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Chronocidal

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Everything posted by Chronocidal

  1. Ugh.. you know, I'm fairly disappointed how the little wing pod ships are attached.. those little click-hinges are really not the type of connection you want to use for something like that. Yeah, this will take some rebuilding, if I wind up building it at all... it's kinda sad, I mostly buy things for the parts now, and may never get around to building the set itself.
  2. Was mentioning this in another lego thread, I think, but we seriously need some bigger cylinder parts. The three big engines look like some kind of wheel hub, and those work, but they're always indented in the center to give air cushioning for the tires. I want them to make more of the big wheel hubs used on the original "Auto Chassis" set... they were probably 6 studs in diameter, and completely smooth. Annoys the daylights out of me that they always use 4 stud across parts for the UCS X-Wing sets, and they look far too small. And yeah, I'll gladly grab two, maybe three of these even... I'd almost consider 4, just to get a nice even number of the engine pieces, and all those wonderful blue space logos. I wonder if Benny will come with an accurate (broken) helmet?
  3. I actually wound up getting the UCS Lambda Shuttle on sale a while back, mainly for the variety of parts it uses (tons of white thin bricks and some huge gearing mechanisms for supporting the wings), but the nose always looked terrible to me. I know the actual one did taper, but nothing like the way they did it. The windscreen itself is spot on, but everything forward of that should've been made by layered plates instead of the tapered bricks they used. What I REALLY wish they could come out with is UCS-sized X-Wing that didn't looks horribly mis-proportioned because of their dumb refusal to make the engines bigger than 4 studs wide. At that scale they should be somewhere closer to 5 or 6 across at the intakes, and it's like they just dont make any cylinder parts big enough to do that. They used to, back when they made more sizes of wheels for Technics sets (ones with cylinder hubs and solid tires instead of air-cushioned ones that look more like actual hubs), but I don't think there's been anything suitable for making larger cylinders for a long time. Half of my interest in the new SPACESHIP! set is from the big engines on the back. Annnnd.. I just spent an hour running back and forth over peeron.com in the process of writing this.. Seriously.. that place is like a LEGO TV Tropes. But I found them. They NEED to bring back larger cylindrical hubs like this.. http://peeron.com/inv/parts/3739?img=20800 Apparently, they only came in white in one set, the original Technics Auto Chassis set.. the one I fell in love with when I got my first Lego catalog at like age 5.. well.. that, and the old yellow prop-plane set. I sadly never got either.
  4. Funny, the Master File one decided to double fold the tails.. I don't imagine the Arcadia one will do that, but I'm curious why they thought it was necessary.
  5. I think you can remove it by unscrewing the small piece holding it on, but I'm not sure if you'll permanently damage it to do that. Personally, I'd love to be able to remove the dish support from the plane too, but it's stuck down just a bit too well with glue.
  6. I wouldn't worry, battroids work just fine when hunched over a bit. Plus, if you keep the wings spread, you'll be able to keep the missiles mounted.
  7. Funny, seeing all the Lego stuf I never was able to get actually makes me feel younger.. parents started getting them for me at age 3, but i was still only able to catch the tail end of the original Space series. First set I got was with a blue "Benny" figure, then that was the last I saw of the visor-less helmets.
  8. They... actually displayed it by setting it over the top of two empty two-liter bottles?
  9. Nah, go back and build more F-23s.
  10. I think they only show two clearly, the wingtip one, and the one the big boxy missile pack is mounted on. But if you look at the underside of the wing closely in that half-battroid pic, it looks like there's a another fixed hardpoint poking out around the edge of the intake strake. Also, going by panel lines in the views showing the top of the wing, it looks like the upper panel on the wing to cover the hardpoints extends inward to about the wingroot. There's plenty of room there for another mount, it just might not work in battroid. Edit: Yep, I dunno if the quote will work properly, but one of Tochiro's close-ups of the VF-0D CAD drawings shows a third hardpoint clearly in blue.
  11. Holy cow, the nostalgia... yeah, I remember having dozens of both of those parts.. I also remember never attaching them, and building retractable gear onto all my ships. The others I'm thinking of were the big tail-like supports that they used on the original Futuron Monorail (I think). I've got oodles of blue ones of those for some reason.
  12. Holy crap.. I need like.. four of those kits, just so I can get a decent amount f those huge engine parts. And 1980s space logo pieces as far as the eye can see. Also, funny to see them actually finally re-use the purpose-made piece they made for the collectors series X-Wing. I think this might be only the third time it was ever used in a kit.
  13. I don't know if there'd be any reason, considering I've never actually used the backpack hooks on the VF-1s to begin with. The double hinge for the VF-0 backpack always worked slightly differently as well, and always held really well. Honestly, if they tighten up the molds, and keep the plastic quality on par with recent Yamato and Arcadia releases, I don't think they'll really need to change much about the original VF-0 design. It worked fine for the most part, and the proportions and shape never seemed to be an issue. If they can improve the molding to current standards, make the feet lock better, and tighten up the chest/nose mechanism, they should be golden. Now, the question I do have though... the old Ghost booster for the VF-0A/S was only really held on by clipping the canards under the upper fairings, and resting around the tails. I don't know if the VF-0D carrying a Ghost is canon (I think you could in Macross 30?), but it'll need something else to hold it on without the tails in the same place, and you'd need a new set of color-matched chest pods as well. I wonder if they'll actually include some kind of clip to hold the existing Ghosts on, or eventually reissue them with a different mount for the VF-0D.
  14. The complaint isn't about the CAD drawings, it's about the poster being too blue, as far as I can tell. And actually, I wonder if the color in Macross 30 for the VF-0D was more blue than the series.. I might have to check that later.
