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MILKAUTICO

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Posts posted by MILKAUTICO

  1. 4 minutes ago, mikeszekely said:

    I, uh... I actually don't collect Macross toys. This probably sounds weird from the guy with a nearly $300 3P Omega Supreme, but Macross toys are kind of too expensive.

    Thank you as well! another question, I know I'm very questioned, I really like it. but with this I decide to buy it. What scale do you calculate that you have in helicopter mode?

  2. On 19/4/2018 at 3:17 PM, mikeszekely said:

    Alright, I've left you hanging long enough.  We'll do the other more-anticipated figure in the Studio Series line, Leader-class Blackout.

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    For a Leader-class figure Blackout is decidedly short.  He's not much taller than the original Voyager-class Blackout from the first movie, and to the head he's actually a smidge shorter than the movie 1 Voyager Optimus Prime.  Such is the sacrifices we make to keep everyone relatively in-scale.

    That said, for a character who had probably one the best scenes in the entire five (so far) film franchise, Blackout's been a pretty neglected character, one who's best toys have actually been repaints of that original crappy Voyager.  And this new Leader class, despite his shorter stature, is wonderfully screen accurate.  I'd have prefered more paint, with the gray parts being a darker gray and the silver parts being a more metallic (and maybe bluish-tinged) silver, but the biggest differences from his silver screen appearance are that he's got panels on the soles of his feet, and that his forearms are covered in helicopter kibble.  But the rest of it, from the spot-on head to the junk splitting the copter on his torso to the kibble behind his head to the skinny chicken legs to the knee armor poking up through the shins is all movie-accurate.  In fact, my only real complaints are his refueling probe and his hands.  For the probe, it's a question of why did they choose to have it sticking out so far with no way to retract it?  There's a hinge on it so you can point it down or try to tuck it under his chest, but it doesn't quite work and still seems in the way.  For the hands, well, they're technically accurate with two big fingers and one thumb arrange in a pinching manner, but aside from the transformation hinge they can't move, so unless his arms are slightly out turned and relaxed at his sides they look like they're oriented the wrong way.

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    Blackout comes with two accessories.  The first is the tail rotor for the helicopter... yes, SS Blackout has partsforming.  The other is a little Scorponok figure.  Scorponok doesn't have a lot of articulation; two hinges in the tail, and elbows that can swivel in and out.  That's more than the Scorponok that came with the original Voyager got, though.  Plus SS Scorponok has some silver, gold, and red paint and enough molded detail that he looks good, like a Studio Series Scorponok should, and not just like a cheap toss-in accessory.

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    So for articulation Blackout's head is on a hinged swivel.  Turning his head is slightly limited, but with all the kibble around it I'd say it's a fairly natural range, and he's got a little up/down movement.  His shoulders rotate, but again that's limted by his shoulder kibble to about 90 degrees forward or backward and maybe 60 degrees laterally.  As a bonus, though, the shoulder assembly can be untabbed at one spot (that doesn't really stay tabbed anyway) to get a little bit of a forward butterfly joint.  He's got bicep swivels, and his elbows can bend 90 degrees.  As previously mentioned there's no articulation in his hands, and he'd have really benefited from a wrist swivel and maybe a hinge for his fingers/thumb.  No waist swivel.  His hips are ratcheted and can get 90 degrees backward or laterally, no problem, but his hip skirts can only hinge so far forward so his hips are limited forward to about 60 degrees.  He has thigh swivels, and double-jointed digitgrade knees.  The upper knee can go from straight to 90 degrees backward.  The lower knee can go from straight to about 60 degrees forward.  And, happily, his feet can bend up and down a little and he has inward and outward ankle pivots about about 45 degrees.  All-in-all, his artuclation is a little limited, but on a bulky guy with Blackout's build I think it's alright.

    As far as weapons, the tail rotor can peg into Blackout's arm.  Technically in the movie it looks like Blackout is using the round piece above his head, and it looks like it should be the main rotor with six blades, but you can clearly see him stalking down the street in Mission City using it while his copter blades are still on his back, so I guess this is the compromise.

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    Scorponok sits on a peg on Blackout's back, and you can orient him head up or head down; I think head up is movie-accurate.  If you want to store him in a more hidden way, well, you can stick him on the inside of Blackout's backpack, but you have to unfold it, and I don't really think it's worth it.

