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chrono

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Everything posted by chrono

  1. Well I've got it partially finished it doesn't have any of the inset thrusters, all the various bumps and stuff are there though. Which sucks because after tesslation it's poly count is 1988! Ugh... I think the poly count will end-up at about 2200 the way things are going. I got a question on what format you want it in? TS is limited in what it can save to. Can you use DirectX?
  2. I wasn't being sarcastic about the poly count 1500 IS alot to work with and lets face it we are not talking about a ship that will figure largely in both scale and senenios, so 1500-2000 is actually about right for a limited use ship that maybe used alot by the players. Anyways back to work! I do have a question though. What is the angle of the in-game shader?
  3. The_Major, Just check out my WIP thread here. It has the images that you want. Lestat, 1500. Well that's ALOT to work with. I've reduced my current model down to roughly 620 before tesslating. Keeping most of the details intact(trench, launch bay). I still have to further adjust some things.
  4. I'm a little pressed for time right now and don't have the time to go through the thread looking for an answer.... Are you placing a Zen Picket ship in the game? And if you want I can give you my low level version(about 1200 faces).
  5. No Romero wasn't attached to the remake at all. Which is just yet another point against it by many Romero 'purists'. And what is has to do with the topic at hand is clear enough for anyone smart enough to pull out the subtle undertones of 60-70's anti-commericalism in the orginal movies. The point is that Romero is obviously following the current trend of "action is better" in monster movies. So if the 'fast' zombies and lack of Romero's name anywhere in the credits was a turn-off and stopped you from seeing the movie then why the hypocrisy with 'super-zombies' and his name attached to it? It's like saying that any new Macross without Shoji Kawamori isn't Macross. Radd your last piece of your post makes no sense what so ever, because Titanic WAS an excellent film based off of how much money it made. That's how ALL films are judged by and not how well they are written. Reality fact not classroom fact. But then again most movie purists are like Neon Evangelion fans. Excited about the story's depth, action, or just a single component of the movie but could care less about everything else including the storys conclusion. Does anyone know what Romero's done recently(within the last 5-10 years)?
  6. No not yet. But there's this little problem with International Copyright and oh about 12 different other laws that protects ALL tv materials from being retransmitted or re-distrubted(spl).
  7. hehe! Yeah forgot about that! But then again I wouldn't be taking my time writing this stuff if I wasn't a fan to begin with. Doktor Gonzo, Agreed that he used themes that were timeless. Nowadays they are so over used it's crazy. It also doesn't help that they are poorly written too! So they are dated, which is why I called them "cult hits" because few people rent movies that are so old. Just what movies has he directed or wrote in the last 5 years that given any indication of what his current ability is? Also if I remember correctly last years Dawn of the Dead was pretty nay-sayed because people couldn't get past the 'fast-zombies' part. Now that Romero's name is attached to a movie with 'super-zombies' this is ok?? All sins are forgiven?? What a joke.
  8. Pretty much. The anime has too much fan service to be taken seriously. I'm not into fan service type anime anyways. As for the designs..... well they are taken from the game which is several years old, but it doesn't look like it's that old! I just think that people expect more from every single anime they seen then they really should.
  9. You couldn't be MORE wrong. Well since you have nothing to prove me wrong with, other then Romero's past achievements, I'll politely disregard your claim then. The Dead Trilogy was good because it was the Alien of it's near brainless genre. A genre that had gone down hill for several decades and was a cult hit rather then a cash cow(ala Star Wars). Romero was good back in the day when he had something to rail against. Now he's just another hollywood director who didn't follow through on his own movies logic. Do yourself a favor and only look at the story and images instead of somebody's past skills. So far I've not seen anything that looks remotely appealing from neither the cast listing(do they have a real actor on that list?), story(super zombies? giant tanks? WTF!), to the pre-movie imagery. Lets just hope it's at least Shawn O the Dead level cause I just can't take another Resident Evil movie. Graham, Yeah it's gonna be an interesting movie season this year. No single movie is really standing out as a power house.
  10. Intially it both looks like and sounds like complete and utter crap. This sounds SOOOOooooooooooo Resident evil!
  11. Hmmm.... That's a good point, but it only really applies to human ways of thinking. It also doesn't take into consideration the size of the ship itself. 495 meters is alot of smooth surface! Which is just fine for some visual shots, but becomes lacking at other distances. It also doesn't take into consideration the design age of the ships, any lack of upkeep, and the fact that the designs were made by aliens. *sighs* I'll have to do somemore detail testing to find an equalibrium for the overall design.
