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Super Macross Mecha Fun Time Discussion Thread!


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On 1/19/2022 at 9:49 PM, RedWolf said:

There is Macross Galaxy Mainland which is different from any Macross fleet we know. Others are just variations of the City Class like Macross 5 having Zentradi aesthetics or Macross 11 having large wing fins along with a cluster of islands. Ma Macross 1 City ships had no clam shells. 

 

 

Thank you for the answer

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On 1/19/2022 at 9:55 PM, Seto Kaiba said:

Greetings!

 

The highest-numbered emigrant fleet that has been mentioned as launching from Earth was the Macross 29 fleet... also known as the 59th Large-Scale Long-Distance Emigrant Fleet.  It was the setting for the 2012 stage musical Macross the Musiculture.

Prior to that, the highest-numbered emigrant fleet launched from Earth that we know about was the Macross 25 fleet, also known as Macross Frontier, or the 55th Large-Scale Long-Distance Emigrant Fleet.

Of course, those fleets have been in space for decades by the time they appear in their respective stories, so there is almost certainly a much higher-numbered fleet from Earth that just hasn't appeared or been mentioned yet.

 

The Macross 11 fleet's environment ship is said to be a transitional type between the 3rd Generation City-class and 5th Generation Island Cluster-class, though it is still technically a 3rd Generation emigrant ship.

The Macross Galaxy fleet's Mainland is the only example we've seen of a 4th Generation emigrant ship, but it is also noted to be a very unconventional design because of Macross Galaxy's adoption of many radical new technologies and minimal interest in things like the comfort of its population.  (It's kind of a cyberpunk dystopian city in space.)

 

No problems there. :) 

Thank you for the answer Seto

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10 hours ago, Seto Kaiba said:

So... the Island Jackpot is a bit of a sticky wicket in and of itself.

Despite being a reuse of the Macross Frontier series CG model for Island-1, albeit scaled down and with a new interior texture, it seems to have been intended as a stand-in for one of the very earliest City-class emigrant ships built before the armored "shell" was added to the design like those that accompanied the Macross 1 fleet.

For what it's worth, the Macross 1 and Macross 2 are the only ones from that period not accounted for in terms of an established settlement.  Macross 3 settled Eden 3 in 2040 before being forced to abandon it, Macross 4 settled Sephira, and we know Macross 5 was built with a shell and settled on Lux before being destroyed.

 

The City-class, in all of its various permutations, was a 3rd Generation emigrant ship design.

 

1st Generation: Megaroad-class

2nd Generation: ?  Possibly the converted Zentradi ships used in short-distance emigrant fleets

3rd Generation: City-class

4th Generation: Mainland-class?

5th Generation: Island Cluster-class

The emigrant ship from Macross Galaxy fleet it's the first 4th Generation class? Or is any information about an earlier 4 gen fleet?.

 

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10 hours ago, Seto Kaiba said:

's it just me or are those links not working?

Is it that time of year already, @sketchley?

As it's working for me and some others, it *may* be on your end.  Not your PC per se, but your ISP *may* be blocking it (you know the story: free sites getting abused by spammers, gets put on someone's blacklist, etc.)

Troubleshooting (as it may just be something on that particular link), do either of the following main "index" links work for you?

 

The only other thing that comes immediately to mind is that the latest version of Firefox (ver. 96) is rendering some pages differently than other.  I've traced it down to whether <meta charset="utf-8"/> is declared in the <head> or not (that linked page is one of those without the utf-8 header).

I'm not sure if not having that code in the header would prevent you from seeing the pages, but you can check with, E.g.:

This all may be a non-issue for most everyone, but it's an annoying new effect from the Mozilla team's bizarre decision to remove the option to select text encoding! 🙄

 

Edited by sketchley
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9 hours ago, amegari_hikaru said:

The emigrant ship from Macross Galaxy fleet it's the first 4th Generation class? Or is any information about an earlier 4 gen fleet?.

It is the only known example of a 4th Generation emigrant ship to date.

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20 minutes ago, RedWolf said:

gOGNZAu.jpeg

Macross Galaxy is certainly different as is it's escorts.

Also they are packing a lot of firepower if we go by Macross Frontier Wings of Goodbye.

KhQmX13.jpeg

Why do you even need a Battle Class? 

Because whatever humanity would consider "big guns" or "big ships" often falters when it meets something out in space that utterly dwarfs it.

Or, in other words:

3 minutes ago, Bolt said:

You've seen the size of a Zentradi main fleet , right?

