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Temjin

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Posts posted by Temjin

  1. 14 hours ago, sh9000 said:

    Anyone here interested making custom parts for Hi-Metal R like heads, neck connectors, fast packs, etc?  How much would they cost?

    Hard to say about labor cost, everyone works differently. If just the material cost based on shapeways pricing, may be $80ish for an example 1/60 YF-19 fast pack.  May be more or less, just guessing I could be wrong. Also take consideration the surfaces will be rough.  There is a new material available at shapeways with smoother surfaces, but much more expansive.

     

  2. I've ventured into the realm of 3D printing for the first time early in the new year with the help of fellow MWer Tundrayeti. He highly recommended Ownage and I later understood why: the parts arrived without any need for post-finishing, they actually do that at the factory for you and they're also very careful when packing your parts for shipping... Not that it's really necessary since their printed parts are practically bullet-proof. Be prepared to pay extra for the finer finishing though. The image below is the finished product (sorry, not Anime-relevant.)

    Thanks for the info. I was looking at your new project thread last night and was thinking wouldn't it save some printing cost to have 3D printed parts to recast to resin parts. Most mecha arms and legs are identical on both sides. I have never worked with real model before, so just guessing.

  3. This page has some helpful information on ball joint, you actually don't leave any space for the joint socket. http://www.shapeways.com/blog/archives/2238-how-to-design-snap-fit-ball-joints-for-3d-printing-with-shapeways.html

    Update on the model, replaced the hip universal joint with a ball joint, also added articulation on the pelvis, so the legs can move really high. If I can make the knee joints bend more than 90 degrees, a kneeling pose is possible...

    post-4513-0-56590200-1379718746_thumb.jpg

    post-4513-0-11027700-1379718755_thumb.jpg

  4. That's very true, a simple ball joint will do all that. Actually ball joints for the ankles might not be such a bad idea.

    Same here, I never used sketchup or blener before, but for 3DS Studio Max it has some good modeling tools, like mesh editing and nurbs. The interface is ok, it gets the work done, and I wouldn't call it intuitive. If you want to give it a try, I would recommend version R3.

  5. Those cannons can be troublesome, may be adding weight to the legs and have the arms non poseable. Here's a wip of the hip joint, It's more of a universal joint. I will try to avoid using ball joint, because of the fitting issue. Hinge joint seems more predictable, if it doesn't fit, just sand it down.

    post-4513-0-18168800-1379544036_thumb.jpg

    post-4513-0-74986700-1379544050_thumb.jpg

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