  15. It's too early to tell anything really, so that might still be the case. The beta just looks like the hangar is integrated between modes, so anything used/earned/bought for multiplayer would also apply to the single player modes. That on it's own though is a whole 'nother can of crap. While I imagine there will probably be a way to unlock everything through single player, it also has the potential to turn the game into an aircraft mmo grindfest, and throw any kind of multiplayer balance out the window once people start to cashwhore their way to winning in online battles.
  16. So, Ace Combat: Infinity has a demo/beta up for download on PSN. Looks like about 4-5 missions total, but I only ran the training intro, and the single player campaign intro, which was two fairly short missions. The Good: Old fashioned AC combat is back, more like AC0 than AC6. Still some oil splatter if you fly through an explosion too close, but why would you want to do that? The opening tutorial in an F-4E uses a remixed AC5/AC4 track for the music, gave me goosebumps. The Potentially Bad: Seems they're prepared to fully go down the microtransaction rabbit hole. The development tree looks more like something out of an RPG, (actually sort of similar to Macross 30) with multiple systems and aircraft upgrades that you can upgrade to tune up a lower level aircraft. Also looks like there's plenty of spots to buy little add-ons with cash to do assorted things like add extra missions and paintschemes. All in all, I'm cautiously optimistic. I don't give a crap about the online content, but if I can get a nice single player campaign out of the game with some enjoyable missions, and don't have to actually level grind my planes in online battles to progress, I'll be satisfied. The potential for custom aircraft configurations is nice, and the game world seems like an interesting mashup of Strangereal and real life (the training tutorial is over San Diego, and the first mission is over Tokyo). I'll be interested to see how things pan out with it. I just hope they don't kill the game with microtransactions and DLC.
  17. Isamu was a special case, since it was made-to-order websclusive. The others weren't just that in demand to begin with. Really, the demand is being hijacked by the scalper market. Some of them have panned out as not being worth scalping, because the design just didn't have that much demand to begin with (the CF and VF-27 especially). Given this one's Ozma, I don't know how it'll go. His VF-25 was iconic, but the number of people who could recognize his YF-29 is much smaller.
  18. If Arcadia ever made this design, I would buy four of them. Seriously. I want a white VF-19F like nothing else. Every time I see something like this, I'm tempted to kitbash a VF-19P and VF-19F together, and repaint.
  19. Holy crud.. just reading the casting list on this movie is epic on its own. I might have to actually go find a decent theater to see this.
  20. Actually, I'm pretty sure every Bandai valk will get loose joints eventually. It's something about the way they're made, I think, but Bandai's joints just don't seem to hold up over time. Doesn't mean they aren't very pretty though, and they come with a stand to hold them up. I'd go for whichever one you like, and can afford. Keep an eye out on the "For Sale" section on the boards here, sometimes people will have some great deals on some hard to find stuff.
  21. Heh, I mostly just mean that the way the valks were decorated didn't go well with the idea of any kind of toy. If you want to build a transforming toy to last, you design it to use the least amount of paint possible around any moving parts, so it won't scratch off with repeated transformations. You can get around things a little by molding parts in color, but the VF-25 just has little painted bits absolutely everywhere, especially on the parts that have to move and scrape against each other. Anything in the VF-25/27/29 family is just notoriously bad at this, because they designed the entire chest around a "move things around until one part loosely rests against another part and things kinda stay" mechanism, while all the parts involved also involve painted markings that are going to scrape off at some point regardless of how careful you are.
  22. I'm pretty well convinced that a good chunk of the VF-25's pricing is caught up in the obscene amount of tampo printing and painting Bandai has to do on each one. Personal dislike about Bandai's design choices and philosophy aside, the VF-25 is not an easy thing to paint, and the paintscheme is probably the most toy-unfriendly scheme on any valk, just because of how many decorated parts are actively rubbing against each other to transform. Actually.. that pretty much applies to anything from Frontier. The paintschemes look cool, but the transformations weren't designed with toys in mind, much less model kits.
  23. Have to admit, I kinda lost interest in this design once the Isamu version came out, since I much prefer the alternate paintscheme to another palette-swap with the gills. NY jacking the price up already just reminds me why I got so tired of trying to get Bandai releases. If it's availalble later on, maybe, but right now I've got other priorities.
  24. Yeah, I've never quite understood why so many of Hasegawa's kits come with so many pre-cut decals that are meant to fill in areas that should just be painted. I suppose in some cases they're easier than masking and spraying, but complicated decals that cover so much area are usually more trouble than they're worth. Anyway, looking awesome so far! If I didn't already have so many of the Bandai kits I'd probably jump on a few of these, but I already don't have room for more boxes.
  25. It does have that, but I've not once gotten the hips on a 171 to fit correctly, or lock in any position. They just flop around in the breeze. What's worse is that it seems like that was intentional, and it makes me want to slap their engineers for designing such a shoddy system. And actually, you're right, the 17 does have a ton of die-cast.. inside. It's unpainted, and hidden most of the time, because it's all used on the internal structure, like I wish Bandai would do more often. I dunno. I know it's been said Bandai's valks could be designed by the same CAD teams as Yamato's, but the design philosophies seem to be almost polar opposites of simple and sturdy with Yamato, and flashy and complicated for Bandai. The little folding triangles on both of them is a perfect example.. Bandai made those little origami folding panels that are probably one of the most failure prone pieces on the valk. Yamato? They just made a folding flap that attaches to the leg, and folds out of the way. They pop off, but snap right back on, and there's nothing to break. If Arcadia did ever try to improve the 17, I don't think much needs to change at all.. maybe redesign the nose a bit to droop less, and rework the front landing gear so the doors work better.
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