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imode

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Everything posted by imode

  1. http://www.hlj.com/scripts/hljpage.cgi?KYD923
  2. Kazahm is awesome. Let me just say it again, NA players just don't know what they're doing, and I'm sticking to it. Advanced jobs mean nothing. I've seen idiots with level 50 advanced jobs with rank 7, who still don't have a clue as to what they're doing. A paladin I knew did the same thing once. We had a link on a pull, but we were strong enough to kill both mobs so we didn't worry too much. However, the paladin insists on "taking one for the team", so he switches target to the added mob, provokes, then goes running off in the opposite direction in the hopes of sparing us. Now without a tank, we start to have trouble with the original mob. Of course, the paladin can't last very long by himself either, so eventually he's killed. The added mob, starts running back to us picking up a few friends along the way. We run. It was a very long way to the zone, and around every corner we'd get 3 or 4 more links, creating one of the most fearsome trains I have ever seen. 4 of us made it out, and we warned people of the crap that lay on the otherside. People still decide to go in however, kinda like a rubbernecking thing. They always want to see what happened. By now, the huge mass of crap we aggro'd (I'd say about 30 mobs) had moved a distance away from the zone, and there was a small crowd gathering a safe distance from the mob, impatient on getting back to leveling. For some reason, a NA player decides it might be fun to diaga the whole thing. 10 people were killed, 7 level down. That being said, there are a few places to fight in Kazahm where you are completely safe from Smithy's. If you kept getting attacked by them, you were not in one. The farther you move away from the Kazahm zone, the more risk you take that a smithy will find you. However, there are areas that are less traveled by American players. Most players' first instinct is to fight by the zone, so they can bail when there's trouble. While, safe, it presents a problem when everyone else has the same idea. Pretty soon there are 3-4 parties fighting by the zone fighting for kills, and when someone trains something, all 4 parties have to run for their lives. Find somewhere else to fight. There's so many more options than just sitting in front of the zone. In Kazahm, Mandragoras are so weak that you shouldnt have any problems. If you have a link, sleep it. They're light hitters, so you really shouldn't have a problem unless you're there too early (which you aren't-- 25 = perfect), you have asstastic gear (Warrior = Chainmail. I don't care if it's expensive. Buy it.), you're not eating food, or you're just plain incompetent.
  3. Too big. Not enough playability and they take up too much space.
  4. They all kind of look like the Macross Zero destroid
  5. imode has the ball! (FWIW, there are supposed to be 50 dolls, but STNJ only recovered 49. imode didn't fall for that though. ) Hah, WHR is one of the few shows you can't fool me about. Okay, my question is from Saishuu Heiki Kanojo. After Hokkaido was bombed for the first time, what kind of airplanes did the JSDF send up to combat the enemy planes?
  6. Bleah. I think that's the third time that I've missed seeing that picture. :/ Someone send it to me~!
  7. Well, all it takes is one rotten egg to spoil the whole bunch. Ahh, that's debatable. In my playing, I have only partied with 3 truly incompetent Japanese players. On the whole American players and what not, are also very competent. If the game had any semblence of an option to play solo, I'm sure they'd get along just fine. However, when it comes to partying, they usually have no idea what they're doing. They're not utterly useless. Some of them are pretty good, especially mage AF's. Other damage dealing classes, will also keep their AF for awhile, while hit-takers like paladins and what not will no doubt ditch it quickly to find more heavily armored options. They're also good for BCNM fights as well, as a full set of AF is probably one of the best level 60 gear you can get. AF weapons for all fighters and melee damage dealers however, become obsolete very quickly. And yeah, the list was meant to show American preference. Ranger is a great alternative because it can do just as much damage as a black mage without all the MP regen downtime. The only loss is the inability to do magic bursts, and if you ever make it to level 50 and beyond, you'll see that ancient magic bursts do a spectacular amount of damage.
  8. It's been rumored and I'm sure a lot of people would love to see it. However, I'm not a big fan of large objects being scaled down so extreme. SDF-1 isn't one of the more thrilling designs of macross either. One more thing, no pics in the sig.
  9. Yeah, I have to say you're screwed there. I wish you luck in finding a good american party. I have had absolutely zilch, so I decided to do something about it rather than wait for boredom to kill me. As for the whole why can't I use <insert country name here> addresses, the game technically wasn't a worldwide release, only Japan and NA. S-E really has no obligation to support importers. The non-japanese IME in the NA release was a money issue, as the IME is not proprietary and has to be purchased from a third party vendor. They figured since the majority of NA user's don't understand Japanese anyway, an inclusion of an IME that would go largely unused at their expense was just a colossal waste of cash. As for Japanese a-holes, yeah, there are tons. Although, there's a lot to be said here as to why a lot of the Japanese players don't care for their North American counterparts. I have been in a lot of NA parties, and I can totally understand why they don't care to associate with us. I have gone on AF raids where an entire 18 man alliance goes smoothly except for a couple NA's who just act like giddy little children in a candy store. While the example doesn't speak for every single NA player in the game, it is far more applicable to a greater share of NA players then JP ones. Easier to ignore the whole lot of em than try to guess and check which players will be good or not. For the life of me, I can't tell if you're a masochist or what... In all your responses, I can literally feel this massive cloud of hate directed toward the game, and if you hate it so much, just quit. I'm scared you'll stick around for AF1, then realize how useless AF weapons are, fire off another hate volley and then feel compelled to play for 10 more levels to get AF2. If you really hate the game, just stop playing.
  10. Dunno if that's a complment or not. The whole arguement however is making all kinds of crazy turns however. If we're talking about an F-35 or F-22 fully loaded, then we're also assuming that we have achieved total air superiority and thus, who cares about stealth?
