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Invid99

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Posts posted by Invid99

  1. 25 minutes ago, Shawn said:

    I know it isn't EXACTLY what you were asking but there is a Nousjadeul-Ger variant in the movie if you are looking for crazy DYRL variants
    Missile Backpack! :)

    There was another variant somewhere I swear...can't remember right now but I caught it doing a frame advance during some scene...man I love getting old.

    image.thumb.png.051f95277f673e1b4b7b170926489a71.pngimage.thumb.png.b57c7803c82b2cede32424de820dee52.png

    Nice!

  2. 1 hour ago, Seto Kaiba said:

    The original Super Dimension Fortress Macross TV series had some issues when it came to accurately depicting the size of the Zentradi... no doubt in part due to the show's very limited budget and tight production schedule.  They were often animated as being as tall or nearly as tall as a Battroid when in reality the Battroid should be much taller than the average for a Zentradi at 12.68m.

    It's also worth noting that there's a pretty significant disparity in average height among Zentradi based on their actual rank/role by design.

    Your average Zentradi soldier is between 9m (29.5ft) and 10m (32.8ft) tall... five times the height of a tall man (5'11"-6'7" in scale).  There are also plenty of examples who are below the average height like Roli Dosel.

    Command types are built bigger.  In human scale, Quamzin would be a whopping 2.37m (7'9"!).  Vrlitwhai would be a whopping 270.8cm (8'11"!).  Boddole Zer was even taller than they are.

    The Protoculture didn't really give a damn about making their mecha ergonomically sound, so you can safely assume some uncomfortable bending is involved.

    I feel like DYRL, the size were a bit more accurate for the Zentradi soldiers? In this shoot where Roy is captured, we can clearly see the Battleroid is a head larger than the standard Zentradi grunt

    Zentradi.thumb.jpg.a38c4ac9dddf4b5bb5413fc4fa708c09.jpg

  3. This is probably been discussed to death, but what is the accurate heights of the Zentraedi? I just edited a picture together with the Glaug, a Zentraedi pilot, a Regult, Quamzin and the Valkyrie, so we can see the size comparison. Don't know if it's accurate.

     508204055_Macrosssize.thumb.jpg.b03e24e85ea31c848037f1fbd54b86d5.jpg

    I can see the Zentraedi soldier fit inside a Regult if he have a normal ''office'' sitting posture. But Quamzin inside a Glaug? He must then sit with his legs straight. Hopefully the Glaug's interior is expanded backwards. 

  4. 20 minutes ago, Falcon said:

    Possible but I feel that ship has sailed. Transformers is also a larger IP than Macross and Robotech combined which allowed that market to bloom the way it did. Not sure the familiarity will be there in markets like China in the same way it was for Transformers. Seeing as China for the most part was the reason for the amounts listed, I'm not sure that type of success is likely.

    But seeing now how well Godzilla vs Kong is doing in China despite the pandemic era, shouldn't they just give it a try? 

  5. A bit off-subject, but let's say if Sony do went through with live adaptation of Macross. Using the same theme and plot with the alien ship crash lands on Earth and they get attacked by a powerful giant humanoid alien race. But they do not call it Robotech nor Macross, but something entirely new with different character names. It will basically be almost the same as SDFM with expected liberty of changes. But the core story stays the same. Would a cgi-fest movie with giant mechs fighting other alien mechs, and a love story inserted be appealing for the mainstream audience? Didn't the audience liked the first Transformers movies a indication that this idea would sell to the public? Transformers Dark of the Moon and Age of Extinction made one billion dollars. The first one made 750 million and the second 900 million. So there is a profitable market out there for giant mechs?

  6. 8 minutes ago, deathzealot said:

    Honestly. While I am glad that things are looking up for Macross thanks to this, I am a bit sad that Robotech may not be a thing anymore. Robotech was my childhood and the reason I got into Macross in the first place so if Robotech goes the way of the dodo (or already has been as Seto has mentioned) then I do not know what to think about this. Sigh.

    The same happened to me too. It was Robotech that got me into Macross. When I started watching Robotech, I didn't knew it was a different adaptation from SDFM. Thought it was the same thing. I was really shocked and surpised when I found out about the debacle of HG. 

  7. 1 hour ago, Seto Kaiba said:

    We don't know what the original composition of the Supervision Army looked like when it first emerged during the height of the Protoculture's Stellar Republic.  Thus far, we've only seen one class of warship belonging to the Supervision Army: the medium-scale gunship that would later be rebuilt into the SDF-1 Macross.  (Another derelict of the same class was discovered after the First Space War by the UN Spacy force sent to capture a factory satellite.)

    Their force was likely a mixture of captured and original ship designs initially.

