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Jacs

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Everything posted by Jacs

  1. Yeah, I was thinking about adding the extra leg plates as well as four semi-recessed medium-range missiles to each wing booster unit.
  2. Yeah sure, go on ahead. I mainly took the concept from the VF Metal Siren.
  3. Well it just seemed like a big hassle so I went ahead and simplified it. I may add the shield generator disc to the super pack shield for like a last ditch barrier.
  4. Okey dokey.... NON-GODMODE version 1.3. Tell me what you think. VX-26 Aegis Following development of the YF-24 Evolution, local technicians and NUNS officers at the Susia Weapons Research Plant create a purely experimental figher called the VX-26. The main purpose of this test bed is to experiment the integration of the Aegis leg carrier system, new gunpod technology, and the passive camouflage system which allows the fighter to change the hull color to match it's enviroment. Equipment Type: Experimental Variable Fighter Government: NUNS Manufacturer: Shinsei Industries Accomodation: One pilot Controls: Conventional digital flight control scheme Structure: Unknown space metal frame / SWAG armor Powerplant: 2 x FF-3005A stage II thermonuclear turbine engines Propulsion: 2 x 1650kN w/ many HMM-10 vernier thrusters Performance: Fighter Mode: Mach 5+ @ 10,000m Special Design Features: - VF-25 transformation style - Active stealth system - Ex-gear equipment w/ inertia store converter - Fighter-scale pin-point barrier (PPB) - Clawed finger manipulators - Passive camouflage system -Armament- 3 x Mauler ROV-20 20mm beam guns Location: Head in battroid mode / center dorsal in gerwalk & fighter modes ROF: 6000 pulses-per-minute (per gun) AC: Unlimited 1 x GU-18 27mm quad-barrel light gunpod Location: Center ventral in fighter mode / hand-carried in gerwalk & battroid ROF: 4,000 rounds-per-minute AC: 250-round linkless-feed magazines; 2 spare magazines stored behind shield 2 x Mauler ROV-25 25mm beam machine guns Location: Hips on battroid mode / outside either engine nacelle ROF: 1200 pulses-per-minute (per gun) AC: Unlimited 2 x Aegis leg carrier systems Designed from the VF-19 Little Rock leg launchers to carry a wider variety of armaments, the Aegis leg carrier systems have a multitude of pallets with the following options: - 25 micro-missiles; 50 total; standard - 6 medium-range missiles; 12 total - 2 long-range missiles; 4 total - 2 GU-18 magazines; left carrier only 1 x Anti-projectile shield Synchs with PPB when impacts occur. 4 x Wing hardpoints VX-26 Super Aegis -FAST Packs- Cover almost everything on the fighter like the VF-25 super packs, but leaves the lower legs open for Aegis carriers. 2 x Micro-missile pods - 20 missiles per launcher; 40 total 2 x Sentinel HBC/HS-35B 35mm beam machine guns - Mounted on wing booster packs 2 x AK/VF-M9 assault knives - Mounted in torso armor slots
  5. Here it is, revised stats. I changed the head turret caliber, redid the gunpod, added the assault knife, and seperated the Omni-Striker FAST packs. VX-26 Aegis Following development of the YF-24 Evolution, local technicians and NUNS officers at the Susia Weapons Research Plant create a purely experimental figher called the VX-26. The main purpose of this test bed is to experiment the integration of the Aegis leg carrier system, new gunpod technology, and the passive camouflage system which allows the fighter to change the hull color to match it's enviroment. Equipment Type: Experimental Variable Fighter Government: NUNS Manufacturer: Shinsei Industries Accomodation: One pilot Controls: Conventional digital flight control scheme Structure: Unknown space metal frame / SWAG armor Powerplant: 2 x FF-3005A stage II thermonuclear turbine engines Propulsion: 2 x 1650kN w/ many HMM-10 vernier thrusters Performance: Fighter Mode: Mach 5+ @ 10,000m Special Design Features: - VF-25 transformation style - Active stealth system - Ex-gear equipment w/ inertia store converter - Fighter-scale pin-point barrier (PPB) - Clawed finger manipulators - Passive camouflage system -Armament- 3 x Mauler ROV-20 20mm beam guns Location: Head in battroid mode / center