. Beutiful.. I dont know why you even ask.. Those who would say the models are bad, have really bad eyesight, and are probably mad..
You guys are doing an awesome work here, and with school/work and all.. Good games take a couple of years to finish, so i say; Take all the time you need.. ill wait past armageddon to see this game..
BIG UPS!
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I have to ask.. How is the wedsite coming along? Headsup please
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Omg That looks so sweet You have to love it
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Feels like your starting to move things up you guys
Have to say, you are doing some amazing work! God i wish i could do things like that.. You know, you could realy go somewere
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Forgive my stupidity, but i have to know..
Do this mod have a homepage? Its like this; It would be realy reashuring if i could find a list on what has been done on the mod..
I know that this is a none profit mod, and there for patience is our best friend..
Big up to you guys for sticking to the projekt
ps: then again, anyone who knows were to find screenshots? Sofar i have only found two...
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Anyone who knows were to find some screen shots/updates on this? I have tried this page http://blitz.sqonline.net/mod/start.html but i cant conect to it..
I have also heard some rumours about there being a beta version (havent read the whole thread). Is this true, if it is, were?
Great work btw guys! Dont give up! Would hate to see this mod go to the grave...
Macross DYRL?: Space War One
in Hall Of The Super Topics
Posted
Thats why it should be optionable.. If you play without having any idea of your refinarys stations status, i would say your not much of a strategist. I still think it should be optionable, because then you actually can choose depending on what type of player you are.. If all your refinarys are destroyed you are pretty dead anyway, and 5000 RU wont do any good.. Imagine instead how alla refinarys are dead, and you just have recieved 5000 RU, and your enemies whole fleet comes to your mother ship.. not much of a chanse of survival. What could be cool is some maps with a fixed RU, and a steady income, and some maps with refinarys.. Kinda like arena and regular maps. As for me for example, i love the whole resource handling, as long as it is made easy, and doesnt take to much time. To be able to nock out a player without even coming in real contact with em is really fun, and then massacrate them is real strategy in my opion...