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Seph1roT

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Posts posted by Seph1roT

  1. Yeah, the "Save As" worked for me. Had to use a rar extractor though. Very nice pictures. When I get better on Photoshop, I'm going to do a 1600x1200 wallpaper of that VF-0 spread.

    Yep Mr March I've had to put them in a .rar since they were above 5MB uncompressed <_<

    By the way yes ... the final pictures can easily be used as wallpapers since they are so HUGE and detailed .

    More Macross Newtype pages coming in .

    Stay tuned :)

  2. The link didn't work for me - turned into an Alta Vista page.

    Right

    First u have to use Internet explorer not netscape nor firebird or other browsers

    Secondly u have to right click on the link then ---------> Save link target as

    and download the .rar

    If u left click u'll be redirected to the italian altervista homepage

    Let me know .

    Cya :)

  3. While surfing the net for YF-19 ref material I've just found some old NewType Scan ... well found a kind japaneese guy who has all the Newtype Issues and can scan them :rolleyes:

    I've looked also in the Newtype Issue Index that's on the macrossworld mainpage but this issue it's missing so i'll share whith whoever wants it .

    Here's a preview of the 4 pages that I found in this Newtype Issue .

    This Japaneese guy has seen our NewType Magazine Index and he's saying there's a lot of Macross missing pages <_< ....

    Bah

    October%202003%20[Newtype%2010]-a.jpg

    Since those are 320 dpi scans the real pictures are really HUGE , incredibly detailed ones , so I've had to put them in a .rar [3.28 MB :o ]

    Link

    As this guy sends more scans to me I will provide a mirror to share them posting the link in here .

    Cya

  4. I just wish it had an option for rudder pedals.

    Hi Chrono ... for every1 having troubleshots wih the X-45 rudder pedals option u can resolve them by downloading the Bob Church's driver [external rudder win2k/xp] from this link .

    Hope it can help ya :)

    BTW that url has got every possible driver available for the X-36 / X-45 Usb version

  5. awesome..!!! but why did the pics have to be so darn small..?

    @Grayson sry didn't knew that since the old forum it's down . I've never seen the old forum . Sry again :(

    @007-vf1 to get bigger .jpgs just download what u want and use an appz named s-spline 2 . U get 400% the original size without loosing quality on the images . Watch out that isn't freeware tho ... only 15 days of free trial so spend them well :p

    @Goldenboy just trying to make my site "YF-19 - The ultimate Vault" where I'll put online everything found on the net about the YF-19 .. I'll let u know :)

    Cya

  6. I use the Saitek X-45 myself.  Nothing like a six-axis HOTAS setup to make flight sim really fun. Those rotary dials are PERFECT for prop-pitch, mixture, airbrake axis, etc. and the four 8-way hat switches aren't bad either. :D

    Hhehhehehe Chrono u just won 100 points on my personal score :)

    Same choice .

    Well the X-45 it's a must have for every flight or mecha sim

    Cya :)

  7. How about something like this but with 8 AMMs?

    :blink: ?????????

    Those are Mavericks

    Antiground targets not antiaircraft ones .

    And the mavericks aren't properly missiles since they are optical guided and u have to maintain the optical lock on to hit the designated target .

    The antiaircraft missiles do rely on the acquiring system , they are launch and forget , expecially in a dogfight , bot the thermal guided and the radar guided , not only in bwr but in close combat too .

    U simply can't expect a pilot that launches eg 4 missiles can mantain an optical lock , or even an heat lock , on all of the targets expecially if one is on his 12 and one on his 6 .

    A plane with that loadout can only fight one way .... beyond visual range then converting to battleroid mode . But he can return to home only if he's 1vs3 or 4 . If the enemies are more than 4 bye bye Valky

    And ,of course , everything it's possible in sci-fic terms but if we think to reality just a microsecond , placing the missiles so close to each other can only cause pre-detonation in the launch procedure resulting in the pilot reaching the Valhalla at light speed :)

    I can actually think of a reason. On the opening night of the Gulf War (the first one) and the following day, the F-15's had planned to use a tactic that was referred to as the "Missile Wall." 4 Eagles would fly in a line abreast formation ahead of the bombers and attack jets, when the Iraqis moved to intercept they would all launch missiles. I magine having this many AIM-120's on each F-15. Each missile is self guiding after being lauched you could splash the entire Air Force of a small country.

    Well seen this only now Sry for the edit mods .

    Well there is another drawback

    Even the Belize's air force has chaffs or flares on its planes :)

    So u must put in count 2 missiles=1 kill in bvr beeing veryyyyyyyyyyyyyyy optimistic .

    If 1 missile = 1 kill in bvr , well the pilot it's a dude that has been in the sky for the first and last time in his life :)

    But u can't think every pilot in an enemy air force it's so dude :)

  8. A suggestion: tweak the skins so that the colors are less anime-style, and more realistic. I'd love to fly a VF-22S, but it would help so much more if it looked as if it fit in with the landscape, you know?

    Agreed the white and blue colors are too much strong and the YF 19 seems an artifact placed in the screen and doesn't blend in it . I think Terpfen was trying to say this when he said "anime-style" . But this is a simple problem quite easy to work around .

    @Chrono

    Your YF-19 is like this one ;

    v4_front.jpg

    Great 3d YF-19 BUT even a child can say .. what's that freaking thing ? :)

    If u see the 2nd YF-19

    yf-19b1.jpeg

    the white it's a little bit different , not a pure white but it's quite gray , so the plane blends perfectly in the airport scenario .