dorsal in gerwalk & fighter modes ROF: 6000 pulses-per-minute (per gun) AC: Unlimited 1 x BGP-5 In an effort to cut the size and weight of the standard gunpod, but retain the same firepower, the BGP-5 is introduced as the first direct-energy PDW. Styled like the ancient P90 (lacking the sight system) and taking some design from the Gsh-371, the new 50mm gunpod uses interchangeable capacitors with enough energy for 500-shots each. One spare capacitor is stored on a special clamp under the right arm. Although a compact weapon, the BGP-5 has a high rate-of-fire (3000 pulses-per-minute) and has the same range of standard gunpods, but is set for ten-round bursts. 2 x Mauler ROV-25 25mm beam machine guns Location: Hips on battroid mode / outside either engine nacelle ROF: 1200 pulses-per-minute (per gun) AC: Unlimited 2 x Aegis leg carrier systems Designed from the VF-19 Little Rock leg launchers to carry a wider variety of armaments, the Aegis leg carrier systems have a multitude of pallets with the following options: - 25 micro-missiles; 50 total; standard - 6 medium-range missiles; 12 total - 2 long-range missiles; 4 total - 2 BGP-5 magazines; 4 total 1 x Anti-projectile shield Synchs with PPB when impacts occur. 1 x AK/VF-M9 asault knife Stored under anti-projectile shield and shielded by the PPB when in use. 4 x Wing hardpoints VX-26 Aegis Striker -FAST Packs / Omni Striker System- An added feature to the VX-26 is the Omni Strike packs. Very similar to the VF-25's super packs, the Omni Strike system features a number of embedded shield generator discs. When these pop out in 'attack mode', the discs spin at a high rate of revolution to first create an impenetrable barrier. Once the barrier is charged to full power it then blasts a shockwave of energy in a three-mile radius. Everything in this radius will become obliterated if not equipped with the proper protection fields. There are some drawbacks to using this weapon though. - Since it is a FAST pack system, it does not tie in with the passive camouflage system nor can it work in an atmospheric environment. - It can only fire in battroid mode with no other weapons operating at that moment. - Other than the long (ten minute) recharge time, the Omni Striker has a maximum of three shots before the circuitry is fried and becomes nothing more than added armor to the fighter. 2 x Micro-missile pods - 20 missiles per pod; 40 total Leg armor - Two discs; Four total Torso armor - One disc; Two Total Wing Booster packs - Three discs; Six Total
  6. Wow, lots of conflicting arguments, but all the more to perfect my design. Let me run over the facts over these different pieces of equipment. Omni Striker System - - The pop-up parts would be the discs, which would spin and build a barrier first. Then the shockwave will come after. - Since it is a FAST pack system, it does not tie in line with the passive camouflage system. - The Omni Striker is primarily designed for anti-ship attacks (much like how the SDF-1 used it's full barrier inside Bodole's fortress in the TV series) and also for groups of clustered enemies. So most likely only special forces pilots from NUNS-SOC would fly this. Passive Camouflage System - Yes, of course, nothing can stand out more than a giant robot. However, the passive camouflage merely changes the hull color and somewhat conceals the heat signature to a point. Consider the stealth paintjob of the F-117. It's not just a black paintjob, but also help deflect radar waves. So instead of having a valkyrie with a solid color suddenly change battle environments, it would be counter-productive to have an all-black paint scheme from space in an Earth-class atmosphere with blue skies all around. So with the help of updated avionics, the passive camouflage can change hull color according the environment conditions. VX-26 - It's an experimental testbed; never likely to be mass-produced on any level. - It's meant to try new theories on a valkyrie, so it would be a waste of time sticking with the same old tactics that are simply upgrades of the old deals. Right now I'm heading back to the drawing board mainly to redo the gunpod and clean up the information tables, but feel free to add more stuff.
