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Lindem Herz

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Posts posted by Lindem Herz

  1. matter of fact I'd like to give it a try in photoshop (I can retouch pictures quite easily, but never tried making something from scratch). I have some time, there is still a LOT of things to do (name tagging/grouping; i'm sure I'll spend more time doing that than modeling; and making LODs). One good thing though, while checking the SDK of Combat Flight Simulator 3 I found out that the standard polycount on a full closeup model (LOD_100) is about 9500 polys, so low end computers won't have problems using my models (aiming for a 3200, 3800 MAX polys for model).

  2. All the pics are available here (click me). for some stupid reason, my computer can't upload them directly to the forums, and Yahoo is enough of a bitch to not allow direct linking.

    Anyway, here's what you'll find:

    vf1a01.jpg

    vf1a02.jpg

    vf1a03.jpg

    vf1a04.jpg

    VF-1A (reworked version, currently 2200 polys, aiming for 3200 at full LOD)

    Things to do: LANDING GEAR (since it was originally made for Starlancer, we decided to not include separate control surfaces and land in gerwalk mode), arresting hook, leg/nose joints and maybe a better pilot. ah, and the entire Virtual Cockpit :( And the ever important nomenclature naming and grouping. plus LODing.

    V(something)-1 series (other than A. I have also J, but since the only mesh change is the head, it wasn't worth the transfer). 1300 polys models, not yet touched. If I get into the mood, I could upgrade them to the VF-1A detail level one every two days or so (but then again, IF I get in the mood and have enough free time).

    VF-4. 1300 polys. Never really liked how the battroid turned out. Probably the only model to be remade from scratch.

    VF-9. Still WIP, was mothballed when the mod was. I'll go back to it once I finish upgrading the ones I already have (and figure out how the HELL those wings fold :angry: )

    VF-11. 1350. Next thing I'm going to work on after I'm finished with the 1 series. First thing: REMAKE THE CANOPY (I was TOO tired that night...).

    I had some prmitive YF-19, YF-21, VF-19F and VF-11MAXL (not Kai, a personal interpretation. I was planing to do Sound Force though), but lost them in a hard disk crash.

    BTW, if somebody could lend me some webspace to put some better res images and link them directly here I'd be really, REALLY thanksful. please. pretty please :rolleyes:

    Edit: Geocities sucks. The pics aren't showing <_<

  3. Really, you might even be able to make the game pack work with 3DS, it's the same modeling engine (I think...).

    Matter of fact, you can't. It is the same core engine, but it's different enough to disregard gMax plugins as "obsolete" plugins that won't load (at least with Max 4 and 5, haven't tried 6 yet). However, gMax can import .3ds files, so you can do all the work (modelling, animation, the ALL important LODing, mapping, grouping and naming nomenclature in 3DS and then export to gMax, and use it just for exporting to .mdl (FS mesh format).

    I used to work on some VF-1 series for a mothballed Starlancer mod (meshes complete: ALL the VF-1 series with Fast Packs, VT-1, VE-1, VF-4, VF-11B and C; and working in a VF-9 before I lost contact with group) but after the announcement of 2004 I decided to delay them and rework them into a higher poly versions (currently only the VF-1 got the make up, been busy <_< ) for FlightSim. No textures yet, I suck at Photoshop :p . Can post some pictures if you want...

  4. EDIT: Herz, you know that the standard engine for the Mig-29 only has 400 hours of service life? :D Try that for toughness, lol, compared to the 400,000 or so of the F-16s engine before it needs an overhaul.

    But, yea, some Russian birds are really tough, probably tougher than many US jets. ;)

    Hehe, with the maintenance our Mig-29A are getting here in Peru I'm amazed we get past thr 100 hours (budget? what budget? we're saving for the president to get his shiny 747, for crying out loud!! <_< ). And I know what those birds are capable of handling (a friend of mine used to fly the 29s before he retired). Poor maintenance (again), do-it-yourself repaired parts, dirty, holled out runways and taxiways(not always, but sometimes), etc. But they are still the stars of the fleet. B)

    And, yes, back on topic, just how EFFECTIVE is the Thrust vectoring in the VF-1 series. In all other VFs the vectoring system is more or less a real-life like 2D two plane deflectors (except the 22 and sv-51), but in the VF-1, the vectoring system actually enboxes the whole exhaust. Wouldn't that create mor drag and a less efficient escape of the hot gases or something like that? :unsure:

  5. Unfortunately for the SU-37, all that acrobatic crap won't help it against the weapons systems employed by the F-22...they'll just take out the SU-37 before they can even visually see one another.

    I say it could outmanouver the missile. Or missiles. After that, once on visual range, the Crane would gangbang the Raptor.

    Don't ever subestimate your enemy (not mine for now, we're buying planes and guns from the russkies). That pretty much costed the man with the mini-moustache the mother of all wars. And Russia, it has some of the best fighter pilots of the world, and it's planes have the endurance of a drugged up rhino (I'd challenge a F-15 to land on an intersate highway without becoming a very expensive pile of scrap. but then again, a F-15 landed without a WING...)

    Edit: Lousy grammar :angry:

  6. In February 2009, the third model exploded after it flew into the highest level of atmosphere. Captain N. Blackstone of the Navy was the pilot on that flight and he was killed in the line of duty.

    Man, they killed off their director! :p

    Oh, BTW, wasn't the valkyries supposed to be already developed by that date? (It IS the month the big bad aliens came down, isn't it?) :unsure:

  7. While you're at ir, here's a Su-35, to compare it to the Thunderbolt and the Sv-51 (kinda <_< ). The thing is HUGE:

    72.38 ft (22.22 m) long

    48.17 ft (14.70 m) wingspan

    21.08 ft (6.43 m) high

    Wish I could find a better 3way, though :(

    su35_schem_01.gif

  8. Last episode, when Global orders the Macross to launch one last time.

    Damn, even with the cheesy opening theme and bad animation it still fills my eyes with tears.

    I like to think of it as a metaphor for mankind, ready to fight to the last stand until death or victory, to protect their loved ones.

    Just like the rest of the series.

  9. How bout the VF-22 does it combine its 2 guns into one in modes other than Fighter ? I will compare with compendium.

    I doesn't. The other one is a spare. Just like in the YF-21 (I think it was shown in the final Isamu/Guld fight on Earth, whe the 21 is thrown to the ground by Isamu's PPB, Guld loses his gunpod and grabs the other one; later on, he's seen firing only one even in fighter mode. not quite sure, gotta watch my dvds again)

  10. As for the best Star Wars game..... X-Wing Alliance is the best SW game to date.

    True, true...

    But damn, wouldn't it be nice to have the Tie Fighter storyline in the XWA engine?

    Oh, BTW, does anybody knows why they changed the design of the Missile Boat so much? (Defender of the Empire had a kinda streamlined, eaglebeak looking one, everything else had a WAY blockier one. And no, it's not because XWA meshes were sucky).

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