 

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29 minutes ago, RedWolf said:

Why do you even need a Battle Class? 

Because the guns on those escorts are nowhere near as big or as killy... they're probably about comparable to the larger turret-mounted guns of a Battle-class given their size.

Not to mention a Battle-class's heavy quantum reaction cannon is an anti-fleet weapon, it has a LOT more firepower and the ability to kill whole squadrons of ships in a single shot... and the Battle-class also carries nearly a thousand Valkyries, potentially with thermonuclear reaction weaponry.

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2 hours ago, Seto Kaiba said:

Because the guns on those escorts are nowhere near as big or as killy... they're probably about comparable to the larger turret-mounted guns of a Battle-class given their size.

Not to mention a Battle-class's heavy quantum reaction cannon is an anti-fleet weapon, it has a LOT more firepower and the ability to kill whole squadrons of ships in a single shot... and the Battle-class also carries nearly a thousand Valkyries, potentially with thermonuclear reaction weaponry.

Not to mention it looks absolutely SPIFFY in robot mode! :D

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On 1/20/2022 at 1:42 AM, Seto Kaiba said:

A ship several times the size of the entire Japanese archipelago like the TV version Fulbtzs Berrentzs-class mothership likely has a gargantuan crew appropriate to its size.  (Japan in 1982 was home to 118 million people, a ship several times its area could easily be home to half a billion or more.) 

Isnt that rather conservative?

Given that those 118 milliion are only living on the surface and not in the volume.

And that many Zentraedi could be comprehensively packed in stasis storage for later decanting.

 

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9 hours ago, Podtastic said:

Isnt that rather conservative?

Given that those 118 milliion are only living on the surface and not in the volume.

Well, yes... deliberately so for illustrative purposes.  

Note that I said a ship with several times the size of the entire Japanese archipelago could easily be home to half a billion or more.

 

9 hours ago, Podtastic said:

And that many Zentraedi could be comprehensively packed in stasis storage for later decanting.

That's a Palladium-ism.

IIRC, we've talked on this point before about the Palladium Books Robotech and Macross II RPGs claiming that the Zentradi (and Mardook) kept all the rank-and-file Zentradi soldiers in cold sleep between combat operations and how it's not actually based on anything in the anime itself.

Kevin Siembieda and co. have some very strange ideas about the Zentradi as a whole that are at odds with both Robotech and the original Macross, really.  Like their oft-repeated claim that the vast majority of the Zentradi are practically unthinking organic robots with no capacity for more than the most basic social interaction.  Or that the Zentradi are constantly high on combat drugs.  Or that the Zentradi rank-and-file are only conscious for battle and spend the entire rest of their lives in cold sleep.  All of which are at odds with the source material for their licensed game.

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2 hours ago, Seto Kaiba said:

Or that the Zentradi rank-and-file are only conscious for battle and spend the entire rest of their lives in cold sleep.  All of which are at odds with the source material for their licensed game.

I am curious about this. There isn't constant, unending combat amongst all the Zentradi fleets scattered amongst the stars. There surely must down time. And in what capacity is that exercised, i wonder.

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16 minutes ago, Bolt said:

I am curious about this. There isn't constant, unending combat amongst all the Zentradi fleets scattered amongst the stars. There surely must down time. And in what capacity is that exercised, i wonder.

Well, we know rank hath its privileges even among the Zentradi forces given that Vrlitwhai at one point mentions his quarters while the low ranking Zentradi are shown to share large communal bunkrooms.

We also know via Quamzin and Oigul's introduction that Zentradi soldiers receive liquor rations for recreational use... and that those are sometimes abused, given that one of Exsedol's anecdotes about Quamzin's irresponsibility involves him having gotten drunk while on duty and causing havoc.  (Substance abuse was also apparently an issue for Zentradi making the adjustment to Earth's culture, with some Zentradi like Roli Dosel becoming alcoholics.)

Off-duty socialization seems to be a thing, and they do understand gambling at least since Quamzin and Oigul were betting on how many ships they'd collide with when they defolded too close to Vrlitwhai's forces.

I'd expect there's probably a fair amount of time spend in drills or simulator exercises to keep their skills sharp.

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3 minutes ago, Seto Kaiba said:

Well, we know rank hath its privileges even among the Zentradi forces given that Vrlitwhai at one point mentions his quarters while the low ranking Zentradi are shown to share large communal bunkrooms.