  7. The Omni Striker is basically a take from the Metal Siren valkyrie, which kills capital ships with it's barrier system along with a whole loadout of beam and railgun weaponry. Plus it would outlast reaction weaponry since the pilot can use it repeatedly against enemy ships while on most standard fighters you'll get only get four reaction missiles tops. Remember the VX-26 is merely an experimental valkyrie testing new weapon theories along the mainstream timeline. ^^
  8. Awesome! This is the kind of input I was looking for. =3 Tomorrow I'll be reworking the stats, especially the gunpod. I had a few concepts going so I may use one of those. For the Omni Striker I was thinking about adding one more disc (I should end it with a 'c' XP ) to the FAST pack anti-projectile shield, except as a low-powered defense barrier in battroid/gerwalk only (but it's just an idea I'm playing around). Here's a concept I was coming up before the AG-5A. - Beam gunpod - Uses a mini reactor like most Zentradi hand weapons, but only fires in bursts instead of optionally having charged shots like the BGP-01. Also can only sustain automatic fire for a few hours until overheating and going into a locked cooling phase. Otherwise I was thinking about using either a GPU-9 or GU-17A with a 200-round ammunition cap like the GU-11. The biggest problem I have a hard time with is ammunition size and capacities because SK is quite notorious for not listing the actual gunpod information except for the GU-11 (55mm/200-rounds), GPU-9 (35mm/550-rounds), and the GSH-371 (55mm/120-round magazines). In the anime Full Metal Panic: The Second Raid, I was able to find a little reference to mecha weaponry as the M9 Gernsback 40mm assault rifles have 150-round standard magazines and 60-round short mags.
  9. -Schizo- I can clearly see those resemblances. XP Originally I was just going to leave it as the Aegis, but the Omni Striker system was that last moment idea that popped up and added that. Plus I partially intended it to be a heavy strike fighter so 'Aegis Striker' stuck. -Badboyz- I'm very bad at drawing. >< The pictures are there mentally, but putting them to paper is just.... blah! x_x -Anime52k8- Thanks for the input. ^^ Yeah, the electronic scope part of the AG-5A was what I was considering taking off, but also the ROF of the 30mm railgun was also in consideration. Using a small round (for a Macross gunpod) and no casings to work through the chamber, the ROF would be considerably higher. Take for example the GAU-8 Avenger, which is a 30mm gatling gun with a ROF of 3,900 rounds-per-minute. Hmmm.... (Dr. House pause) ...so I may change it 4,000 rounds-per-minute because those Stargate Atlantis railgun turrets were mad fast! XD Though if I took off the quantum beam launcher, it would make the AG-5A incredibly thin and flimsy looking since there's only one barrel. Well anyhoo, the attached quantum beam gun is limited by a seven-shot capacity and the Omni Strike system is limited to space only, but I may put a long recharge timer on it like... ten minutes (thirty minutes just seems absudly long in the middle of a battle). -Goes back to continue reworking stats.-
  10. LOL Actually I haven't even came to reference Gundam Seed one bit while making this. XP Here's what I did mostly: Omni Striker System - Armored Core 4: For Answer = Assault Armor - Metal Siren Valkyrie = Barrier attack system - SDF-1 = Omnidirectional barrier system - Outlaw Star = Leilong's hand/spinning disc lightshield ( Example ) Passive camouflage For me; active camouflage means to just cloak the entire fighter by bending light around it. So I just termed it 'passive camouflage' because it doesn't have the light-blending qualities of a true cloaking device. It's roughly the same concept as stealth: there's active stealth where radar is simply of no use against the active stealth system and passive stealth, where the whole frame of the fighter blends to deflect radar waves.
  11. Thanks. ^^ There are a couple things I still need to add though like using only the Omni Striker packs in space since added armor usually means it's not atmosphere-friendly. =P With this design I wanted to keep it simple, but add an extra kick. Your VF-19 Stalker actually gave me the idea of making a valkyrie stealthy physically instead of just on radar with the active stealth. The passive camouflage, I would think, would be a more cost-effective means to make it even stealthier and would probably look favorable as the next special forces fighter, coming after the VF-22.
