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djw1214

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Posts posted by djw1214

  1. just like this.......i found this .. and I'm so sorry about my english... I need Hard to learn English T.T

    S_head_wireframe1.jpg

    Actually your vf-1 is the my favorite I've seen , so I always want to ask you some questions about this

    I'm really thank you . Every time you respond message to me very seriously and help me how to made this material and I'm very looking forward to your work..

    this is my vf-1 , 12234455.gif11223.jpg i'm not good at 3d . I'm very like vf-1 when i was a child.

    http://s362.photobucket.com/albums/oo68/danbickell/?action=view&current=nose_gear_anim_test4_6.mp4 it's so cool..

    I really hope to see new game about macross on the ps3 or xbox360. not like ps3 Gekijouban macross F: Sayonara no Tsubasa it's not fun . I think that just want to sell a bd animie made this game .

    Do you remember this just a ps2 game this one is my favorite...

    !Bo6plqgBGk~$(KGrHqUH-CEEt66LPVf6BLpZJ7WZvg~~_35.JPG

    post-14664-0-41119600-1329123124.gif

    post-14664-0-17891800-1329123174_thumb.jpg

  2. oh! my god please.keep to this.........so cool........I really like this one

    please show your vf-1s head of 3d Line Chart for me .... .....

    if you wish please show your Material for me ....The effect is so beautiful.............

  3. This looks promising! I might be interested in contributing.

    I've had a new VF-1 on the backburner, but I've mostly just been going crazy with the cockpit:

    cockpit_geo50_3.jpg

    cockpit_geo37_5.jpg

    cockpit_geo46_AO_test2_2.jpg

    cockpit_geo50_2.jpg

    I'm a semi-retired game developer (most recent work on Call of Duty - World at War), and this might be just the thing to get me motivated to work on this stuff some more. I was planning to do game-rez versions of this model anyway (with textures baked down from the high rez models).

    And yeah, if you know what you're doing, you can actually paint normal maps (instead of baking them) to great effect. Here's some game models I did with normals hand painted:

    PBY_blue_nose_detail.jpg

    King_Tiger_front_quarter.jpg

    Baked is always better, though, if you've got good high-rez detail models. Likewise, baked ambient occlusion from a high detail model helps immensely for the rest of the texture work, not just the normals.

    M16_variants.jpg

    -Dan Bickell

    ....My borther..did you hand blog or homepage? please tell me ... i really like your work.. Are you work for ps3 or x box 360 ? game designer ?

    It 's look like Normal mapping...high poly model....

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