We also know via Quamzin and Oigul's introduction that Zentradi soldiers receive liquor rations for recreational use... and that those are sometimes abused, given that one of Exsedol's anecdotes about Quamzin's irresponsibility involves him having gotten drunk while on duty and causing havoc.  (Substance abuse was also apparently an issue for Zentradi making the adjustment to Earth's culture, with some Zentradi like Roli Dosel becoming alcoholics.)

Off-duty socialization seems to be a thing, and they do understand gambling at least since Quamzin and Oigul were betting on how many ships they'd collide with when they defolded too close to Vrlitwhai's forces.

I'd expect there's probably a fair amount of time spend in drills or simulator exercises to keep their skills sharp.

I would also imagine they would practice hand-to-hand and range shooting as well.

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Proto-de-bi-lun

Going by what Kodachi Ukyo said Protodevlin means Old without a soul. Proto is Old , de is a negative, bi is a modifier and lun or Rune means a Soul. 

Windermereans equate Runes with what they have on their hair. In the original Protoculture language it is a spirit. 

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7 hours ago, Seto Kaiba said:

half a billion or more.

Yes so how much more is the question. Its the 500 million (assuming that the imperial billion is not being referred to) that I'm referring to as being somewhat conservative.

8 hours ago, Seto Kaiba said:

IIRC, we've talked on this point before about the Palladium Books Robotech and Macross II RPGs claiming that the Zentradi (and Mardook) kept all the rank-and-file Zentradi soldiers in cold sleep between combat operations and how it's not actually based on anything in the anime itself.

Yes we have but in the context of warships, not the fortresses. The point as I recall was that it would be too inefficient and impractical for frontline ships to store troops and mecha in decanting/assembly required fashion.

Here its about mobile fortresses. Is there any reason why they wouldnt have cloning and troop storage facilities aboard? The Zentraedi must be getting their troop replacements from somewhere.

8 hours ago, Seto Kaiba said:

Zentradi are practically unthinking organic robots with no capacity for more than the most basic social interaction.

I've never agreed with that. Firstly the Zentraedi would then not have been suceptible to having their suppressed emotions reawakened, and secondly we see them engage in the Zentraedi version of "office politics" 

8 hours ago, Seto Kaiba said:

Or that the Zentradi are constantly high on combat drugs.  Or that the Zentradi rank-and-file are only conscious for battle and spend the entire rest of their lives in cold sleep

That brings us to the question of the Zentraedi genetic enhancements. Is there any listing anywhere of these?

Surely there must be some form of structural and systemic enhancement to cope with dramatically increasing the scale of the humanoid body.

Being able to withstand low atmospheric  pressure better than humans must also be one (based on Ranka), and I would expect resistance to high-g. Also given the stress of constant heavy combat isnt it likely that they would have been gene engineered to cope with it in some way?

I like the cold sleep idea only if it allows a dramatic increase in troop complement. Who wouldnt want the ability to field more Zentraedi soldiers?

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1 hour ago, Podtastic said:

That brings us to the question of the Zentraedi genetic enhancements. Is there any listing anywhere of these?

Surely there must be some form of structural and systemic enhancement to cope with dramatically increasing the scale of the humanoid body.

Aside from ancillary evidence—like the structural enhancements you mention—there hasn't been much of anything said.

I'd presume that those structural changes only kick in when being enlarged, as it starts to explain things like Exsedore's comments about losing some of his memory when he is shrunk and enlarged again, or Kuran Kuran becoming child-like when human size.

1 hour ago, Podtastic said:

I like the cold sleep idea only if it allows a dramatic increase in troop complement. Who wouldnt want the ability to field more Zentraedi soldiers?

I agree with those sentiments.  However, I think one reason why it is generally disliked is that it is a band-aid over a flaw in the original: the Zentradi aren't really developed at all.

Delving into that, in some ways, in the original it's implied that the rank-and-file Zentradi soldiers are like oil drilling platform workers in the '70's or naval crew in WWII.  You know, without TV and before things like VCRs were available, and the off-duty workers spent their free time in 'traditional' ways.  In short: long hours of hard work (and/or combat drills), and little free time with few things to do in that time.

Edited by sketchley
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On 1/22/2022 at 3:06 AM, Seto Kaiba said:

Huh, for some reason your site's getting tagged as Unsafe by various security software including Norton SafeWeb?

Odd behaviour.  Especially as the site is static, and not taking in user info.  Firefox just flags it as "connection is not secure" and Kaspersky doesn't mention a thing about it.