  12. What does Macross World think of this little project? I'm hoping that maybe I can get some custom artwork for this as well? ^^; (Still a work in progress...) VX-26 Aegis Striker Following development of the YF-24 Evolution, local technicians and NUNS officers at the Susia Weapons Research Plant create a purely experimental figher called the VX-26. The main purpose of this test bed is to experiment the integration of the Aegis leg carrier system, new gunpod technology, and the passive camouflage system which allows the fighter to change the hull color to match it's enviroment. Also another unique feature to Aegis is it's custom FAST packs. Although there are two missile pods for added arms, there is a system which acts similar to the Omnidirectional Barrier System of the SDF-1 Macross - except it's now in a stable, weaponized form called the Omni Striker System. Equipment Type: Experimental Variable Fighter Government: NUNS Manufacturer: Shinsei Industries Accomodation: One pilot Controls: Conventional digital flight control scheme Structure: Unknown space metal frame / SWAG armor Powerplant: 2 x FF-3005A stage II thermonuclear turbine engines Propulsion: 2 x 1650kN w/ many HMM-10 vernier thrusters Performance: Fighter Mode: Mach 5+ @ 10,000m Special Design Features: - VF-25 transformation style - Active stealth system - Ex-gear equipment w/ inertia store converter - Fighter-scale pin-point barrier (PPB) - Clawed finger manipulators - Passive camouflage system - Example - Omni Striker system -Armament- 3 x Mauler ROV-115 15mm beam guns Location: Head in battroid mode / center dorsal in gerwalk & fighter modes ROF: 6000 pulses-per-minute (per gun) AC: Unlimited 1 x Howard AG-5A Based on the VF-19's GU-15 (rear half) and the VF-17's gunpod (front half), the AG-5A is a true multipurpose assault gunpod with several integrated pieces of equipment. First is the single-barreled 30mm railgun, which uses caseless bullets and fed from 500-round magazines which make up the stock part of the weapon. An additional magazine is stored behind the anti-projectile shield. The rate of fire is clocked in at 2000 rounds-per-second and burst settings include five-round short burst, ten-round standard burst, and 25-round long bursts. Next is the underbarrel 70mm quantum beam grenade launcher with a self-contained battery for seven shots. Finally is the sniper scope, which is embedded into the top of the receiver until it pops out for zooming on targets greater than two miles. 2 x Mauler ROV-25 25mm beam machine guns Location: Hips on battroid mode / outside either engine nacelle ROF: 1200 pulses-per-minute (per gun) AC: Unlimited 2 x Aegis leg carrier systems Designed from the VF-19 Little Rock leg launchers to carry a wider variety of armaments, the Aegis leg carrier systems have a multitude of pallets with the following options: - 25 micro-missiles; 50 total; standard - 6 medium-range missiles; 12 total - 2 long-range missiles; 4 total - 2 AG-5A magazines; left carrier only 1 x Anti-projectile shield Synchs with PPB when impacts occur. 4 x Wing hardpoints -FAST Packs / Omni Striker System- The FAST packs of the VX-26 are very much similar to that of the VF-25's super packs, but there are only the two missile pods as the others serve as the Omni Striker system. Throughout the FAST packs there rotating generator disks which are embedded into the armor. When all of these pop out they, very briefly, form an impenetrable energy barrier before sending out shockwaves of destructive energy in a three-mile radius. Unfortunately when the attack occurs, no other weapons can be used. 2 x Micro-missile pods - 20 missiles per pod; 40 total Leg armor - Two disks; Four total Torso armor - One disk; Two Total Wing Booster packs - Three disks; Six Total
  13. I likey. Though recently I was just thinking about what it would look like changing out the singel-barreled beam guns to triple-barreled models like the Q-Rea's. Would require some down-sizing of the barrel assembly, but it's just an idea I wanted to throw out there. Otherwise it's coming out quite nicely. ^^
  14. I would sign up as the first test pilot! >:3
  15. VF-27 Demon <--- See, it is my avies!
  16. If I may make a suggestion. I always thought, as of recently, VF's in gerwalk and battroid modes were controlled like arm slaves (Full Metal Panic). Except in gerwalk mode, leg functions work like 1/2 slave motion by the pilot with his/her legs and the rest of the cockpit works like a helicopter. Then in battroid mode the full arm-slave controls go into function. As for Mikhail when he was having a conversation with Klan Klan the Awesome, it's very possible that the pilot's flight-suit itself serves as the control such as finger movements and shrugs. It's the most likely possibility since no external devices, like the control sleeves of arm-slave cockpits, are to be found when Mikhail was using his sniper gunpod. Plus it would be impractical with the Ex-Gear now in use. Proof of this theory is when Alto connects to Luca's machine and the computer even said, "Connect Slave" and was in control via the Ex-Gear.
  17. Now I'm new here, but I'd love to participate anyways.
  18. Wait a sec... there's going to be an SMS group for MGO? If so, that would be awesome and I would love to sign up! ^^ Just waitin' for my pre-order of MGS4... which will be a dream come next week!
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