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Alpha OTS

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Everything posted by Alpha OTS

  1. Not really surprising, imo. I'm sure the movie line's been very successful, and putting the animated out(media or toys) as soon as they were going to initially would have cut into some easy coast time with the movie line. We as fans hate it, but as a business model, it's the smart thing to do.
  2. I'll usually ask but no one ever takes me up on the offer. I think the scoring system makes "lone wolfing" more appealing, at least initially imo. Heck, sometimes I don't think anyone knows what's going on in team battle 1. I'll see the opponents' ESM field get H-U-G-E, and I'll emphasize to the other players that we need to take that plane out as we're dropping left and right, but no one ever does, and I probably get shot down more than I otherwise would focusing on and finally taking out the ESM player.
  3. I really haven't had any problems with the AC6 online community so far. The few times some idiot started talking like an idiot, everybody present told them to shut up, and they did. The only thing I don't like are hosts who won't start the game until every slot is filled. So you sit there for five to ten minutes waiting when you could have just played with the 8 to 10 people you already had present. And 8 to 10 is much more preferable than 16, imo. I'm still a little bummed that no one's playing siege, and the only team battle seems to be team battle 1. I'm still trying to figure out this scoring business and how to play. The most number of points I've ever had in a match was 6000. I average around 3 to 4000. There's people who consistently get 10,000+, and I can't figure out how they're doing it. I'm wondering if I'm dogfighting properly. People mention QAAM spamming, but that never gets me anywhere. I've seen people stay out of the hornet's nest and XLAA into it from a distance, but after players identify them, they don't much get away with that any more.
  4. Crap. I just found out that that multiplayer zombie survival 360 game "Left 4 Dead" doesn't come out until early 2008. Last I heard it was supposed to come out this fall.
  5. On normal, that's what I did. On hard, I swear the ally attacks weren't hitting anything.
  6. I just had a HELL of a time doing that mission on hard. I'd be interested in hearing how you're doing it. I hate that all the enemy vehicles involved don't fly by any semblence of real physics whatsoever. I love how they zoom onto my tail and then zoom out in a completely different direction ala a UFO. Here's what I ended up doing. I flew in one direction and went as fast as I could. Those &^@%@^# drones followed me in a straight line. After I pulled enough ahead, I High G'd straight up and back into them, fired my XMA6 into the group of them. I'd usually hit one or two. I did this until I slimmed out the herd. Pasternak was easier to target this way because all the drones would be out of the way and behind me. Doing all this in the ems zone in the bay helped, but was a pain to maintain.
  7. I wouldn't hold my breath. I'd expect the price to go up, especially with it being an exclusive of sorts, and rare Alternators seem to hold their value if not appreciate even more especially since the movie.
  8. I could have sworn the release date for the new DLC stuff was 11/22, but anyway, it's available now.
  9. The Toynami Alphas were also *actively* being discussed here. Thank you for correcting me.
  10. I had heard this rumored sometime back, but this is the first I've seen a pre-order: http://www.bigbadtoystore.com/bbts/product...mp;picture=aux2 It's the Aoshima Alpha, which is Toynami's Alpha but with some extra missiles and a missile battery accessory. What's Aoshima's reputation for QC? Or is Aoshima just another word for Toynami?
  11. Someone posted this pic on the allspark: I found him last weekend. The weathering/carbon doesn't bother me anywhere near as much as I thought it would. I was reading all the posts on how to remove it, but now I think I'll keep it as is. He's really a nice figure, and seems like much more worth the money/risk at $50.
  12. Yes, and an unhappy hypnotoad is not a good thing. All(ok, most) of the good recurring characters make an appearance. The new bad guy aliens looked a lot like those scummy alien hobos from Ice Pirates, purposefully I think, and that's a good thing. I really enjoyed it. We need more. 010010001010100010000100001000001111000110001000010010000110001110100 *poof*
  13. Maybe this is the time to unload our Toynami Alphas?
  14. That question comes up on Gamefaqs a lot, but I don't think I ever saw a real solid answer. http://boards.gamefaqs.com/gfaqs/genmessag...;topic=39621807 I think what the first guy said sounds plausible. I highly doubt what another said that it's DLC you can only obtain after getting 1000 achievement points. Another person posted this link http://news.teamxbox.com/xbox/14327/Ace-Combat-6-Update "Super-High Difficulty Missions: Gamers that have mastered every aspect of the game will be able to download all-new missions that are extremely difficult and feature new enemy types that aren't found anywhere else in the game. The pilot that can complete these missions is truly an Ace among Aces!" and postulated that it's one of the last three things mentioned on that page(which I pasted above). Unfortunately this is dated from back in August(About the time that I sent in for my 5 free HD movies that have yet to arrive, grrrrr). Edit: fixing and amending my mess
  15. Alrighty, so there are three paint schemes for each plane then? How do I unlock the third one? Do I have to be in that Ace of Aces mode?
