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marthf1

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  1. I adore this figure & wanted one since, well, mostly BattleTech. I'm very not much of a detailer, so yeah, if a premium version releases, I'll be on that. Alternatively or in addition, here's to seeing the rest of the destroids. Argh, while I want a Monster, I'm not sure what scale I'd want it at versus what'd be developed - so cool but so massive.... I am surprised that the range of motion on some joints is rather limited. I'm not sure what I was expecting, so eh, no biggie.
  2. Wow, judging from that cutaway, how is there space in the engine bay / lower leg to house missiles, much less the larger diameter micro-missiles, along with the retracting launchers? The engines & their associated machinery seem to completely fill it. Different views of that area don't show the bay panels add that much width to bay. Am I not perceiving properly it properly? Actually, given this is probably an old image, is the discussion elsewhere in the thread already? The engine output for the VF-19F & VF-19S commentary is a contrast to the position the macross mecha manual takes in their technical manual articles, which, in summary, is that's perhaps a series of transposition typos that's been repeated from Macross Chronicle issue #27 into issue #41 to the Variable Fighter Master File: VF-19 Excalibur (June 2010) rather than purposeful engine variants, backed up by various performance data & variant type inconsistencies. Both the mecha manual & compendium state at the bottom of their pages of the last updates being in 2015. Does this mean there's been new information or has this also been discussed elsewhere, given the age of the information?
  3. According to the take by sora news, from a viewer's perspective, it won't change anything since the new brands, rather than divisions, i.e. Sunrise & Emotion, will still be displayed on the screen for the reasons you all have been pointing out. As for the renaming itself, the take by gundam news in addition to sora news, notes it's not just a name change - multiple divisions are being consolidated & as such, it seems Bandai didn't see it as fair to keep it as Sunrise, judging by how the new company directors are proportioned, even though Sunrise's President & CEO retains their spot in the merged division.
  4. The Macross 7 Dynamite OP has a whole sequence showing an assembling of a VF-19 starting with, visually, traditional jet engines. Of course things are not always as depicted, but Is there any information available to indicate how (typical? standard?) it is as a representation of a VF's engines? Some initial pondering made me think there would be less traditional aspects given the overtechnology thermonuclear reaction engine & other applicable overtechnology, especially if there were space-focused models might not bother with atmospheric capabilities. Now, to begin some rambling: When searching up the VF-1 technical sheets, since I recall seeing some before, & finding some on mecha journal (hopefully the images on this topic correspond to official versions, some of which seem to be in the Valkyrie Cut Away from Movie Artbook thread - which has an interesting discussion on the compressor stages that died out due to the lack of, presumably, series technical data), the various cutaways appear to trend in that direction. The engine core has been substituted, the exhaust section is not just an open duct, there's a pre-compressor stage as a module due to how nearly all VF legs are designed, & what it claimed to be geometry shift for a FF-2001 to operate in RAM/SCLAM jet mode. On the hand, the external engine views indicate little is different other than length, being in two modules, &, well, the VF-1 is a far cry from the VF-19 which is vastly different from the YF-30.... One of the Q&A threads mentioned the series has been increasingly less willing to create or release this type of information since around the Frontier era & that the Delta era is absolutely anemic, so perhaps the YF-24 & later will be more speculation than not. Though there are some FF-3001/FC1 Stage II details with significant differences that I recall being mentioned, although those probably wouldn't affect their visual representation much. Presumably, then, things in the Plus/7 era might have some hints? The Zero era might not have much new since those were stated to be overtuned standard modern jet engines. Oh, but it seems there still is a separate compressor module since it's visible right at the intakes & the leg transformation is the same? In that respect, wouldn't it be the same for the VF-19 & the rest that have that setup? Hmm, upon examining the OP more closely, maybe the VF-19 engines do have a separate compressor module, but have it connected to the main section with that accordion section. Argh, maybe it's as simple as there being no reason to reinvent the wheel....
  5. The main issue I had was that without the additional bit of context that you closed the loop on, the high level of similarity In the Land of Leadale has with Overlord goes from six months in online text form to about seven years for those that primarily watch anime, while How NOT to Summon a Demon Lord is just out. I guess it's more my perception of the implications & the circumstances of the rehashing relative to my tolerance level - my apologizes for the accusatory tone. A possible comparison is Go-Toubun no Hanayome & Bokutachi wa Benkyou ga Dekinai. If I recall correctly, they started manga serialization within a few months of another, have quite a few similar themes, had anime start airing the one season apart, & the authors were friends.
