Jump to content

mighty gorgon

Members
  • Posts

    242
  • Joined

  • Last visited

Posts posted by mighty gorgon

  1. Well the prize for their contests is a sculpture of the winning entry in a size no larger than 10"x8"x8". Whether that's the maximum size they can do or not is another question.

    Yes, I was checking the FAQ section and they state that clearly:

    "How large of a part can you make?

    Parts must fit within a 8in. x 8in. x 10in. volume, although your 3D models can be made in sections and then glued together. You would need to submit the 3D file for each piece for us to provide a price quote"

    I guess is better suited for organic shapes, where the resulting porosity does not hurt that much. This system cannot produce fine details (as explained in the FAQ), and unless heavily primed, It does not look like it can get scribed panel lines. At 10 in. you coud get approximately a 1:60 VF-1, which limits larger planes to 1:72 (in standard scale). Larger would mean several sub assemblies... Mmmm too expensive for me (but still interested, which is why I check this thread each 2 or three days!).

    Regds,

    G.

  2. No much updates in the last days... I've been fine tuning the legs and started the awful process of texturing :ph34r: . In the "Arlequin patchwork" image below you see the first proposal for surfaces partition. I am not completely happy with this one... For the next days I'll be working on getting the proper "patchwork" to surface the model. The only other (mesh) upgrade is a redesigned leg end (compare the images posted before and the MDW detail). Ah! in the "movies and tv series" forum, Graham, Maxjenius81 and Nanashi indicated that those are chaff/flare launchers.

    Regds,

    G.

    (edit, late evening: updated patchwork)

    post-5-1091416648_thumb.jpg

  3. Heh.. yeah, if you can afford it.. and, somehow I don't think they'd be able to make something THAT big... I didn't see a size reference, but those samples would have better detail if they were in a large scale.

    There is a hand holding a coulpe of the models... that could give some hint of a possible scale.

    Image

  4. Just looking for references for my CG VF-11. I already posted this question in the Fan works forum, but I hope I have better luck here.

    So.. here it is... Any idea on what are the rhomboidal shapes on the legs of the VF-11? (image attached with japanese :( description) Formation lights? Veniers (as suggested by Chronocidal)?

    Thnx in advance

    Gorgon

    post-2-1090901534_thumb.jpg

  5. I want a Hasegawa VF-11. I want a Hasegawa VF-11. I want a Hasegawa VF-11.

    I want a Hasegawa VF-11. I want a Hasegawa VF-11. I want a Hasegawa VF-11.

    A virtual model may be enough to tide me over until then.

    Me too... me too... me too...

  6. Hmm.... I'm thinking the ones near the feet are verniers.  The ones on the gear doors are probably lights like on the VF-1 though.

    Yes... the one near the feet. For the other (near the doors) I assume they are landing lights. The fun thing is that the image below explains it... but in Japanese!!! I need a translation!!!

    Regds & Thnx

    G.

    post-5-1090888141_thumb.jpg

  7. Last post today... I just redid the legs from scratch. Only the wheel wells and doors are missing.

    BTW, what the heck is that rhomboidal shape on the lower legs... Navigation lights? Veniers? any help will be appreciated.

    Regds,

    G.

    post-5-1090819008_thumb.jpg

  8. And now... for something completely different :p , the VF-11 with a sketch of the FFR-31, from Yukikaze (the mesh is based on the one developed for the YSFS simulator)

    G.

    post-5-1090720207_thumb.jpg

  9. Well... you know. I checked the page and I kind of like it, but I would like to see some "plane alike" mesh. You know... wings and that stuff.

    Besides, I am waiting to see the results of the mesh of the VF-4 I sent to Cobywan last march (here).

    Regds.

    G.

  10. Some new image from the upper side. I reworked the wings (they were too thick) and added some details here and there... not too much really. I guess I'll have some time adjusting small details (and maybe redoing the legs) and then... surfacing (just mentioning it gives me the creeps!).

    Regds,

    G.

    (edit: updated the image)

    post-5-1090705095_thumb.jpg

  11. Same here, although I've had to dabble into animation to make the control surfaces and gear work on my Flight Sim planes. I only really know the basics, but I will tell you two things that are of utmost importance in animation of landing gear:...

    I had ALMOST no problems with a simpler landing gear (see photos of a Mig 3 system). I could define a rotation point and even define a sequence of opening and closing the doors.

    The problem with the -11 are the hydraulic pistons... I guess I'll have to use some "morphing" (ANIME MAGIC!!!!)

    Regds & Thnx,

    G

    post-5-1090523786_thumb.jpg

  12. thats russian dude.  The last side by side bomber the airforce had was the F-111.  THe F-15E replaced it.  And it had tandem seating.

    Mmm... I guess the B-2 can qualify as "the last side by side bomber" of the US Airforce... (not counting the B-3 from Broken arrow :D )

    As for fighters TRANSFORMED into fighter/bombers (US or not), I have no other reference of a side-by-side transformation (from a tandem one).

  13. Sorry, I am working in Lightwave 7.5. Don't know about the other programs... I am not too much in animation but rather into modelling and rendering.

  14. No luck yet with the legs :angry: ... I've tried a couple of things, but they have not worked as intended. So far I keep the old legs.

    In the meantime I have added the wing glove sensors, corrected the rotation of the landing gear doors, added the air intake doors (o dark in the image) and added the gunpod. This last one looks a bit small to me... don't know really...

    Regds,

    G

    p.d.: ah! and finally got the subtitles for Episode 4 of Macross Zero.

    post-5-1090206948_thumb.jpg

×
×
  • Create New...