    U just need pastel colors not stong ones in your YF-19 Palette .

    Btw Chrono your work is simply astonishing :blink: .

    Never thought our precious YF-19 could ever fly in a sim

    Can't wait the final YF-19 :ph34r:

    /Me mumbling around ....

    @Chrono if we need an YF-19 control panel for FS2002/2004 I can do something

    just let me know

    Cya

    But again, I haven't done any textures, so it'll look very different from that, with shaded panel lines, etc.  I just haven't been able to draw them yet.

    Opsssssss While I was typing my reply u said that :(

    My own fault :unsure:

    Sry Chrono :)

  9. Macross 0 shows eyetracking lasers in the helmet, if we are to believe that those were also in the VF-1, just not shown due to budget then that is another control method as well.

    Another possiblity is that the targetting systems have improved over the years. As I see it, the eye-tracker was a manual multiple-tracking targetting system. Imagine if you had 2x the amount of missiles targeting you, I won't want to try to manually track all those missiles. I would try to let the computer track it. And in M+, we see that. In episode 1 of M+, that missile swarm coming at Isamu at the very beginning. The computer picked up and tracked each missile coming at him (see those orange dots/brackets above Isamu's head on the attached image). Imagine tracking that with the eye-tracker. :)

    About the eyetracking laser

    Mmmmm that pic does seem an hud seen from the opposite side so we simply can't understand what Isamu was seeing in that particular moment ... a normal hud has several sub hubs views .

    About tracking inbound missiles well in mechwarrior there's a system named lams or ams ... lams does mean laser anti missiles system , ams means normal anti missiles system , so the pilot can concentrate only on the missiles that evade this first defence .

    The concept behind this system is that the laser or an high velocity cycling cannon has the work to stop any or at least most of the incoming missiles .

    If u see well the puter isn't always capable of stopping every single incoming missile .

    I was just thinking to the eyetracking laser such an additional lock on sight weapon system for bigger targets , especially the stealth ones , that can't be acquired by radar or by other warning systems . The only way to acquire and lock on stealth targets it's using your own sight .

    Cya

  10. Hi all this is my first post in here so i'll try to do my best .

    I'm Italian so don't look too much at my english :unsure:

    First of all we're arguing about a sci-fic saga so what we all can say are mumblings and our thoughts . Not necessarily they represent the reality or the truth .

    I'm pretty n00b about Robotech and Macross related stuff but a real mecha fan .

    As an ex CSF Mechwarrior 4 player - hi Redchill :) - I'm just trying to tell what I do think about mecha controls .

    Second

    I was interested in how a pilot could could get the smooth, natural movement exhibited in soldier and gerwalk modes using a control system that was composed primarily of joysticks & footpedals.

    Oh well . Let's start saying that in all modern airplanes like the F22 Raptor or the Sukoi 35 everything depends on stick and footpedals . When u think at a stick u have to understand that a stick it's not only that ugly thing in front of u .

    The stick has two components . The one in front of u and another one on your left .

    The second one is the throttle controller , but it isn't used only for throttle .

    It handles many but many plane's functions .

    Any throttle control hides from 15 to 42 functions like switching from active to passive radar , chaffing , flaring and so on .

    Just think the VF in the Gerwalk mode -or in another VF configuration- it's manouvred not only by stick but by the throttle too , using rotating curson for torso movement and so on , as happens nowaday for the radar the chaff and 20-30 functions as said above .

    Third

    I've long contended that at least in DYRL and later, until Mac-7 anyway, that the flight suits were also an integral part of the control system.  The forearms and lower legs of which may have held sensors in order to control fine motor movement and possibly to initiate combat manuevers.

    Mmmmmmm it's possible but u have to think that the flight suites have one work to do , and they have to do it at all costs . They are anti-g suits . They have to do only that . Assuming that a modern plane can phisically reach +9 or -9 gs a pilot without his flight suite will see red on positive and black on negative gs becoming harmless till his view returns normal -20-30 seconds in a dogfight mean certain death- . If , as I think , a Valkirye can reach at least 10gs positive or negative u simply can't place sensor on that zone since it's always under stress and the sensor's sensibility would be "blinded" by the work they are constantly doing .

    Fourth

    Most Valkyire movement was likely preprogrammed though to act a certain way according to the control movements, like staying balanced and automatically moving the arms to hold the gunpod when aiming and firing.

    For sure . This it's called fly by wire . All modern planes use this system . Every flight control has at least 3 computers -redundancy to avoid 1 puter's failure- to analyze and correct every pilot's movement . Dunno if u know that modern planes like the European Typhon are litterally instable when they are projected and really behind human control without the fly by wire . It's their istability their strenght and without this instability they simply can't reach that attack angles .

    Fifth

    Macross 0 shows eyetracking lasers in the helmet, if we are to believe that those were also in the VF-1, just not shown due to budget then that is another control method as well.

    Mmmm I'm not sure that the eyetracking laser in the helmet can help the pilot handling a VF . Lets say that the VF are an evolution on a modern plane .

    So what's the eyetracking laser's work on a modern plane ? Quite simple .

    Night vision , laser guided weapon assistance . A pilot simply can handle the plane or a VF while he's twisting his head for targets right left above under his craft .

    The solution ? The hands are dedicated to handling the plane and the head it's dedicated to acquire and lock on targets in sight . Few seconds can decide a pilot's life or death .

    As said above this are only my personal toughts .

    Cya :)

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