skatata
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Posts posted by skatata
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Dude my family is freakin out over here in Ireland, we're flyin out to orlando this week. So far the flight hasn't been canceled . Besta luck to you guys over there
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Forgot
Customisible Fighters nearly finished
*Paint your fighter
*adjust your payload so tons of enemy blasting weapons = a slow tank or lightier payload = lightning fast movement whatever you're game style
*like i said before different fast packs and armor can be placed on the fighters
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Nice. Could use a few more targets.
Don't worry bout that the engine on that site is nothing like the current 1. Top Secert you know
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A few screenshots i forgot to show
Characters Talking
Eagles Nest Main Menu
Graphics are a real pain you can see that i took a quick pic of Roy . There is virtually no story to this thing at all!!! Also thought about adding a Job Feature where you can earn money by destroying a few renegades or delivering items.
Wingmen can now be used now depending on there status weither they are healthy, hospitalised or dead. Formations can also be created as an extra option .
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Nice animation is there any further progress on the game ?
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More suggestions on top of the previous ones:
Add a city block level, where:
- Gerwalk = capable of high hover-speeds on ground and short bursts for jumping over obstacles (bridges, low buildings etc.);
- Battroid = low speeds, shooting around the corners, footsoldier;
- Fighter = Fly up the city over buildings at high speeds.
Make variants like in the jungle (seen in Macross Zero), in canyons, old Indian ruins in S. America, alien worlds (not per sé aliens, but the enviroments)... etc.
If that is possible though!
Yeah i like those Ideas, I built an engine to incorperate those ideas and it might work. Check it out HERE
(Note: same as before you might have to click on the link and when it doesn't show click go in your browser)
All this demo does is let you walk around a park and the trees and house give of perception of depth. one problem with this is it is very intensive and too many trees and it slooooooows down too much.
anywho the arrow keys are to move.
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*/UPDATE\*
Ok heres an update on the project so far.
Features so far:
*Multiple Fighter, Models and Armors
*Multiple Bases that you have to fly between
*Shops Buy all your macross parts
*Hanger Do Maintaince checks on your fighters
*Stats increase your level by destroying more enemies
*Multiple enemies
So things i'm working on at the minute are the stroy line, the graphics and wingmen which i thought might be cool. I want the game to look almost perfect before i release the next demo.
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Coool! It needs a limited number of (micro)missiles that can destroy a Regult at once and the hitpoints of these pods should be lowered for faster gameplay. It looks great!
Good points Wabbit. I'm working on the famous Macross missile swarm. also i have finished the VF-1 (A,D,J,S), the VF-19 and a few fast packs and am working on the 2,17,21(22). What else do you guys think the game needs different valks maybe vf9, 5000, vf4. also enemies are regult, gnerl, power armors (heck, can't thing of the names )
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Check the Imacross servers it should be under Pc games. Heres the link with the information to get on to them:
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I seem to have trouble accessing the links provided- is there a procedure I'm supposed to do other than just click on the link?? Because I can't seem to get through.
Hmm.. try typing the url http://geocites.com/skatatainc/macross
sometimes when you enter a geocities you'll have to select the url address again and hit enter. Hope it works for you
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WOW cool! How did u calculate the x,y? cos sin?
Yes i used the cos and sin to calculate how far you are from the ship based on its x and y position
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Well i decided to try and make a macross game with some rpg elements like buying ships, parts, weapons. So i started working on a new engine this one is a look more dynamic meaning that essentially you can build your own missions, and worlds with a few lines of code. but i'm not going to let you see that yet ; I will let you see an earlier version of the shooting side of the game. this one has the dumb enemy ai that just looks at you and only has 3 or 4 levels. it also has buttons to choose the VF-1 or VF-19.
and if it doesn't load the first time click go after clicking it.
<:CONTROLS:>
UP/DOWN = Speed UP/DOWN
LEFT/RIGHT = i'll let you figure it out
F/G/B = fighter/gerwalk/battroid
SPACE = fire
Any other ideas you have would be great for the RPG or Shooting part.
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EDIT: Not the Current Engine
Click HERE
or type
http://www.geocities.com/skatatainc/proto2.swf
Controls
Up = speed up
Down = speed down/revearse
Left/Right = turning
Space = Fire
F = Fighter
G = Gerwalk
B = Battroid
No real challenge just a working engine with some basic ai and some particle explosions.
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mk16 nice 19. could the pedistrian under the giant robot GET THE HELL OUTTA THERE!
I've built the hands and landing gear and fixed a few details and added some CF colours
edit: the darn link doesn't work here the url instead
edit: nope works again
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Woo Dat that models looking sharp That thing just keeps getin better bring on the animations
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Dude beautiful detail on those valks i love the look of Gonzos legs (err hmmm)
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Cheers aztec, good lad must pick up a 1/48 sometime
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Could a couple of you guys that built the vf-1 models tell me when your models in battroid mode does the nosecone slide up into the chest ? I think the proportions on my model are wrong and don't want to be scaling when i'm actually animating it.
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has anyone got a guide to how the garlands from meagzone transform. i don't see how the darn cockpit and arms transforms. anyone know where i can find some pics on the transformation of even a short animation of it.
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Personally i think you you should take a whack at them all, and then pick the one that you feel is the most comfortable to use.
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I'd love to see a side scroller where you can control when and what mode to transform into. I never liked the powerup system in DYRL and Mac Plus arcade games. In the game I'm working on you can control the transformations with buttons.
But other than that I really enjoyed the 2D scrollers. It might be neat to have one where you had more Valkyrie selections, and maybe even levels that resembled episodes.
I remember hero interactive had been working on a sidescroller like that but in the demo they released you couldn't change to gerwalk or battroid modes. other than that the game was looking good. I haven't a clue why they stopped.
macross flash shooter
in Fan Works
Posted
Well i've been slackin lately got back from holidays and am back in school so not much time for my projects. thought i should post a part of the game so here you go this example is really messy and basically shows how the interface works.
Click me Already