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Posts posted by TMBounty_Hunter

  1. Fully transforming kits are definitely out of the question, that's way too fancy for Fujimi.

    Speculation on Japanese twitter so far has been:
    1/700 Prometheus and Daedalus
    Ozma's and Mylene's cars
    They've recolored some of their nature kits into Evangelion colors as seen above, so if they're lazy they might do that for Macross.
    If they're not lazy some are hoping for Vajra kits

  2. Fujimi, another one of Japan's long time plastic model companies is joining Macross Modelers members Hasegawa, Wave, Aoshima, Bandai and Max Factory.

    Exactly what they're doing will be revealed on a webcast on 25th of April.

    While Fujimi has made all sorts of military and civilian models in the past I feel like they're most famous for their ship models....so are we going to get some very high detailed Macross ships with a disgusting amount of photoetch? Time to speculate!




  3. On 4/9/2024 at 4:38 PM, Big s said:

    I sorta get the feeling that the two companies are trying to awkwardly co exist.

    Given the Macross Modelers initiative I'd say the coexistance isn't awkward at all but is actively coordinated. Hell, even Fujimi just joined so who knows what they will make from the franchise?

  4. On 4/3/2024 at 8:02 AM, JB0 said:

    I mean, remastering isn't reshooting. They're stuck using the original footage, warts and all.

    I'd personally argue "exactly as it was in theaters" is a reasonable target most of the time, and that editing to eliminate imperfections that have always existed is the first step towards the dark side of Special Edition reworks.

    While I agree for the most part, I do think occasional accommodations need to be made if there were artifacts of a specific process.

    Look at it similar to the Star Trek TNG remaster. Originally it was a combination of beautiful film footage with old low-ish resolution 3DCG that was edited together on video and the final master was SD. To do the remaster properly they had to re-render all the 3DCG at HD resolution and re-edit it back together with freshly scanned high-res film footage. Lot of extra effort but absolutely worth it for the final product being as good as it can be in the modern day vs the day it originally came out.

    Maybe for DYRL's 50th anniversary they'll see the benefit of doing an in-depth remaster going back to all the best original film elements, if those are still around. Once can only hope.

  5. On 3/22/2024 at 4:03 PM, Jupiter Jazz said:

    Some scenes I don't even notice the grain at all.  Some scenes, the grain is a pleasant accent.  But in some scenes the grain is this obnoxious, overpowering, fuzzy static haze that is absolutely deleterious to the image quality and viewing experience. (This is especially prominent in scenes with a lot of pitch black darks.)

    You'll notice that the extra grainy and soft scenes are almost always the ones with the Japanese subtitles for the Zentradi speakers. That's because those were optically composited the same way OP/ED credits would be back in the day. You're taking the animation film (yes the film, not the cels), stacking it with the text film and then photographing that to get the final image. This is inherently a lossy process and if done quickly can look sloppy.

    For a truly great DYRL remaster they would have to dig out the original negatives for just the animation for all those scenes, but given how quickly the production went and that we've never actually seen those scenes unsubbed I'm not sure those negatives are still around. That and it's just easier to run a complete reel or two of the "final" thing instead of digging out potentially hundreds of individual scenes and then having to re-edit the whole thing together again.

  6. I'm honestly quite amazed that they're doing completely new bodies for each, limbs included because the size difference is significant and they thought it worthwhile.




  7. Those are 100% old Wave resin kits. Specifically this is the Wave ad from the December 1995 issue of Hobby Japan, page 186. This is why archiving old print media is important :V

    You are unlikely to see announcement with fully finished product photos in black and white in modern days.

  8. Only reason I have five VF-31 VFG is because I wanted to make them into Walkure! But things got in the way and now I can just buy the ready made Walkure and probably get rid of the four unbuild vanilla VFGs.

  9. Traditionally animated robots are inherently rubbery and no amount of fanwank is ever going to make them completely physically consistent.


    And that's perfectly fine! Honestly that's more than fine! Old Battroid look amazing because they had their own appeal designed into every mode! Meanwhile the 3DCG era designs trying to perfectly physically consistently unwrap a beautiful fighter and end up with a skinny, boring and ugly Battroid with no appeal of its own.

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