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    Blackout unfolds more than he folds to to transform, and the result is a pretty-accurate (to my fairly untrained eye) MH-53J Pave Low III helicopter.  There's a few places I wish things tabbed in a little better, but I've got no real complaints from most angles.

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    I will note, though, that he's pretty big in this mode.  Any doubts you had about calling him a Leader-class in robot mode are out the window in copter mode, as he's a bit larger than even an MP Seeker.

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    Even from the sides he looks good.  The rotors do spin, but not super freely, like you're swiveling them around more than they're spinning.  I could do without Blackout's name printed on the tail, but the red-outlined white stripe is accurate (if a little large), and he's also sporting a few other USAF markings, including the 4500X.

    Blackout doesn't clean up quite so tidy underneath, but that's ultimately OK.  You can see how Scorponok tucks away inside the tail.

    Ultimately, Leader-class Blackout definitely has some room for improvement, but the Studio Series isn't the MPM line.  He's not going to satifiy any desire you might have for an MPM Blackout.  He's a $50 mass retail figure, not a $100+.  And, I think in that light, he's a decent figure that makes for a pretty nice display piece, especially with other SS figures to display him with.  He's a major improvement from other toy versions of Blackout, and I think he's worth the price of admission.

    I think it's also worth mentioning something else about the Studio Series toys... there's been a trend in recent years for Generations figures to be kind of cheap, hollow simple toys.  The Studio Series bucks this trend.  All four figures I've looked at so far have been detailed, fairly accurate, and have had more articulation than a lot of recent Generations toys.  They have transformations that sit comfortably between too easy and too hard.  They remind me, a lot, of when Generations was Classics or Universe, when the toys we were getting seemed like they were priced fairly, decently made, and fun to play with.

    Could you take a picture with some valks with Blackout?

  3. 48 minutes ago, Xigfrid said:

    Once I got this thing more sturdy, I will know where to attach an adapter, but it can already use a flat adapter (such as Yeti Vf-0’s) if needed. 

    Thanks for your input Chronocidal, in fact the cockpit is as small as I could make it and still feel it in scale with the VF-1 and the whole design has been a little compressed to match the official 11.20m length. I think my model ended at around 12m long. But I agree that this design deserves to be longer, at least 14.20m like the VF-1 if not a bit much more. 

    It was a great challenge to make the gerwalk pose so enjoy it!

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    Wow!!!!!!

  4. 18 minutes ago, Xigfrid said:

    Hey arbit thanks :) I too hope it would be under the 150$ mark. 

    The transformation is based on the line art, I had almost everything working as intended except for the bottom stabilizer fins that would be fixed, the hands will rotate instead of sliding out and the landing gears. I am not finished yet so I am working on small details and final design at the same time. 

    I didn’t know there was a new “create shell tool”. Last time I tried it, it was 2 years ago and the shell would have large holes (10mm large) that couldn’t hold small parts such as fingers or landing gears parts. I need to check that

    If it happens to be for that price, include me:D

      I hope some day you do the VA-3. please! please!

     

  5. 2 minutes ago, SuperHobo said:

    Wait, was this for the 36,000 yen one? Because u can add that one to your cart......if you're desperate. 

    I past for now

  6. 1 hour ago, ezu411 said:

    Mil gracias por la respuesta! sabes de alguna pagina donde puedo comprarlos? estoy en argentina y quisiera tener opciones, mas que nada por el envio.

    estaba entre toynami, bandai, y ahora Arcadia me pasaron que es premium... pero bueno.... viendo precios y opciones. cualquier ayuda es bienvenida y desde ya gracias!

    tenes varias te paso algunas

    amiami.com

    http://www.anime-export.com/search?search=macross

    hlj.com

    esas te vas a entretener bastante buscando en las distintas escalas que busques.

     

    Saludos desde San Luis.:D

  7. 13 minutes ago, F360 said:

    it seems this new MB ARX-8 LAEVATEIN Ver.IV is not a straight reissue.  The shoulders looks to have a extra joint that you can tilt up.  similar to what they did on the upcoming MB Arbalest.  ;)  And it tampo marking will be different or less.  Preorder will be on 02-01-18,, just in case....copy pasta from the gundam figure thread.

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    Is this version in 1/60 scale?

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