As for resolving it, it all involves $$$ to buy a SSL certificate.  Which is counterproductive, as it's a free hosting service.  Not sure why the host isn't providing it, either.  Get what you pay for, I guess.  🤷‍♂️

Edited by sketchley
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1 hour ago, RedWolf said:

Proto-de-bi-lun

Going by what Kodachi Ukyo said Protodevlin means Old without a soul. Proto is Old , de is a negative, bi is a modifier and lun or Rune means a Soul. 

The ironic part being that, as beings of mental/spiritual energy, the Protodeviln are literally all soul.

 

 

1 hour ago, Podtastic said:

Yes we have but in the context of warships, not the fortresses. The point as I recall was that it would be too inefficient and impractical for frontline ships to store troops and mecha in decanting/assembly required fashion.

Here its about mobile fortresses. Is there any reason why they wouldnt have cloning and troop storage facilities aboard? The Zentraedi must be getting their troop replacements from somewhere.

Warships in general carry few, if any, spare vehicles.  Onboard storage is a precious commodity and reserved for essential consumables like fuel, food and water, medical supplies, ammunition, and other essentials.  It's not surprising that the same would be true for the Zentradi, especially as their ships are spacegoing and have to also store various things a seagoing ship doesn't like breathing mixture.  The Zentradi don't know how to repair things anyway, so storing mecha in a disassembled state would be a no-go.

Storage for troops... that's called crew quarters.  Most ships are going to be operating with more than they actually need as a basic safety measure in the event of accidents, combat losses, and the simple practicalities of rotating shifts so people can sleep, eat, etc.

Given that the Fulbtzs Berrentzs-class mothership/fortress was basically a giant mobile fleet base and supply depot, it's a very safe bet that one of the supplies they stock for all the various sub-fleets that operate as part of the main fleet is replacement troops.  Crew quarters and training facilities are pretty much a given.  

As for why they wouldn't have cloning facilities aboard... they have factory satellites for that specific purpose.  Why send your cloning facilities into harm's way when you can keep your source of fresh troops well defended behind the lines and just send transports back and forth to order and retrieve newly-cloned fresh troops on an as-needed basis.  It's not like cloning takes a very long time in Macross, so there's no need to build up large stockpiles of troops and then store them.  It can function as a "just in time" production system... or as close to it as possible.

 

 

1 hour ago, Podtastic said:

I've never agreed with that. Firstly the Zentraedi would then not have been suceptible to having their suppressed emotions reawakened, and secondly we see them engage in the Zentraedi version of "office politics" 

I've never met anyone who did, mainly because it blatantly flies in the face of what's actually in the show.

 

 

1 hour ago, Podtastic said:

That brings us to the question of the Zentraedi genetic enhancements. Is there any listing anywhere of these?

Surely there must be some form of structural and systemic enhancement to cope with dramatically increasing the scale of the humanoid body.

Being able to withstand low atmospheric  pressure better than humans must also be one (based on Ranka), and I would expect resistance to high-g. Also given the stress of constant heavy combat isnt it likely that they would have been gene engineered to cope with it in some way?

There's really not much said on the subject.  Their biochemistry and anatomy were engineered to work around the problems caused by the square-cube law, but exactly how is not discussed beyond mentioning the structural strength of things like bones and connective tissue was enhanced.  There are mentions of mental enhancements to Exsedol's archivist type, but again non-specific (basically just boosted memory?).

G-force resistance isn't mentioned specifically for normal Zentradi since their mecha aren't very high-performance, but there are apparently certain anatomical limits that couldn't be overcome on that front, which led to the Protoculture developing a better class of pilot (the females/Meltrandi) for the Queadluun series battle suits and an inertia capacitor for that design to deal with the excessive g-force problem.

 

1 hour ago, Podtastic said:

I like the cold sleep idea only if it allows a dramatic increase in troop complement. Who wouldnt want the ability to field more Zentraedi soldiers?

I can see an obvious reason why you wouldn't.

There's a limit to the number of troops a ship can actually utilize.

Once every duty station is fully manned for all shifts that the ship's duty roster has and there are pilots for all of the mecha the ship can carry while also carrying enough supplies to sustain operations for the intended duration, any troops above and beyond that number are resources that can't be properly utilized.  The Zentradi can't repair mecha or ships, and storing lots of replacement mecha would curtail the storage for consumables significantly.  It's easier, faster, and more resource-efficient to equip ships with what they need and to simply rotate depleted units off the front lines for replenishment than provide ships with an excess of resources that could be lost in combat before they could be utilized.

