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tipatat

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Everything posted by tipatat

  1. Finally made the SDF-1 Macross! https://sketchfab.com/models/f1f0c6423a2b43c39a2fcab60d8ecfd0
  2. It's not voxel based but let's you do basic polygon based modeling in VR using an Oculus rift or Htc Vive. It's a lot of fun to use and you feel like you are making toys in vr
  3. And here's a group shot of all the mecha so far. Just one left to do.. https://sketchfab.com/models/683d29bd5a974b7cb5a757a1769f3b73
  4. Hi all, It's been awhile but I'm back to modeling Macross again, but this time, some SD versions - low poly, all modeled in VR using Google Blocks. Here are some dioramas I made Max Vs Miriya https://sketchfab.com/models/c37ada36f1404c0b8526216ca9ae9e59 Minmay Catch https://sketchfab.com/models/701a35f2ee0649cfa49217b61a02cdac 35th Anniversary Tribute
  5. there was a project using the Unity engine that looked promising but haven't heard any thing in awhile about it. I actually really want to make a macross 7 game using the guitar hero controller for input. check out http://www.gerwalk.net/
  6. @bigkid24 - unfortunately lego stopped that program and replaced it with this cuusoo project. so the best we can do is try and get 10,000 votes. get the word out.
  7. i might have been a bit over enthusiastic, since technically, it still needs to go through the review process, but there is an official comment of support from the LEGO CUUSOO team on the vf page. there are also links to a youtube movie of the transformation and a ton more pict on flickr of different variants. give some support!
  8. http://lego.cuusoo.com/ideas/view/638 if he gets 10,000 supporters it WILL get made officially by lego. (this is not my project)
  9. Amazing. That is some fantastic interpretation of the eye detail sketches and the overall head. Can't wait to see the other head variants. Tipatat
  10. Doktor Gonzo, nice model - it's definitely one of the best looking battloid I've seen. You did a great job with the proportion issues (something I am also struggling with). I'd love to see more renders of your model. Do you have an online gallery somewhere? Tipatat
  11. Here is the model pretty much done at this point. Now I need to start the texture work. Although I am tempted to model the other Destroids instead of doing the textures...
  12. Still in progress. All the major parts are in place, now on to converting to sub-d and detailing.
  13. If you are looking for a unique gametype perfect for Macross, I suggest a Guitar Hero/Rock band type game using the plastic guitars. I mention this in the games forum and it's best suited for Macross 7 but could work for any of the series. You would play FireBomber Music with the guitar, but instead of a music video on screen, it would show a battle/fight sequence that would reflect how well you are playing. Like when you miss a note you get hit by a missile. And you could have multiplayer where the other people are playing a regular space shooter as diamond squadron. Kinda wacky, but that would be my dream Macross game
  14. Taking a break from the VFs and am working on finishing a sweet Tomahawk Destroid model originally by an awesome 3d artist named Sumimasen. He did the arms and I did the rest of the torso. Right now it's still hard polys but I will convert that to sub-Ds after I finish the bottom half.
  15. Thanks Dan. Seeing your model makes me definitely want to up my game as well. It's pretty much faked with random shapes to match the line art as close as possible. I just wish I had a good reference for the J interior as well.
  16. Dan, keeps looking better and better. Definitely inspirational work. And that SDF-1 model is pretty terrific. Most SDF-1 I see are the DYRL versions but I prefer the TV one. His VFs are pretty good too. Too bad he seems to have disappeared. That's why it would be great to have a site that had all the macross meshes available. hate to see good work go to waste. Tipatat
  17. Thanks! I eventually plan on doing the D variant, but probably not for awhile. I think I might take a break from the VFs and work on some Destroids or maybe start the texture work.
  18. Here are the S and A heads with the interiors behind the visors modeled.
  19. Here is a WIP of the Atmospheric Escape Booster. The lines on the main booster parts aren't as clean after I started cutting in for the detailing, I may redo it, but thought I would post what I have so far... also I had some problems with the spacing of the boosters so the huge nozzles don't intersect while still keeping the legs in the right placement. I wish I had better reference.
  20. Started working on the S head. I am not happy with the area where the head and neck join and I need to smooth out where the head and ear meet.
  21. Finally got the Variable Fighter Master File books (thanks amazon.co.jp) and there is definitely a lot I have to fix with my models, esp the GBP armor. I can't believe I'd gone so long without these. I can't recommend it enough (both volumes). I only wish they had good reference for the Atmospheric-escape Booster. If anyone has scans for the instruction manual for that model kit I would really like to get my hands on that. Tipatat
  22. The easiest way is for me to export the model in Lightwave format (.lwo) and you can import that into 3ds Max. The UVs still aren't set up but I can send you a sample to see home it imports if you are interested. Just pm me your email. Tipatat BlueMax, where did you get your icon from? It looks like a modified version of some artwork I did a looong time ago for my Macross fansite at http://www.tipatat.com/macross . I also did a GBP-1 back then too. Tipatat
  23. Just finished the Strike Armor variant with heavy ordinance. Now I have to do the S head that I have been putting off... David - thanks for the suggestions. I just ordered the Master File books and will redo the landing gear with the better references and your suggestions. Chillyche - here is some rough poly count info: This Strike Armor variant is at about 65k polys (mostly sub-D) The Heavy Armor GBP with missiles is around 164k polys (mostly sub-D)
  24. Ahh, the Master File book. I still don't have that but now I just ordered both volumes. I've been using the old Macross Perfect Memory and Macross Gold Book, internet images, and my Yamato 1/48 scale toy.
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