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Posted
12 hours ago, Urashiman said:

got any visuals yet? :)

Only on graph paper and 2d plotting in solidworks today. (Maybe on Sat or Sun will have basic part of 3d model to post), Design will be based on YF 19, tweak a bit of the Battroid leg shape, Fighter swan neck curve, vertical stabilizer storage and etc.

Posted

Could you describe your design workflow?
Do you begin by defining the overall proportions and primary volumes, then break the model down into individual components before developing the transformation mechanisms?
When working on a project that includes an inner frame, such as a PG 1/60 scale Gundam, how do you approach the design process in SolidWorks?
Do you start with the internal structure and joints first, or do you model the exterior armor and refine the mechanical layout afterward?

Posted
22 hours ago, F18LEGIOSS2 said:

Could you describe your design workflow?
Do you begin by defining the overall proportions and primary volumes, then break the model down into individual components before developing the transformation mechanisms?
When working on a project that includes an inner frame, such as a PG 1/60 scale Gundam, how do you approach the design process in SolidWorks?
Do you start with the internal structure and joints first, or do you model the exterior armor and refine the mechanical layout afterward?

 

IMG_7736.jpeg

Posted

Thanks for that description!  I've also designed my own transforming jet fighters*, so it's neat seeing the similarities in our workflows.  That going back and forth and refining the design as we do basic and test assemblies is a pain in the butt, isn't it? 😅

For step (5), I refer to that as "making it look cool." :lol: (cool being a combination of making it look like it could actually fly [refining the aerodynamic features, etc.], and artistic polish that makes a design pop.)

 

https://www.deviantart.com/studiootaking/art/CFs-Generation-3a-Master-File-Chronicle-767383491

Posted
6 hours ago, sketchley said:

Thanks for that description!  I've also designed my own transforming jet fighters*, so it's neat seeing the similarities in our workflows.  That going back and forth and refining the design as we do basic and test assemblies is a pain in the butt, isn't it? 😅

For step (5), I refer to that as "making it look cool." :lol: (cool being a combination of making it look like it could actually fly [refining the aerodynamic features, etc.], and artistic polish that makes a design pop.)

 

https://www.deviantart.com/studiootaking/art/CFs-Generation-3a-Master-File-Chronicle-767383491

Welcome! I had a look into your deviantart artwork, Ganbare !!

No worries, Test assemblies in solidworks or nx, between parts can be easily determine contacted surface or collision detection, unless if back in those days where we build papercraft to check contacted surface, rotation point, gap etc. Have everything plans earlier then have less headache while going complex builds.

Step (5) in solidworks have to be minor tweaks or add on without messing overall proportions, if in solidworks that will be surface panel lines works and small details, which can easily delete or add later. Aerodynamic or implement NACA profile/etc, adjust them in step 1-3 and run flow stimulation or Ansys for flow study if curious about the data.

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