 

 

1 minute ago, sketchley said:

Odd behaviour.  Especially as the site is static, and not taking in user info.  Firefox just flags it as "connection is not secure" and Kaspersky doesn't mention a thing about it.

As for resolving it, it all involves $$$.  Which is counterproductive, as it's a free site.  Not sure why the host isn't providing it, either.  Get what you pay for, I guess.  🤷‍♂️

Very... but the heuristic engines these safety analysis programs use can sometimes produce funky results.  I remember one point where Google's security metrics tool accidentally blacklisted some of its own products.  I sent a correction notice to SafeWeb since I'm a trusted partner there.

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1 hour ago, Seto Kaiba said:

Warships in general carry few, if any, spare vehicles.  Onboard storage is a precious commodity and reserved for essential consumables like fuel, food and water, medical supplies, ammunition, and other essentials.  It's not surprising that the same would be true for the Zentradi, especially as their ships are spacegoing and have to also store various things a seagoing ship doesn't like breathing mixture.  The Zentradi don't know how to repair things anyway, so storing mecha in a disassembled state would be a no-go.

IRL: onboard wet-navy carriers, space is at such a premium that every square inch counts. And in space, fuel is going to be at a premium as well, in order to propel all the mass aboard a spacecraft.

 

1 hour ago, Seto Kaiba said:

Storage for troops... that's called crew quarters.  Most ships are going to be operating with more than they actually need as a basic safety measure in the event of accidents, combat losses, and the simple practicalities of rotating shifts so people can sleep, eat, etc.

Given that the Fulbtzs Berrentzs-class mothership/fortress was basically a giant mobile fleet base and supply depot, it's a very safe bet that one of the supplies they stock for all the various sub-fleets that operate as part of the main fleet is replacement troops.  Crew quarters and training facilities are pretty much a given.  

Hearkening back to your previous comment Seto: the Zentraedi also don't have technicians to monitor, repair or maintain the facilities that would be required for cryogenics. Cryo fluids, data feeds for computers monitoring/ administering cryo fluids, temp control, etc. would all have to be carefully watched.

 

1 hour ago, Seto Kaiba said:

There's really not much said on the subject.  Their biochemistry and anatomy were engineered to work around the problems caused by the square-cube law, but exactly how is not discussed beyond mentioning the structural strength of things like bones and connective tissue was enhanced.  There are mentions of mental enhancements to Exsedol's archivist type, but again non-specific (basically just boosted memory?).

G-force resistance isn't mentioned specifically for normal Zentradi since their mecha aren't very high-performance, but there are apparently certain anatomical limits that couldn't be overcome on that front, which led to the Protoculture developing a better class of pilot (the females/Meltrandi) for the Queadluun series battle suits and an inertia capacitor for that design to deal with the excessive g-force problem.

Also, that anatomy/ biochemistry would make cryogenics a problem: smaller animals like frogs and such can withstand cryogenic freezing because the time it takes to freeze them solid isn't all that long, as compared to humans. When you freeze a larger organic being, the logner it takes to freeze them, the larger the ice crystals in their bloodstream get and cause cellular damage. This is why "frostbite" can cause gangrene: it's tissue necrosis caused by ice crystal damage at the cellular level.

Now...ramp that up to trying to freeze a forty-foot humanoid.

That is going to be a nightmare to try to manage, not to mention trying to thaw them out in time whenever they are needed for battle!

 

1 hour ago, Seto Kaiba said:

I can see an obvious reason why you wouldn't.

There's a limit to the number of troops a ship can actually utilize.

Once every duty station is fully manned for all shifts that the ship's duty roster has and there are pilots for all of the mecha the ship can carry while also carrying enough supplies to sustain operations for the intended duration, any troops above and beyond that number are resources that can't be properly utilized.  The Zentradi can't repair mecha or ships, and storing lots of replacement mecha would curtail the storage for consumables significantly.  It's easier, faster, and more resource-efficient to equip ships with what they need and to simply rotate depleted units off the front lines for replenishment than provide ships with an excess of resources that could be lost in combat before they could be utilized.

Not to mention one other issue: if the Zentraedi were using cryogenics, why were none found on board the ASS-1/ SDF-1 when it crashed?

Even if not in the animation, you would think some after-mention of it would have been made in the RPG books of the tech found at the crash site.