  16. I played a lot of online today. Just some random musings.... Is there a definite host advantage? I could swear the host shot me out of the sky quite a few times when according to my radar and missile warning his missiles weren't even close. I was only in one match where someone used the CFA, and he asked if it was ok before he used it. I was afraid I'd be seeing that plane more often, but that hasn't been the case. I like the co-op modes, but why are there only two of them? They definitely need to add more. I was expecting to see some tunnel runs here too. Maybe there were too many of us playing, but the Air Fortress seemed much too easy, and it didn't seem required to take out the Strigon fighters. Maybe I couldn't find it, but there didn't seem to be any statistic breakdown for each player, only their individual scores and the team kill statistics. I really enjoyed the siege battles, but it was really hard to get into a game of one, and there were only four of us playing total. It has a nice mix and match of air to air and air to ground, defense and offense. I like the team battles, but as has been mentioned, when you get more than 8 players, it's really hard to focus on any sort of team dynamic. Personally I preferred six players over eight. I really like that there are varieties of team battles. The upgrades on Team Battle 2 are pretty neat. Everyone seems to play Team Battle 1 for some reason though. What determines the team bonus? One team would get a 20,000 bonus and we couldn't figure out why. It really irritated me when someone would ask for help, but they wouldn't tell me what their handle was so I could go over and help. Them: "Help me!", me: "Ok, I'll assist, what's your handle?", them: "Help me! Hurry!". Sorry, dude, I'm not psychic. My main planes were the SU-33 and the Typhoon. I couldn't do crap with the F-22a, felt like I was always stalling out. I play with the Su-47 a lot in the single player game, but online I felt like I was fighting with it more than flying it. On a whim, I picked the Mirage2000-5 for one battle, and got my ass promptly kicked. Considering, the handicap, I think I got a decent number of points, but the plane couldn't evade anything when going against any of the aforementioned.
  17. I figured out how to target those Nimbus drones. When they initiate their missile attack they glow orange on the radar and during that time they're completely stationary and susceptible to attack. I'm going through now and obtaining all the operation medals for the mission parts I missed. I assume this will get an achievement of some sort. (Will getting an S on all of them get another achievement too?) I'm also playing with some of the air to ground missile varieties that I avoided on my first play through and am having much more fun with the manual aim sort than I did with the homing missiles. A whole lot more destructive too. Does the AI get better on the harder difficulties or does it just take less missiles/guns for the AI to take me down?
  18. Damn it. I didn't care about this writer's strike until right after I read this post.
  19. Just finished the single player mode for the first time. That was pretty fun. I didn't mind the storyline much because I was expecting far worse from what was mentioned earlier in the thread. The only thing I didn't like about the game were objects/planes that fly around with impossible physics. There was this one plane I had to kill while reclaiming the Gracemeria capitol in order to finish the mission, but it was moving in such instant circles and spirals behind and around me that I had a hell of a time getting a clear shot. I had the same gripe with those targeting pods on a previous mission. How is it grading those S scores? I got an A on my initial run through of mission 1, so I figured I'd go through it quick again to get the S, only I got a B, and then surprisingly a C, despite clearing out the board far quicker and more efficient than I did on my first run through. I still have a lot of medals and achievements to unlock. This will keep my busy for a while.
  20. I'm somewhat of an Ace Combat noob, but I'd like to join in too. Edit: My gamer tag's Qaztab. I picked this up over the weekend, and I just finished the air fortress stage. I tried some multiplayer yesterday and had a heck of a time just connecting to a host. I don't know what the problem was, it just told me it was unable to connect despite trying a number of available games. I'm still *very* new with what the weapon names are. In the match I played, most of the other players were using this weapon that seemed to instantly shoot across the battlefield. I haven't finished the game yet, so I haven't seen a weapon that's this....instant. It looked like some kind of air wave or something when it hit me. What is it? And does everyone always use that online? Seems kind of cheap.
  21. Neat. Now I don't feel that I missed out by not buying the dvd version that had this.
  22. Pics of the Japanese Starscream from Hobbylink. http://www.tfw2005.com/boards/showthread.php?t=156693
  23. I have four Energon Transformer auctions up which are ending in less than 2 days. More pics at auction links. 9 TF Energon Deluxe Combiners - Hot Shot, Energon Hot Shot, Roadblock, Inferno, Prowl, Rodimus, Tow Line, Downshift, Universe Downshift 100% Superlink SC-23 Hot Shot Fire + Custom Energon Rodimus. I applied some black acrylic paint to Rodimus's power link mode so you can better make out his arms. The Takara Japanese version of Energon Hot Shot is far a better color match for Rodimus too. Transformers Energon PROWL and CHECKPOINT Swat team set 17 TF Armada Minicons (Skyboom, Recolor Skyboom, Requiem Blaster, plus claw, missile and gun weapons!)
  24. Watched Razor last night because I...uhh..found it.. Anyway, I really enjoyed it. It was a good story and it answered some questions I had about the Pegasus. Spoiler/question
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