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skatata

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Posts posted by skatata

  1. Forgot

    Customisible Fighters nearly finished

    *Paint your fighter

    *adjust your payload so tons of enemy blasting weapons = a slow tank or lightier payload = lightning fast movement whatever you're game style

    *like i said before different fast packs and armor can be placed on the fighters

  2. A few screenshots i forgot to show

    Characters Talking

    scr001.JPG

    Eagles Nest Main Menu

    scr002.JPG

    Graphics are a real pain you can see that i took a quick pic of Roy :unsure: . There is virtually no story to this thing at all!!! Also thought about adding a Job Feature where you can earn money by destroying a few renegades or delivering items.

    Wingmen can now be used now depending on there status weither they are healthy, hospitalised or dead. Formations can also be created as an extra option :p .

  3. More suggestions on top of the previous ones:

    Add a city block level, where:

    - Gerwalk = capable of high hover-speeds on ground and short bursts for jumping over obstacles (bridges, low buildings etc.);

    - Battroid = low speeds, shooting around the corners, footsoldier;

    - Fighter = Fly up the city over buildings at high speeds.

    Make variants like in the jungle (seen in Macross Zero), in canyons, old Indian ruins in S. America, alien worlds (not per sé aliens, but the enviroments)... etc.

    If that is possible though! :lol:

    Yeah i like those Ideas, I built an engine to incorperate those ideas and it might work. Check it out HERE

    (Note: same as before you might have to click on the link and when it doesn't show click go in your browser)

    All this demo does is let you walk around a park and the trees and house give of perception of depth. one problem with this is it is very intensive and too many trees and it slooooooows down too much.

    anywho the arrow keys are to move.

  4. */UPDATE\*

    Ok heres an update on the project so far.

    Features so far:

    *Multiple Fighter, Models and Armors

    *Multiple Bases that you have to fly between

    *Shops Buy all your macross parts

    *Hanger Do Maintaince checks on your fighters

    *Stats increase your level by destroying more enemies

    *Multiple enemies

    So things i'm working on at the minute are the stroy line, the graphics and wingmen which i thought might be cool. I want the game to look almost perfect before i release the next demo.

  5. Coool! It needs a limited number of (micro)missiles that can destroy a Regult at once and the hitpoints of these pods should be lowered for faster gameplay. It looks great! :D

    Good points Wabbit. I'm working on the famous Macross missile swarm. also i have finished the VF-1 (A,D,J,S), the VF-19 and a few fast packs and am working on the 2,17,21(22). What else do you guys think the game needs different valks maybe vf9, 5000, vf4. also enemies are regult, gnerl, power armors (heck, can't thing of the names :blink: )

  6. Well i decided to try and make a macross game with some rpg elements like buying ships, parts, weapons. So i started working on a new engine this one is a look more dynamic meaning that essentially you can build your own missions, and worlds with a few lines of code. but i'm not going to let you see that yet :p ; I will let you see an earlier version of the shooting side of the game. this one has the dumb enemy ai that just looks at you and only has 3 or 4 levels. it also has buttons to choose the VF-1 or VF-19.

    Click here

    and if it doesn't load the first time click go after clicking it.

    <:CONTROLS:>

    UP/DOWN = Speed UP/DOWN

    LEFT/RIGHT = i'll let you figure it out :p

    F/G/B = fighter/gerwalk/battroid

    SPACE = fire

    Any other ideas you have would be great for the RPG or Shooting part.

  7. Thanks for the input aztec. it's just that the nosecone looks a bit long in battroid mode and after i looked at datterboys model i seen that the nosecone sort looks as if it has move it's postion when the heat shield is over it check the pic to see what i mean.

    post-5-1076907340.jpg

  8. I'd love to see a side scroller where you can control when and what mode to transform into. I never liked the powerup system in DYRL and Mac Plus arcade games. In the game I'm working on you can control the transformations with buttons.

    But other than that I really enjoyed the 2D scrollers. It might be neat to have one where you had more Valkyrie selections, and maybe even levels that resembled episodes.

    I remember hero interactive had been working on a sidescroller like that but in the demo they released you couldn't change to gerwalk or battroid modes. other than that the game was looking good. I haven't a clue why they stopped.

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