Edited by pengbuzz
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4 minutes ago, pengbuzz said:

IRL: onboard wet-navy carriers, space is at such a premium that every square inch counts. And in space, fuel is going to be at a premium as well, in order to propel all the mass aboard a spacecraft.

Oh yes... I've been aboard a number of US Navy ships of various classes, and it's barely an exaggeration at all to say that space is micromanaged down to the inch.

 

4 minutes ago, pengbuzz said:

Hearkening back to your previous comment Seto: the Zentraedi also don't have technicians to monitor, repair or maintain the facilities that would be required for cryogenics. Cryo fluids, data feeds for computers monitoring/ administering cryo fluids, temp control, etc. would all have to be carefully watched.

They have trained personnel to manage complex systems... they just don't know how to modify or repair their own technology.  If you recall, one of the Zentradi who was involved in the mass defection right before the climax of the First Space War was an officer rated to operate the miclone system.  It's not unreasonable that they could have personnel who were trained to operate those systems if they existed, the problem is that it's not an efficient use of shipboard space, resources, and manpower.  (It also kind of assumes that you can very quickly defrost someone from cold sleep and have them ready to go into battle immediately, which is probably not possible.)

 

4 minutes ago, pengbuzz said:

Also, that anatomy/ biochemistry would make cryogenics a problem: smaller animals like frogs and such can withstand cryogenic freezing because the time it takes to freeze them solid isn't all that long, as compared to humans. When you freeze a larger organic being, the logner it takes to freeze them, the larger the ice crystals in their bloodstream get and cause cellular damage. This is why "frostbite" can cause gangrene: it's tissue necrosis caused by ice crystal damage at the cellular level.

Now...ramp that up to trying to freeze a forty-foot humanoid.

Granted, though overtechnology has explicitly solved that problem... the Earth UN Forces and New UN Forces have included rudimentary cold sleep functions for life support on stranded fighters and mecha throughout the series timeline, though it's only mentioned on a few specific units like the SF-3A Lancer II space fighter and Queadluun-Rhea battle suit.

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6 minutes ago, Seto Kaiba said:

Oh yes... I've been aboard a number of US Navy ships of various classes, and it's barely an exaggeration at all to say that space is micromanaged down to the inch.

Wow... any carriers by chance?

6 minutes ago, Seto Kaiba said:

They have trained personnel to manage complex systems... they just don't know how to modify or repair their own technology.  If you recall, one of the Zentradi who was involved in the mass defection right before the climax of the First Space War was an officer rated to operate the miclone system.  It's not unreasonable that they could have personnel who were trained to operate those systems if they existed, the problem is that it's not an efficient use of shipboard space, resources, and manpower.  (It also kind of assumes that you can very quickly defrost someone from cold sleep and have them ready to go into battle immediately, which is probably not possible.)

Okay, my mistake on the first and a good point on the second. But yeah, I don't think you can quickly defrost anyone and have them combat ready.

 

6 minutes ago, Seto Kaiba said:

Granted, though overtechnology has explicitly solved that problem... the Earth UN Forces and New UN Forces have included rudimentary cold sleep functions for life support on stranded fighters and mecha throughout the series timeline, though it's only mentioned on a few specific units like the SF-3A Lancer II space fighter and Queadluun-Rhea battle suit.

Okay...I didn't recall reading that info previously.

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Thinking about it wouldn't the VAB-2 which the FBz-99G Saubergeran was based on  be a better design ancestor of the Feios Valkyrie? FBz-99G Saubergeran like the Feios has a similar transformation and lacks a Gerwalk mode.

Rebel Zentradi stole a VF-X11 and somehow reverse engineering from that made the Feios Valkyrie.

 

Edited by RedWolf
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2 hours ago, RedWolf said:

Thinking about it wouldn't the VAB-2 which the FBz-99G Saubergeran was based on  be a better design ancestor of the Feios Valkyrie? FBz-99G Saubergeran like the Feios has a similar transformation and lacks a Gerwalk mode.

Rebel Zentradi stole a VF-X11 and somehow reverse engineering from that made the Feios Valkyrie.

 

Yes, it would.  However, that backstory is what Kawamori-san decided that it would be.

Perhaps he forgot about the FBz-99G's backstory, and used the main fighter of the M7 era?  (Keeping in mind that the VF-14 design—let alone backstory—wasn't finalized until 2 or 3 years later, at the time of the Feios Valkyrie's debut in the real world).

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