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KaidoRacer

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Posts posted by KaidoRacer

  1. I bought an item that unlocks the use of any ship in any era, without need a "A" or better in the missions (i have missions with B and C at Frontier era)

    It's a 32000 cost (with discount) item that appears at shop level 19-20

    Plus, there is a 24000 item that appears at level 21 (i think) that unlocks the tune points limit

    A question: There is missions with a "EX", but every missions has a "EX" machine to do with it. What is the meaning? I know that if you use the "EX" machine, you earn 3x tune points, but why there is another "EX" at some missions?

  2. Keep the armor in the training fight against Alto. I don't believe you'd have the VF-25F's second armored pack yet, but I may be wrong; if you do, go ahead and use that instead, as the reaction warheads can help.

    If not, just missilespam the regular enemies, and when you come across the first star units, tell your partner to use his special, and do the melee charge attack(L+Triangle).

    Let your partner recharge his SP gauge, then go after Alto specifically. Perform a double special attack against him, and if he's knocked down, IMMEDIATELY GUARD, because he'll probably counter with his own special attack. Hiding behind one of the pillars would be a good idea as well. Right after he finishes, move in and perform a melee combo. This should finish him off, and his cannon-fodder wingmen shouldn't be much trouble.

    As a side note, starting with SP Gauge 100(the red flame in the Auto ability list) will help you out, and Kakizaki's Last Supper(steak), Sara's Horobi no Uta, Support Beam, or Max World will make it even easier.

    thanks, I'm going to try it!

  3. Not unless you've upgraded its base stats; otherwise, you're asking for the Ghost V-9s to rape you.

    Stick with the VF-25S, with an Armored Pack if possible. The first battle against the Vajra, Brera, and Giant Ranka shouldn't be a problem if you keep moving.

    Now. when you go up against Battle Galaxy's Ghosts, stay in Battroid mode, but NEVER let the Ghosts get closer than 3000 meters, as their guns can rip anything apart, regardless of HP and defense. Spam Missile Rs at the Ghosts, as even if they dodge a few, they'll eventually get hit.

    The squadrons of VF-27s are a joke, don't worry about them.

    When Battle Galaxy becomes a legitimate target, do NOT use your special, you'll need it. Stay in fighter mode and spam your most powerful weapons. Going to Battroid is asking to get hit by Galaxy's laser turrets, and it has the most in the game from what I can tell. Run like hell if you're around 5000 meters away when it uses the main gun special; this is the killing zone for any of the NMC ships with the gun in the right arm(why does Battle Frontier still have it on the shoulder? Yes, it gives it an advantage in aiming, but it looks stupid).

    ZOMGHOLYSHITITSGRACE.

    Use your specials here. Stay behind the Vajra Queen's head, and fire constantly, hopefully the lasers won't hit you. Be careful when she uses her special, but it shouldn't be much trouble; Grace's aim sucks.

    Now, the multiplayer version of this mission is a different story...

    i always get hit by vajra queen special (yeah... i suck...), but i'll try to keep my specials for this fight, thanks

    another mission that i cant pass is 2 missions before this, where you fight inside a base against alto's vf (sorry for the poor description)

    any tips for this one?

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