  6. Quotes regarding In the Land of Leadale by Seto: So, according to novelupdates, mangupdates, & MAL, both Overlord and In the Land of Leadale started as web novels in 2010, though Overlord transitioned to light novel, manga, & anime far faster [2010, 2014, 2015; respectively, versus 2019, 2019, 2022, respectively]. While How NOT to Summon a Demon Lord seems to have started as a light novel in 2014, it transitioned faster as well [2015, 2018, respectively]. Sources: It kind of reminds me of some bickering that I heard or read over Pokemon & Digimon copying each other / which was first. It was back when searching the internet wasn't people's first thought, or perhaps the Japan dates weren't widely known. Dates: Anyways, to contribute: Ganbare Douki-chan: Cutsy short format fun that requires a lot of ganbares for douki-chan, haha. Getsuyoubi no Tawawa 2: It's nice seeing more of the series animated, but sadly the art was not as enjoyable. Unfortunate, since Himura Kiseki's art is just so amazing. Also, the deviations from the manga version were confusing, though it was probably before the corresponding manga chapters released, nothing to say if the original ongoing twitter series or + α doujinshi had their own takes. It's a whole tawawa multi-verse! Not looking forward to binging Girls' Frontline - the reactions of those in the forum I go to are pretty rough. Lots of 'gotcha' gun model mistakes in an anime about guns, ridiculous gun fights that ignore how such combat should go, weapon sounds that are just recycled & improvised junk, static combat, & so on. The pacing & plotting is apparently subpar, which is unfortunate since there's an amazing ongoing manga that the anime is so far mostly sourcing from as opposed to relying on the visual novel style of the game, Actually, a manga adaptation seems to be a pretty standard requirement before getting an anime, but given the many subpar anime, it doesn't seem to help enough. What's surprising is that the game's creator said in an interview, which I can source later if desired, that Warner Bros. asked him to be the one to produce the anime to the game. Then they had to go & select Asahi Productions as the lead studio, sideline Vanguard Sound, the music group behind the game; & apparently provide a minimal budget. It's par the course that none of the anime concept art, or even styling, by the game artists made it in due to being too expensive to animate, but wow, did it underachieve, even with about a six month delay. Perhaps a good portion of the budget when to the OP sequence & music, which is quite nice, if significantly different from the episode, & the ED music. Supposedly, some of Asahi Production's team went to learn about guns & gun combat, but not nearly enough of that made it in. The extra time until the blu-rays will probably only be enough to fix some obvious errors, but no way can it save the anime as it is right now.
  7. So, going back & seguing from the discussion of Prometheus & Daedalus' sizes versus complement & such: when browsing the Northampton-class, ARMD-class, Guantanamo-class, & Uraga-class on the macross mecha manual, the variable mecha complement versus the dimensions & mass seem strange at first glance to me. At least they avoided re-encountering the crew complement issue, since none have it listed. Nimitz-class Dimensions: length 317 meters Mass: standard operating displacement 102,000t Air Wing: 86-ish Prometheus-class Dimensions: length 512 meters Mass: standard operating displacement 456,000t Variable Mecha: 150 x variable fighters ARMD-class [film] Dimensions: length 450 meters; width 220 meters Mass: standard operating displacement 174,000 metric tons Variable Mecha: 262 x VF-1 Valkyrie Northampton-class Dimensions: approximate length 250 meters Mass: standard operational displacement 1,200 metric tons Variable Mecha: approx 37 x variable fighters Guantanamo-class Dimensions: approximate length 400 meters Mass: standard operational displacement 9,500 metric tons Variable Mecha: approx. 40-50 variable craft Uraga-class Dimensions: approximate length 550 meters Mass: standard operational displacement 25,000 metric tons Variable Mecha: approx. 65-75 variable craft Even accounting for the VF size differences over the generations, does the ship structural & composition differences account for enough of the discrepancies? Mass-wise for the last three, perhaps it goes without saying in Macross, but overtechnology really outdid itself, as happened with the mecha. The ARMD-class seems to jive as an space equivalent of a modern upsized supercarrier with only small fighters. But the Northampton-class versus the Guantanamo-class & Uraga-class are just wow. The Guantanamo-class versus the Uraga-class seems to make sense - a modest increase in mecha complement, an extra launching deck, stealth technologies, & probably more consumables for longer endurance without resupply. Perhaps more consumables than anything else given the mass increase versus dimensions & mecha complement. But the Northampton-class.... What's going on there? It makes sense that the listed production number is 9,000 because, wow, no need to build anything else. Its dimensions & mass versus its mecha complement, shape, & even having stealth technologies is amazing. It is possible to ditch enough consumables & facilities to achieve this? Or perhaps there's criteria I'm not recognizing?