    I would like to know more about the Stellar Republic and the Supervision Army in future Macross installments. Again, thanks for the answers!

  8. 1 hour ago, Seto Kaiba said:

    The only space installation mentioned prior to the outbreak of the Unification Wars was Space Station New Frontier, in orbit over the Phoenix islands.

    Construction of the first permanent Lunar settlement, Apollo Base, didn't begin until two months after the outbreak of the first armed conflict that the timeline generally considers to be part of the Unification Wars.  Construction of the first Martian settlement began about a year after that.

    Did the Overtechnology found on SDF-1 played a huge part on how fast Earth could build these settlements on the Moon and Mars? Because without it, it would have taken decades I guess. 

  9. 14 minutes ago, Seto Kaiba said:

    Almost certainly not.

    Doing a multi-part movie would have been practically unheard-of.  Yoshiyuki Tomino had to engage in some serious shenanigans to get Gundam's three-part compilation movie approved, and even then Parts II and III were contingent on the success of Part I.  Even then, the only way he got away with that was that the Gundam movies were a compilation feature, reusing existing animation as much as possible.  Macross: Do You Remember Love? was all-original animation, and therefore much more expensive.

    I see. Thnx for the answer!

  10. Did Shoji Kawamori ever considered at the beginning of writing DYRL? to make it as a two-part movies? I was watching the gameplay of DYRL? videogame and it had a cutscene where the Prometheus got destroyed by apparantly Zentradi laser from space. Maybe with two movies they could flesh out parts where it felt rushed, for example how Max and Milia 639 developed their relationship after the fight? 

     
  11. I kinda wished they kept the tv suit for the movie, and have it being a standard for the average Zentraedi soldiers. While the redesign is a commando/elite ones. 

    Have it recolored to match the Regult pods. The standard suit can potentially be a supporting force for the battle pods. 

    nousjadeul-ger-unspacy.thumb.jpg.039a8a44163d99b72674095b6581cc1c.jpg

  12. 41 minutes ago, Seto Kaiba said:

    So, yeah... you missed the point of Macross's story completely, even in the original series and DYRL?.

    The moral here is that the antagonists - the Zentradi, Mardook, etc. - are Not So Different.  They're people with thoughts, feelings, etc. no different from the protagonists and war is an unfortunate result of the fear and misunderstandings that come from a failure to communicate with each other.

    They're not evil and they're not monsters, and making them grotesques would take away from that.

    But making them look grotesque is just making them look different and they still are people with thoughts and feeling. I don't mean to make them look like The Thing or Dead Space Necromorphs. Now I suggested they have cybernetic implants instead of the tatoos. Just for appearance. 

    But seem I hit some people's nerves here, so I won't make another thread like this anymore. 

  13. 8 minutes ago, pengbuzz said:

    It's better for them to not have a clearly defined origin. Not everything must be explained...

      

    Such as whom exactly... Boldolza? What would that serve, other than to induce the "vomit" factor?

    There seems to be a thread of dehumanizing the Zentraedi (or any opposition in Macross) in your comments. Why is that? Is that so you can root for the "heroes" as they blast their way through endless hordes of "inhuman monsters who deserve to die"?

    The entire point of Macross is that there is no need for war in the first place if we would all just SIT DOWN AND TALK.

     

    Just because I want the Mardook to look more grotesque doesn't mean I want to dehumanize them. I want them to look badass in my pov, because I like it. I'm a horror fan and I enjoy villains that has the ''inhuman'' look. 

    11 minutes ago, pengbuzz said:

     While you're at it, just make them 30 feet tall, call them Exsedol, Vrlitwhai and Quamzin and have them hunt the Gloria to capture it and return it to the Masters...

    Despite me wanting them to be 8 feet tall and have cybernetic implants, their personality and storyline will be totally different than those mentioned characters. It's just the aesthetic I didn't like with the Mardook. Their mecha and ships however, I do like. Except for minor changes like colors and legs on the pods. 

     

  14. 24 minutes ago, Seto Kaiba said:

    image.thumb.png.f42eb604f3d7c81f540a3f88d16e3a2a.png

    Ergonomically, it's not exactly a pretty picture.... this is from the production line art of the original series.  That's a 9m tall pilot pretzeled into that cockpit.

    Mind you, cramped conditions and terrible posture are only the beginning of a Regult pilot's woes.  Because it was designed to be simple and easily mass-produced, it has overall low performance, low defensive ability due to its thin armor, and a comparatively low level of automation that requires a lot of manual control from the pilot.  The amount of manual input needed from the pilot, combined with the awful conditions, is said to make operating a Regult more tiring than fighting on foot.

    Thanks for the photo. That looked very uncomfortable indeed!

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