  11. Hahaha, don't insult us Hawaiians! My Japanese is far better than that~!
  12. I like 1/48's because the word just rolls off the tongue. Say it with me-- one forty-eight one sixty one forty-eight! one sixty... See, 1/60 has that hard EE sound, plus it doesn't have as many syllables as 1/48. More is better! I buy my toys based on the linguistic value of its scale! -- Can I get a vote for useless thread?
  13. A+ only really means that you can get weaponskills sooner than others. As far as not being able to hit more often or stronger, that can all be changed with str+ acc+ and dex+ equipment. As far as names go, all I have to do is look at the search comment. If they have no search comment, then they're American. If they have a search comment, and it's in English or has heavy auto-translator usage, they're American. Everyone else is Japanese. I also noticed that American players are the only ones setting languages for JE. Those 3 things are like the kiss of death. However, there are some classes where you will always get a party with almost no waiting. Paladin, Bard, Red Mage and Summoner. I'm not sure what happened from level 20-56, but suddenly it seems like there's more white mages than the server actually needs. At any time now, there are only 6 paladins at my level range online, 2 bards, a lot of red mages (but all in groups) and 1 summoner. I know you may think summoner sucks, but wait till you get group blink, stoneskin and enthunder. As far as melee damage dealers go, the order in which you get invited is: 1. Dark Knight 2. Dragoon 3. Samurai 4. Warrior 5. Monk
  14. I like how they transform and maintain size. Transformers was cool for me back then, but then you see stuff, like Astrotrain who's the same size as everyone else, transform into a spaceshuttle that can hold all the decepticons. :/
  15. Heh, you sound like you're in pain everytime you play the game. Not sure about the reduced crystal drops. I leveled up my beastmaster to 7 over the weekend just for the hell of it, and got about 60 earth crystals. I had to start throwing some away after awhile. Ninja is useless. He can take hits, but he can't hold aggro, which is probably the most important part. Ninja as a sub is great however, especially for those who choose to go warrior main. Dual-wield lets them double attack more often, they have utsusemi 1 and some nice passive bonuses. Dragoon is not so bad, but it seems like an eternity until he gets pentathrust, and even then it's not such a great weaponskill. His Wyvern however, won't last past a few fights. People say dragoon should never be used as a sub because a dragoon can't call wyvern, but the wyvern dies after 3 or 4 fights anyway. I picked up an import copy of FFXI the other day too. I set my language to only J and redid all my macros and such. I don't plan to party with english speakers ever again.
  16. You keep saying that, yet I have no real reason to believe you. One of the original design requirements set forth by the airforce was that it would have to be more maneuverable than the F-16 and have the ability to supercruise. If it was slow and much less maneuverable, how would this thing ever have made it past the drawing board?
  17. Well, the JSF and F-22 were built during two different styles of thought. The F-22 was a cold-war idea, when we thought we'd be slugging it out with the might of the Russian airforce, thus the internal storage built specifically for missiles and what not. The F-35 was designed and built after the fall of USSR for a much different battlefield.
  18. No, they certainly won't. Nothing ever happens that quickly. They'll probably still be around for a LOOOOONG time, but most likely delegated for other missions.
  19. True, true, true. There's always all the other costs accrued through R&D and eventual inevitable overflow. Every plane, especially as they advance technologically, will go through these phases during development. Though, I don't see that as a reason not to say screw it, and just stop developing them. Our current force of the 14, 15, 16 and 18 is still probably the most powerful force in the world. Combined with the great training our pilots receive, we can still probably defeat any comparable and superior aircraft that currently exists today. Problem is, no one knows how these craft will perform against their adversaries 30 years down the line (B-52 for 50 more years baybee~!). Back during WWII, we realized we had inferior aircraft, and we churned out new planes like the F6F and P-51 in what now seems like a blink of an eye. Developing a new plane that quickly today is almost unthinkable. Take the F-22 for example. It took nearly 20 years from proposal to deployment, and the call to design an ATF to replace the F-15 was proposed when the F-15 itself was not even 15 years old! I personally believe that taking an active role in military development is far more preferable than taking a reactive role. With any luck, the F-22 and F-35 will power us on for another 35+ years, but 10 years from now, I wouldn't be surprised if the military was to propose a replacement for these fighters as well. As deployment is a slow process, I don't see our current planes disappearing anytime soon. Most likely they will be replaced over periods of time, but until the next gen fighters can be deployed to every squadron F-15s, 16s, Harriers and A-10s will probably continue to be in service well past 2010. Here's my geeky little analogy-- It's like a video card or a processor. You can only add more memory and clock it so far before it starts to reach its performance limit. Eventually, you have to design something completely new just to compete or you lose and maybe even go out of business. The one who designs the better, faster stronger product first is the winner and usually continues to perform best throughout its product life cycle.
  20. Then again, It was mentioned in another forum that there's really no comparable "one-stop-shop" for Macross fandom in Japanese, and we do get quite a few Japanese in the forums apparently, so who knows? I think the logical progression is something like this: 10 Yamato reads 2ch Japan forums. 20 Yamato sees information about new toy leaked! 30 Yamato panics! 40 Yamato calms down and reads more. 50 Yamato finds that information came from MW. 60 Yamato proceeds to scold MW and Graham. 70 Goto 10 I say who the heck does the toy leaking?! #60 shouldn't have happened if nothing was going on. Mebbe you weren't around for Emiko's infamous list then.
  21. Izza mistake. If you actually click on the link it says pre-order. Newsletter from Yamato also says May.
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