  8. Goodness, simply because it's mass-produced doesn't mean it won't fail. It just means the manufacturing & operational failure rate will be acceptably low to some standard. Perhaps even to differing degrees. Same as in software, where a major release, as you allude to, only means it's in a stable enough state not to bug out or fail for some percentage of users. Gun jams are still an issue. Notably, the M-16 & L85A1 used to receive plenty of flak over it & required decades to iron out via manufacturing or maintenance changes. Even 'dumb' bombs & shells have failure rates. One of note is the tragedy of events that lead to the CV-59 USS Forrestal's fire in 1967. Lots of bad decisions lead to the missile & bomb failures in that one. As for Top Gun, according to the production interviews, the military consultant they utilized for the movie suggested that flat spin. The person went through a record of military accidents & that was the one the producers settled on. Naturally, the consultant's job is to eliminate inaccuracies with respect to military aspects. Further, the person mentioned in the dedication right as the movie ends, Art Scholl, dies to it. Evidently, he was filming flat spin footage at the time. If there is something to complain about, it's loosing all four catapults at once. I believe each one is rated at 97% operational reliability, so while not impossible, it was....convenient. What? Hasn't that been Kawamori's stance for years?
  9. You simply must show or tell us about how they compare to each other. The VF-4's lives depend on it! Hmm, I'd also pay extra for some Kurisama service. I can assemble things but stuff encompassing paints & such are a bit beyond me.
  10. YES. Thank you Kurisama (& Shapeways)! Now, I need to find how those hardpoint leg covers are doing.... And if the gunpod mount is still under consideration.
  11. The forearms should click when you pull them out with enough force. Should, anyways. The right arm on mine does it without issue, but the left arm doesn't even when I use more force. It feels like something's wrong inside that forearm since the arm lengths are approximately the same in that state. Thanks for the advice Valkyrie addict. The back half is shifting, so it appears the front half is just really tight. Extraordinarily, prodigiously snug. Huh, the nose landing gear is detachable as well! Good to know. Finally! After a good bit of wiggling the back half & pressing down on the instrument panel with the canopy up.... The happiest I've been to hear a pop. Ah, that solved my clearance issue as well! Double thanks, Valkyrie addict! The millimeter that fin is extended from the cockpit dropping down allows it to clear the waist. ArchieNov, I ended up doing what you did. Just adding pressure & pulling on the nosecone & pushing the tab until they connected. An image of VICTORY. Everything is much easier after the first transformation. Loosens all the troublesome spots right up. Wish that was part of the QC process. Oh well, all's well that ends well.
  12. When transforming, I can't seem to perform the nose section portion properly. One, even with the canopy open, I can't seem to push the cockpit down using the points at blue airplanes. Second, the ventral fin won't clear the waist joint. From what I can guess, the issues are one or a combination of: 1- the connecting piece between the cockpit & piece below cannot rotate forward enough (orange airplane) 2- the waist joint cannot bend enough to allow the fin to pass (purple airplane) Mid-trans image It can vaguely be seen, but at the tip of the nose of the purple airplane, the metal rod surrounding plastic in the direction of the waist joint has stress marks. There's also a tad at the inner portion as well. Hmm, the floppy left elbow is quite annoying. Pretty tedious to get it to bend since the pressure points are the forearm shell & not the actual joint. From what I can tell, the plastic that is supposed to lock the joint is broken since it doesn't lock at all in the extended position but does lock in the retracted position. I wonder if having the assemblers perform a test transformation would've caught any of the issues. Especially the case of robodragon's missing left leg sliding cover. Anywho, it's quite interesting to execute the transformation! The 1/72 YF-21 I have isn't as complex, nothing to say of my 1/72 VF-11 or 1/60v1 VF-1. Heh, if the arms are left untransformed in gerwalk, the VF-4 looks the part of the VF-17's predecessor. Too bad the wings can't fold upwards to mimic Navy planes' typical stowage position. Maybe on a joint like the canards & the vertical stabilizers.
  13. Yeah, dang, it's quite an arsenal. Heh, I should shop around for magnets since that's quite ingenious. Mine shipped later than others, but I otherwise received it in four days. Yay for avoiding the LA port. I've spent a good hour admiring it & it's sleekness, but wow, it's stiff! Neither suggestion on how to push down the cockpit worked for me, or at least at a pressure level I was comfortable with. The landing gear covers make me worry I'm going to snap them before they pull out a bit. One of the arms doesn't seem to click when I pull it out. Heh, I haven't made it to battroid mode yet. The rubbing alcohol suggestion to remove the tampo doesn't seem to work in a minute, so I'll have to try again later. It's so lovely! Definitely not regretting it's cost. Such a good time to browse the toy subsection after a years of overlooking it. Now I need to consider if I want to upgrade my 1/72 collection....
  14. Hopefully it won't flop, if you kept the hinge, or straight up fall out. I suppose none of the missiles are that heavy, though.
  15. Color me interested for gunpod mounts, missile mounts, & anything else what would fit. Hah hah, go crazy & attempt to adapt that fast pack design concept or whatever it was?
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