chrono
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Everything posted by chrono
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The Zen ships generally always carry more then 100 weapons and sometimes going over 600! The NUP have 4 hugh beam weapons, but hundreds of missile and smaller beam weapon placements. It's gonna be a fine balancing act to get most of the ships "playable" anyhow. Good work Cdr Fokker!
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Yeah your right Ido. They do need ALOT of marketing for XenoSaga. Especially since the second game is close to being total garbage.
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Jerry Bruckheimer & Walt Disney? HA! That pairing is about as mismatched as it can get. Jerry Bruckheimer can't lower his talent enough to make a 'family' movie.
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Can't fault those maps orgins, being taken from anything less then a 4k version is a pity. But I can complain about the continued lack of simple NURBS support! Those planets would look soooooo much better rounded.
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New bottom rear hull and some of the dorsal & ventral details. Also I did a little comparasion between my ship and stated 'offical' scale numbers. Length: 498 Height: 355 (155 in purple) Width: 178 The blue background it the scale sized to length. While the width is pretty close the height figure is WAY off. So I resized the height downwards to 155 which is really a far more exceptable number and one that works with screen captured imagery.
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Power should be a buck to the gajillawatt with Hypermatter reactors I guess. Or simply a couple thousand hecta-acres of solar panels.
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"We can rebuild him! We have the technology."
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And you're basing this on.......? The fact that the manga isn't finished yet. I'm hoping otherwise though, but I'm not putting money on! It has WAY too many cliche's, none of which I mind in the manga, and it seems any time that anime writers get a free hand on characters not their own they don't use them well. It also doesn't help that they've already given away a key part of the plot in the opening sequence. The ending will be either LIFE or DEATH. Maybe somebody on the staff will be inspired and they'll have a non-ending ending.
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Agreed. It's really sweet. I just wish that it were possible to have a higher polygon and texture version.
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Yep! 'twas a Battle Angel Alita moment.
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lol *goes back to drawing Wal-Mart faces on Boxers ship*
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1 FULL disc per day and no more.
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I think ALOT of animes bad, ugly, nasty, or just plain LAME endings come from the dual fact that it was taken from a still unended manga..... Hellsing Trigun Love Hina MSA Abenobashi Mahou Sensei Negima (oh come on you know this one will be bad) Bleach (oh come on you know this one will be bad) ...AND... ...were just poorly tranlated into anime to begin with.... RLHS Dragonball Love Hina Exceptions to these are not many and most seem to be OVA's..... the OMG OVA the Aliennine OVA the Haibane-Renmei OVA the Crest of the Stars/BannerOTS&BOTSII OVAs Of course it doesn't help that many english speaking people have been brought up with the 'good guy must win' style of writing.
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The_Major, May I draw some suggestions for design/model changes on the Zen ship?
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It's pretty clear as to the real 'why' of them stopping production releases. Their 'new' RT show. I also would love to see the old Macross material dubbed, but frankly I don't think that will ever happen. It's slightly more or less a cult anime show, it simply doesn't get the respect that Gundam gets. Maybe the fans will try to make a dubbed version now that super cheap video & audio editting software exists.
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Oh you'd be surprised what a little adjustment can do to bring out the details in an image! If you can get a capture that would be great, if you can't.... don't sweat it. ***Written Update:*** *more of a whine/rant though* Ya know sometimes it's better to be totally ignorant about model flaws....... I've got to rebuild the entire bottom rear of the main hull just because I missed the fact that the thrusters that go there exhaust around the bottoms belly bulge. Ggrrrrrrr...... And I was making good progress on the Macro-details too.
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I think you can pull off that level of contrast with smaller panels and a texture made from a higher resolution build.
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Really sounds like you expecting one hellva lot more then you got!!! But then again Appleseed really has never had much of a 'real' storyline anyways. It kinda reads like an early version of what Shirow wanted to write in GITS. Hell, it wasn't until he FINALLY broke his artistic ceiling in the mid/late 90's that he actually was worth a damn as a 'Manka'. Also doesn't help that 90% of his stuff is taken from other authors.
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OOOOOOOooooooooooo........ That makes me VERY happy!!! . .. ... ..... The panels are abit large though.
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Rats! Your the second person to point that out, about the trench shots. The only trench shots I have are the ones in RT when the flagship does a flyby, but they don't show very much at all, other then slightly detailed boxs. The reason why the launcher is like that is because it's described as a 'silo' type, but I can see how it would work if it was a mere copy of the turrent design. It would certaintly fit with the design! I'll try a quick & dirty prototype to see who it'll look. I'll probably keep the simple repeating divider and the overlapping bars and triangular parts mainly because they are straight forward low polygon details. I can add the launcher and other randomizing details later to further give it depth. I guess I'll just have to do some more research on that area before I take another stab at it. Google here I come! lol And as for scaling vs mecha, not yet. I'm betting my scaling efforts, in the end, will be only 'somewhat' close. And 'no where near close enough' for many ULTRA purists.
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Just trying to visualize what the 'trench' or the black divider would look like with it's various details. This set-up is 70 meters wide by 20 meters tall with the depth being irrelevant. The round piece in the center is the anti-capital ship/bombardment missile launcher, 8 meters in diameter with a 2 meter armor collar and a 3.78 meter opening(not shown). All the designs used are offical except for the missile launcher(which I don't have an image for). Any suggestions?
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Due to a nasty combination of holidays, work, mouse death, and a sudden attack of StarOcean addiction I've gotten little work done. Well except for a final version of the interior parts of the main engines which took a-hella-lot tweaking to get where I wanted it. Totally worth it though! Until I can get some decent lighting made up you'll have to settle with this crappy render.
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I've finally finished watching this OVA series. Sw33tness defined! Sure it was abit spotty on plot, dialogue, 3D, and animations. But then EVERY anime I've seen had some "could've been better IF..." in them. I loved how they perfectly defined both the UN and the AUN's stances! That alone made for some good story, but then they added in the defacto destruction of not only a culture but of individual viewpoints of faith and 'damn' you were just waist deep in story! That's not even talking about the clear tie-ins with the established Macross-verse with the Protoculture or was it the ProtoDevilin? (or maybe it was the Invid.... ) and the establishing of character depth for secondary character! The story was excellent with it's NEVER showing who was a villian and who was a hero. It was a simple story about survival. I was happy as an elephant(or pig) rolling in mud!!! The dogfights were simply incredible and will be hard to surpass any time in the future. The 3d work was beyond INCREDIBLE(pun intended)! Those textures would make Transformers weep in shame. I can truely say in the first few transforming fights those planes looked like moving painting.
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Lestat, That'll be a pretty sweet model once the errors(basic scale stuff and weapon mounts) are ironed out! I am surious though just how is the group gonna balance-out the amount of weapons on the ships? Major, damn! He just put that up!
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Good work. But you really need to add some small details that'll really set-off the damage as incredible. On some of the areas where the paint is chipped off add some carbon scarring. Now with all of that damage you should also have some areas where rust has either started to form or is in full bloom. The finishing touch though is wearing the corners of your model and wearing some of the chipped paint areas so they look like they are worn due to constant rubbing. Looks good though, but I've always had a soft spot for Zaku's.