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Posts posted by Aztek
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Here's a new render of an ELINT I started based on my VF-1S (You'll see incorrect textures and clipping). I noticed DG is back in the saddle so it inspired me to get going on my last project. I always liked the technical ugliness of the this variant. Fortunately since I'm very rusty at modeling and mapping the only major changes between the -1S and ELINT are "basic" polygons.
Modeling the 2-seater offset cockpit/nose section will be a bear though ...
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Yo! Man its been a while and your guys stuff still looks great! I'm glad you are all still active!
I'll reinstall some software and see what I can put up!
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Whaaat's up???!! I heard my ears ringing ...
DG, you are a tru pimp. I'm still in Japan. I had a stint in Balad, Iraq for about 5 months working F-16's woohoo. (Attached) I'm a First Sergeant now with about 600 Airmen. Not alot of time for anything anymore. I finished my AA and have a bit of free time now ... Maybe I'll "knock the dust off" of my unfinished ELINT.
I seriousely got a chub watching that ...
Az
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Added one more cat in Japan ...
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Hurin,
Rather than stripping the passwords from the database, can we strip the jpg/gif/pdf/whatever else attachments and make the attachments available?
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Another bump, its been a while ...
Also Shawn/Admin is it possible to get the old forums on a dvd? Is the database less than 4 gig? I may have missed it, but is it possible to make someone a point of contact to burn a dvd and mail it out to people with a hardcore interest in getting the backups?
Like me?
Just asking, thanks ...
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Good shot! Maybe some new breath will flow into this thread.
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Your nuts dude. I can totally appreciate the detail and time it took to build this. No matter how many or how few polys you've tweaked to make this come together, it paid off ... big time. Awesome work. I truly am speechless.
Always the critic ... I hope your texturing skills match your modeling. You are on a path for an insane model.
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Jay,
This is one pretty ship. It really is.
Any chance of a detail shot of the command deck?
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Thanks Chrono, those are great refs.
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Jay ... dude ... that SDF is tight. I've been pondering the idea building one up. You've set the bar high bro.
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*respect*
Really great job so far regardless of the proportions. You've captured quite well the design and the smoothness that you've added works very well, though it may come back to bit you in the end.

What is your poly count so far and are you wroking in Cinema or Max? Also just how much detail are you planning to give her because several of us have the Perfect Memory(pages 139-141) book which has some EXCELLENT examples of surface detail.
Keep us updated on your progress!!!
Chrono,
Are you up for emailing some scans? I have most of the SDF ref materia that's on the web. I went out and bought Design Works to trick out my valk. I know these kind of books are a godsend for canon fanatics.
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Disregard. There was a knock at the door. It was life.
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That's blasphemy Dat. Why don't you post some sweet a$$ renders instead of useless text? Wait, that's what I just did. I'll fire off some renders tonite.
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BUMP
Just a wishful bump though ... is this a dead option Shawn?
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I'm using the DC++ software and can't find the imacross4 hub in the dir. Is it still up?
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Bump ... from someone who misses the old forums ...
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My workaround for the arms hanging so low, was that the fitting that runs along the track that is connected the shoulder pivot has a swing arm that puts the flat surface of the shoulder almost parallel to the track plane when in stowed mode.
Whew.
Picture the 1/55 and the way it stows. There are two pivots in the arm where it swings open. In stowed and battroid mode they are near even with each other. On mine, from a head on shot, the actual shoulder pivot stows "higher" than the attach pivot to the rail slider thing.
It is still lower than I'd like. From the same head on shot, the shoulder and forearm sections of the arms sit below the level of the lowest part of the head.
I've been busy lately, but I'll post some renders of how mine stow. I haven't textured the underside of my backplate yet, but rather than model the track I was just going to texture in it's appearance, but you'll get the picture.
Like everything on the valk t was a delicate balance between what I? see on screen during DYRL what toys I have and how they function, and the beautiful Hasegawa fighter mode.
Canon, functionaility, and eye candy. That's a hard mix to nail with these bad boys.
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Check the magazine section's Oct 02 Hobby Japan gerwalk models.
Here's a link to one of the scans. Note the position and detail of where the arm socket is in gerwalk mode. The nice thing about real models is they don't allow you to cheat on the clipping!

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Legs extended, arms back fwd.
This is the xform for fighter to battroid. I'd assume if it was fighter to gerwalk the arms would stop their fwd movement somewhere at a midpoint along the track.
Toy mechanics may be the reason we get caught up on the shoulder having the fwd most position all the time. Trying to engineer a plastic robot fit to be handled by a 6 year old probably made this intricacy go out the window.
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VF-1 WIP
in Fan Works
Posted
DG do you have ref pics for the leg detail? I've been thinking of doing the same thing in my model ...