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Skull Leader

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Posts posted by Skull Leader

  1. Illustrator is what you want. Drawing decals is easy, especially if you're sizing up pre-existing art. I got my first knowledge in Illustrator sizing up 1/72 decals to 1/48.

    Microscale and cartograf both have a minimum requirement of 500 sheets I believe (they're the two biggest) so you'll have to find a smaller distributor

  2. To each their own... for what it was worth, I briefly considered just porting over the original graphics.... they just don't look as good on today's bigger monitors I think. It's an aesthetic choice and I can understand why you feel the way you do!

    My translations right now are good up to the first mission I think... you're welcome to send yours over though, as I'm always happy to have something to compare them against. Shoot them to jhousdan (at) Hotmail.com.

    I can send you the game files. Give me an addy and I'll put a package together. You need the emu too?

  3. The bridge is pretty different. The DYRL version is tiny and offset to the side, whilst the TV one is bigger and more centered. I also think there's a big difference in the main gun section as well.

    I think you have it reversed... on the TV version, the Bridge was offset to the side until the ship transformed into storm attacker mode... in DYRL, the bridge remained centered regardless of the mode. ;)

  4. The background is almost completely done! I just need to do the lens-flare effect from the spotlights and this one will be all set.

    I had to "invent" some detail behind the lens flare just because I don't know how well the new effect will cover it, and I didn't want to just leave a blank space. I at least tried to make surfaces meet each other. Not a perfect pixel-for-pixel translation, but I think it's damn close, and pretty good considering... probably 35-40 hours of work went into creating this. Someone more knowledgable in illustrator probably could've knocked it out much quicker, but I've been learning as I go.


    I also included the original beneath it for comparison

    post-429-0-76722500-1422700697_thumb.png

    Story Background.bmp

  5. Question -- say I wanted to get into the game of printing my own decals?

    Are there reasonably priced printers that are good for the job?

    What sort of decal paper works best?

    *most* printers on the market today will handle 80% of decal printing reasonably well... Laserjet printers can make them a little more crisp if they're really small.

    A couple of things to bear in mind:

    1. 98% of readily available printers in the world don't print white. They rely on the paper to provide any white areas.

    2. There are printers by a company called ALPS that DO print white ink (they require special ink cartridges) but these printers are hard to find, painfully expensive, and may not even be commercially available any more, I don't know.

    Testors decal films come in white and transparent, so if you're careful about your decal layout,you can work around the whole "no white" thing.

    The Testors stuff is readily available and works pretty well... I'd recommend starting with that.

  6. Omg this is slow going! Any of you who have recreated an image in illustrator understand the struggle... you try to think in terms of layers and build the image from back to front... but it isn't always easy. One of the downsides to such a pixilated image is that some of the background shapes are difficult to discern. In some cases it's just random shapes for texture... other details are more obvious. In either case, I'm doing my best to make an interpretation and recreate the image as closely as I can. The outside part is finished on the left, and now I've begun on the right side.

    20150119_220651_zpsrttqlkqd.jpg

    this one may take a week or more to finish given the amount of time I have to work on it each day.

  7. If you've played the game, you remember that the main game background is a screenshot of the bridge section of the Macross. This is a perennial image because it's there for pretty much the entire game when you aren't in combat (other images layer on top of it at need )

    This is a big, awesome image... but it's also packed with a lot of detail that takes time to recreate... this one will take me a while!

    20150117_133633_zpslcleiuha.jpg

  8. Well, I set a goal for myself to have a functioning title screen (with music) by the time I went to bed tonight... and I'm proud to say I met that deadline. It isn't totally refined (none of the buttons lead anywhere yet, and you have to go to the task manager to get out of it, and I want to fade the title screen in), but from never having coded anything more than a little HTML during my early college days to this, I'd say I've done alright!

    Unity is proving to be a *little* steep on the learning curve, but I'm confident once I get the hang of it, I'll be swinging for the fences. There are a million tutorials out there, so I should be able to find everything that I need.

    Another upshot is that I can code in just about any language and Unity will read it... and furthermore, the program can set any project up for just about any platform I want... I code the game once and I can export it for windows, mac, android, or whatever I like, it does all the footwork!

  9. Once I finish Vrlitwhai I'll have enough to get started with, I finished Shammie earlier tonight

    20150114_214253_zps2f11oqgv.jpg

    Vrlitwhai 7018 is coming along... I've got some details to finish and I may wind up tweaking the colors some (Zentraedi are all sickly greys and greens... hard to get right and make look good )

    20150113_215926_zpsdt6ukjtz.jpg

    I'll probably start on the storyboards tomorrow.

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