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KOTUS

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Posts posted by KOTUS

  1. Hi all,

    I know that I'm extremely late to the party but I've only just picked up a copy of MAF for my PSP.

    I remember seeing someone post an image here (of menu's with english translations) many moons ago, and would appreciate if someone could repost them in this thread. I'm currently playing the game from the beginning every time I fire up the PSP because I don't know where the save option is.

  2. The killing range on modern aircraft cannon is far longer than the range at which most pilots are going to be able to hit anything as fast and maneuverable as a modern fighter anyway.

    I'm quite sure there's a crusty old F14 pilot by the name of 'hoser' that would disagree with you...

  3. That maybe true but the publishers have chosen to begin marketing the game to the greater public... so you cant blame fans of the series of being afraid that a potentially dark & evil game will turn into sparkling rainbows of gh3yness....

  4. Sketchley was kind enough to give us a scanlation of the map commands... now I have a pretty good image of all the commands (Mainly because yellowlightman pointed out the obvious).

    Hopefully someone will be kind enough to provide the rest of the translations :lol:

    The unit commands are on the left, and the already translated map commands on the right.

    post-1691-1216594178_thumb.jpg

    daeudi,

    I'm not seeing the 'already translated' commands in your post, is there supposed to be an another image perhaps?

  5. Can anyone confirm this?

    As an owner of about 4 ace combats...I can safely say that pretty much ALL of the ace combats have a tunnel run mission of some sort, sometimes 2-3 of them.... (some can be pretty fustrating though). Thats why I've always thought that big-west (or whoever owns the macross rights) should simply approach the group that make the ace combats and get them to do a macross game (...or two (...or three)).

    I honestly think that they would do a great job, and it would be relatively easy for them as well, simply use the existing game dynamics, add a few space missions, a few atmosphere ones, a few with both, simply create some new models to cover the macross world & all it's enemies and there you have it.

    Familiar ACE COMBAT missions:

    Take down a giant plane(s)

    Take out a giant submarine.

    Take out some sort of super weapon.

    Chase and destroy a cruise missile.

    Escort choppers.

    Fly inside some sort of superstructure mission.

    Sink ships.

    Mid air refuelling.

    Runway & Carrier landings.

    Loads of *excellent* dogfights against enemy aces.

    Loads of bombing runs.

    Oh...and the ability to fly back to base to resupply mid mission.

    AND most of all...try to evade way too many missiles in every mission.

    Now, it's not too hard to replace the above with familar macross 'missions'.

    Big west! (if your reading)... YOU CAN DO IT!

    ninja edit: oh yeah...one more thing. most have HANGARS where you buy and sell planes, so they already have the facility where you could mix and match fighters...and when you pass through the games a few times, you get extras like the ability to choose different colours schemes and stuff.

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