  12. Just abit of a general question about surface detailing for the Zentraedi. I've already made several small detail items, and plan to make several more, to add extra surface detail and visual depth, but since this is a 'small' ship should I give the hull a rough bumpy look by modeling those irregular areas OR should I just have a 'smooth' hull with some bumpmaps to give it a slightly rough surface? All the reference I have is pretty long distance shots of low resolution, but with today's technology I can easly render this ship at high resolutions(8k*8k). So I'm in a bind. I've been modeling at a multi-purpose level(600k-1.5m) so I can do both close and distance imagery, and animate if I wished too. It's a pain because I've done some prelim testing on both ideas and with the idea merged together and it works out well enough, but I'm concerned about the scale issue and whether it actually fits the design. I can easly see using this method for the larger ships like the Thuverl Salan because if applied to them those areas would look small. I just dunno.....
  13. If anything, the Borg from Star Trek are very blatant rip-offs of the Cybermen, and possibly the Daleks, from the British sci-fi series Doctor Who. If you were to put the two races together side by side, their modus operandi would exactly match.That aside. I really don't expect the new BSG series to go very far. Not much more longer then Space Above and Beyond did. People are tired of ship based material. Why do you think Stargate was so popular!!!!! VERY unlikely that it came from Doctor Who, though I won't deny it's influence. Fred Saberhagen's Berserker book series started in 1969 and Issac Asimov's materials started in the 1940's. It was the time period between 1940's-1980's was ruled by the giants of fiction where the question of "What makes us human?" was explored in the early days of mass market electronics. That's where they most likely got their ideas from.
  14. Oh well. Can't win them all. Info Update: Well I couldn't wait for feedback and went ahead extracted all of the final surfaces and booleaned all, but the lower nacelle(i've gotten to edit that area before I do that). So this places the current poly count at 189,042 and 236,930 with the lower nacelle, sans weapons. Now the real fun begins! Surface detailing.
  15. Umm the manga's not even at chapter 200 yet. And the story's are better then Intial D's book long races. But I agree the story is getting flat, though he did say the 'L' word to her. My only problem is that while the author has really developed the surrounding characters he really hasn't given the main characters much at all. It's starting to feel like he's coming to an ending though. I've seen enough of the new animes artwork to say that it's really good and they've done a decent job slightly mimicing the current artwork style but also retaining it's own style. I really hope that they also capture some of the old OVA's and newer movies visual softness.
  16. Actually, they also don't use them because they're disk-space hogs. And in some games they have trouble maintaining continuity(example: Parasite Eve 2. Every FMV with a weapon shows Aya wielding her starting pistol, regardless of what you have equipped, or in storage). As for the too much either way argument... Metroid Prime and Prime 2 are raw game engine. And I wouldn't have it any other way. Same for PN3's (very rare) cutscenes. If the game engine is high-enough resolution, FMV is just a waste of disk space. It's the cost and NOT the disc space that actually matters to the game developers. The disc space reasoning is just another additive reason, not the true reason. Anyways any time you don't control your character and the story is advanced that's a cutscene, but it's also an FMV because it's been pre-scripted into the engine. Place the blame where it's really needs to be placed... On lousy game design. Not the tooling. People will be having this debate for years to come, because the game poly counts aren't gonna be near the same level for a long while after Unreal 3 has been released. Maybe by then somebody will have actually made a decent RT/Macross game!!!
  17. More work, but more importantly the Hull has reached it's milestone. Meaning I'm not changing poo after this! So after viewing the QT .mov file below tell me ANY concerns, complaints, and critisms that you have about the hulls shape. Be brutal and honest. * NOTE: I am aware of the squared off nose. This will not be there in the final mesh extraction.*
  18. Make a list equal in amount of her hobby's items. Be reasonable about them. Include names of any annoying friends & relatives also any at work 'friends'. Give her the list. She will balk at the 'demands' that you place on her. Hey she started them, your just responding 'in kind'. Seriously though if you have the room where you live. Establish a 'den' or room that you call your own. Tell her to do the same thing. This way if the other person is embrassed about whats in the room when company is over the room can be simply closed. This allows each of you to have what you want and everyone is happy. If she still demands that you get rid of 'your' hobby then it's time to have an adult talk of to mutually compromise, separate, or one of you becoming a slave to the other.
  19. I was very unimpressed with RT:I demo. It was actually boring. Whoever designed that level should be fired. The Invid were wimps! The game doesn't look well thought out at all. As for the FMV vs In Game models subthread. They only use them because it costs money to make FMV. Any In Game sequence with sub-10k models is crap. Properly mixed they are great, but too much either way they are garbage.
  20. I find the way your DVD titles sit on your shelf pretty amusing. Especially since you have Toy Story sitting next to Tokoyo Babylon. Yup, all my animation is in alphabetical order! I was meaning the content contrast between the 2 shows.
  21. It varies depending on their weapon layouts and gameplay balancing. CIWS will probably set for fighters, but only a few will probably set for missile defense. Soooooooo any updates? *is a thread whore*
  22. I find the way your DVD titles sit on your shelf pretty amusing. Especially since you have Toy Story sitting next to Tokoyo Babylon.
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