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Posts posted by Aztek
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Here's the shoulder socket and sliding mount. The mid position under the back is used for fighter mode. The aft stop is for gerwalk when you need the extra room to get out and around the back of the knee joints. The fwd most position gives the valk the beefy look in batt mode. As the arm pivots out from it's stowed position, the "mount" swivels 180 degrees and the joint extends/pulls out from it's cavity in the shoulder object. It's a 80 - 90 degree rotation that takes it from stowed to gerwalk, and an even 90 to batt. I put the actuators in there for filler, and would like to design some linkage, when I get more time. The tex's suck on this model, but I threw it together for reference.
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I have the ball in the socket of the shoulder function like a real socket would, it is at the top of the hierarch for the arms. The cup they sit in is on a mount that swings over and onder the fuselage like most Bandai toys do. They rest on the tracks shown on the under-detail of the back plate. In gerwalk mode, the shoulder "mounts" rest on the outer fairing just under the backplate. As you know, in battroid, it just folds 90 degrees with the backplate to seat against the chest plate. I have folding coverpanels under my chestplate to fill the void from the "armpit" to the nose section. (rib cage?)
I'll post some cutaways if you need em for reference or if I lost you anywhere.
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You can tell the lower side of the legs are jacked up, half not textured right and half mesh issues trying to get the gear swing and gear door sequence right.
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I think the only armor on an AC-130, besides the pilots backside, is on the skid plate on the cargo ramp.
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Sweet Dat!
I like the rework of the thigh and hip joints, it looks more "realistic" and less "1/60" than ever. Definately the most improved valk posted here. And please don't misunderstand the "improved", it was awesome to begin with.

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Hey Chrono, do you have that new paint available for download? If it is a big file, PM me for my email.
It's awesome bro .... frikkin beautiful.
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Here's a front shot of mine. It has the cockpit shaded to accent the shell itself and the legs and head are shown in their strike fighter configuration because I'm texturing my booster packs right now. The canopy is a mix between the 1/48 (for transformation purposes) and the Hasegawa/DYRL style "bubble" canopy for looks. The hardest time I had with mine was making the heatshield fit snug with the canopy in Batt mode and still be able to rotate and stow in fighter mode w/out clipping. It also has the DYRL style canopy with the "notch" at the fwd most section, not the TV style where the glass flows into the nose fairings.
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Hey Dat,
Try and find some good head on shots of an F-16, -14 or -18 to use as a ref for the cockpit canopy. I've found the -16 to be the best because it's more "exaggerated" than the others for lack of a better term. I'll try and find my ref to give you. Even though the side profile is diff between the -16 and the valk, the front shot is one I'm sure will look familiar when you see it.
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Nose geer steering, from what I've seen, is usually just a pair of opposing hydraulic actuators linked both to the main upper section of the NLG strut (stationary) and the pivoting lower section. Based on pilot input and the amount applied, either by stick, yolk, or seperate control wheel, hydraulic pressure is applied to ONE of the cylinders to steer in a given direction. When a correction is made, such as over steer, the pilot input for the opposite direction depressurizes the unnecessary actuator and pressurizes the correct one.
This is not a universal system, some NLG systems use a single, "push-pull" actuator for the steering, while the one above is more of an opposing "push-push" system.
BTW, at a given ground speed, the NLG system is locked out and the only way the pilot is able to steer the aircraft is through rudder inputs. I guess overcorrecting at 110 knots in a 500k pound aircraft is bad.
Probably just as bad on a 40k pound fighter w/10 k in munitions loaded.
Hopefully David can expand and provide some visual references.
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Jesus David, I got a chub just reading that. I'm going to go tweak my CG ventrals now.
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David,
What spins the tire the 90 degrees of rotation? Is it mechanical linkage or hydraulic actuator? I thought the video would show it but it's just not there, or I'm blind ... one of the two.
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I got my money on gear doors staying down. If not for the fact alone that the -14 and -18 have doors staying down. I DO think that the panel forward of the main gear doors ( with the colored lenses on them) is capapble of retracting seperate from the main gear doors. I have some refs for the main gears DG. I'll dig em up.
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:: bump ::
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Back to topic ... I've been working on A-10's At Davis-Monthan AFB in Tucson AZ for about 3 years now. It's an awesome airframe and from what I've seen first hand - irreplaceable. Here's my contribution to the topic ... I drew this up a few years ago during a runway closure here, and use it around the shop to dress it up a lil'.I work in Fuel Cell (Aircraft Fuel Systems Repair) hence the "Open Fuel Tanks" sign in the foreground.
The A-10 is a beautiful airframe and pretty easy to maintain overall. I think right now, Sheet Metal and Metals Tech are the 2 most strapped workcenters mainly because of the structural issues previously talked about.
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Can you import .max or .3ds files?
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Looks sweet. I like Dats hands and Gonzos nose ... I hope that didn't sound gay ....
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I think that has to do more with the chestplate sliding down and forward (up?) on the battroid during xform. On my valk, the nosecone has a rigid link to a piece under the chest-->to the shoulder caps-->to the back. Nosecone and lower chest assembly rotates 90 degrees down (from fighter mode), the shoulder caps stay stationary, the back rotates 90 degrees down with back pack attached (rotating itself 130 or so degrees "up" to lay flush against the back.) This leaves a portion of the chestplate protruding above the shoulder caps, which slide down and a wee bit forward to lay just above (or on) the heat shield. I chose to model my heatshield flush with the fairing on the chestplate fwd of the spoiler. It looks cleaner and less toyish (IMHO).
This entire process has no nosecone movement seperate from its rotation while attached to it's lower chest piece, and almost near identical to the 1/48 xformation. Having a 1/48 will definately get you on track to modeling a non-morph valk. Looking at screen caps and old ARII models will have you dying for "anime accuracy" and meshing a seperate "morphed valk". Others correct me if I'm wrong, I may be missing the intent of the question if I'm wrong.


Mass CG project ...
in Hall Of The Super Topics
Posted · Edited by Aztek
I didn't want to go the toyish looking route, so I went through some ref pics showing diff cutaways of diff joints. Since there is no consistency on "how" things move, I went with the actautors and sliding mount. The mount is in this pic but is more boxy, and even though it looks tight in 2d, I can't figure out how it would be functional in 3d for all the modes.