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RosarioLuv

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  1. hmm, i gotta get my aeronautical terms straight. I thought "bank" meant pointing the nose "up" whether to actually fly up, or turn (first you would use flaps or whatever to tilt the plane sideways, then straighten out, then "bank" "up" (relative to the nose). In either case, whether going up or sideways, I guess I mean, how do you control the VF-1's nose angle (pitch?) without elevators? I remember reading somewhere that the folks at Studio Nue were giving Kawamori a hard time for not putting elevators on the VF-1. If I were to guess, though, I would say the leg fins maybe could be used as elevators. Back to FLAPS though, just how far can the wings sweep and still be aerodynamically viable (there just seems to be so little wing surface in its traditional delta swept position....plus the flaps overlap the legs and would be rendered useless as the legs would block the flaps from being able to move....so in full swept position the valk couldn't manuver with the flaps; it'd be stuck in the direction that it was going before it swept the wings back) btw, more OT, but am I the only one that is bugged by the cavity between the head and the shoulders (in fighter mode)? Seems like that would cause a vaccum effect or at least massive drag with the air getting sucked over the head and slam right into the flat front of the shoulder tops....seems like it might be solved if the shoulders were slopped more. That would look interesting in battroid though...
  2. Oh yeah, OT, I just noticed, it's interesting in those design specs how they have the landing gear folded in the legs in that gerwalk pic. Sideways? woah.
  3. Hmm, maybe in that "unseen" DYRL game footage, the animator confused the outer "flaps" for spoilers? That might account for why both of them are UP while the airbrake is also deployed. So perhaps these spoilers double as airbrakes in addition to manuvering. It's just hard to believe this animation is wrong because it is so "recent." Wasn't it CGI'd by the same company Kawamori was working with that CGI'd the opening sequence of the firevalk on Mac7 (is it also the same company that CGI's the valks on MZero?) N E way, they bothered to put so much detail in that pre-flight control surface check, watching all the surfaces move and get tested, even the stabalizers move left and right...just hard to believe with all that intricacy they messed up a huge biggie with the flaps. So if the outer surfaces aren't suppossed to go up, how does the VF roll right, for example? left flap goes down? and/or right spoiler goes up? On that matter, how does the VF bank, anyway? I mean, with no elevators....? Do the leg fins move as elevators? (In the anime we see them move when hikaru activates his heatshield for atmospheric reentry). Or is pitch controled solely by vector thrust? (feet angling up in place of elevators?)
  4. This is always a favourite topic that comes up on the boards. Flaps only, flaps plus ailerons, flaperons, flaps with just spoilers? I am far from an expert on the matter, but I always was never quite sure how to interperet the scene from the DYRL video game (for Sega Saturn) that shows Hikaru warming up his VF and then taking off from the Prometheus on earth. (excuse any incorrect labeling on this pic, due to not knowing what surfaces are really called) It shows what appear to be independent inner and outer control surfaces. Inner ones being flaps, outer ones being what appear to be ailerons/spoilers? Those outer surfaces are seen moving both up AND down while the inner surfaces remain at rest. The outer surfaces on each wing are seen moving independently, opposite each other, AND in unison (as in both can be up, both can be down, one can be up and the other can be down). The inner surfaces are seen extending fully for takeoff along with the leading edge, while the outer surfaces of both wings move down with the inner surfaces for takeoff. Also noted are that the bottom of the outer surfaces appear to be red (like the bottom of the F-14's spoilers) as you see them when they are up (which makes me wonder when we make models or customs, should we be painting the bottom of our outter wing surfaces red?), and the extended portion of the inner surfaces are also red on top (but you don't see it until it extends). I've always loved this little bit of animation, but I never really knew how much (if any) liberty the animators took with Kawamori's official design. Since it is probably the latest animation of the VF-1 in action (not counting the cameo VF-1's in M7 or MPlus), and it is NOT a product of Anime Friend, lol, I suspect Kawamori may have at least been aware of the animation before it got okayed? Anyway, that scene is my favourite interperetation of whole "how do the VF-1 wing control surfaces work?" What is the official word on it though? I am always troubled whenever I hear that the entire trailing edge is only suppossed to move down only. p.s. Also note the 3 spoiler sections shown on the 1/48 Ultimate model ( on the top side of the wing, directly in front of the trailing edge control surfaces) do not seem to be depicted in this footage.
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