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Totoro242

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Posts posted by Totoro242

  1. Very cool. I have a level 32 Trooper and I am totally loving it. I havent tried pvp, but some people really like it so maybe I will. I'm not so much into the meta-gaming aspect of it, so I find myself rarely doing any heroic or flashpoint missions. I havent even reached Social 1 yet :p I do like the storylines, though the cutscenes could use alot more choreography. I was surprised how many of the plotlines from KOTOR made it into the game such as Rakghouls and Rakkata. It definately feels like a continuation of that earlier game. I guess the first expansion is going to be called The Rise of the Rakghouls.

  2. One item of note, in the recent story arc, is the appearance of the Hounds Tooth and Lady Luck. These ships are owned by Bossk and Lando Calrisian respectively in the OT EU and are associated with smuggling and bounty hunting. Both of these associations are major themes of the new SW Underworld TV series which was recently given a title. Probably just coinsidence, but maybe they are planning future exploration into those two characters in the CW, perhaps to link to the future series?

  3. From the same interview when asked if the xenomorph will be in Prometheus:

    "RS: No. Absolutely not. They squeezed it dry. He (the xenomorph) did very well. (He laughs) He survived, he’s now in Disneyland in Orlando, and no way am I going back there. How did he end up in Disneyland? I saw him in Disneyland, Jesus Christ!"

    He is talking about the Aliens in the Great Movie Ride at Disney's Hollywood Studios: http://avp.wikia.com/wiki/The_Great_Movie_Ride

  4. Who's to say that the "body" in the chair was even a body? Maybe it's some sort of techno-organic suit. No way to tell at this point. All I know is, I'm well and truly excited about this film.

    I did a bit of poking around and it turns out, you are correct. From the Scott interview here: http://www.avpgalaxy.net/forum/index.php?topic=41273.0

    "And this one does actually raise all kinds of other questions, because if someone could, a being, could be as monstrously clever to create something like we experienced in the very first one – I always figured it’s a weapon, and I always figured that [the ship in the first Alien] was a carrier of weapons. Therefore, who is that, inside that suit? That wasn’t a skeleton, that was a suit. And if you open up the suit, what do you get inside it? And why were they going, where were they going?"

    Crazy.

  5. I think that they are going to have problems marketing this film to a "broader" audience without the Aliens in it. (don't like the Xenomorph expression) Ridley Scott fans and diehard Aliens fanboys will certainly be on board (ie, people like us), but to a broader cinema going audience, all they really have so far is star power.

    I'm not trying to be critical here, just making an observation.

    Actually just the opposite. They would have a hard time marketing this as a quality sci-fi film if they had xenomorphs in it. As someone pointed out earlier, xenomorphs have been done to death. Look at the last three films with xenomorphs in them and you will see that they were broadly panned by critics and their small appeal was mainly aimed at the teen horror/gore fans. Ridley Scott obviously made this observation when he started this project and wants to distance himself from that aspect of the story in order to have broader appeal, ie; to be taken seriously.

  6. TOR has a nice system with the holo-communication. Group members can be at different areas of the same instance and the plot can still move forward as they can all call in to the plot point and interact. It makes things a lot more fluid and a lot less of waiting around for everyone to get to the same place.

    Cool. I heard WoW has something like this and CoH eventually moved to a similar system.

  7. I don't think it's going to escape comparisons to WoW, but underneath that veneer it's a different animal altogether. I've been in beta for a few months now, and the starting area is probably as close as it gets to WoW. So I'll probably put a few points in here:

    1) You can solo the entire game up to level cap. Obviously you will not be able to do flashpoints but it is possible to do heroic quests with a companion. This is confirmed.

    2) In higher levels the areas to explore is vast. There are 17 major planets(and hundreds of small asteroids/bases), and a typical mid level planet like Hoth is as big as seven WoW regions. That's about half a continent in WoW.

    4) Whereas in WoW you can easily just spam accept quests and not care about why you're doing stuff, in SWTOR you're encouraged to immerse youself, with the voice acting and the multiple choices that you have.

    For those of you who loved KOTOR this is basically KOTOR 3 -6 with optional co-op modes. If your experience is limited to just the low level beta weekend areas I won't blame you, but there is a lot more to do further on.

    Awesome, you guys are getting me excited for this game now :) Thanks for the reviews.

  8. Well, it is an MMO. If you want to play it solo, certainly you can. You will be missing out on chunks of content. I know MMO's aren't for everyone, and I noticed much of what you played leaned toward the "sandbox" style of play (I put a chunk of time into EVE, so I can definitely dig that) which is very solo-friendly. I won't try to sell you on a game that might not be a fit for you. What I can tell you is that there are 8 distinct storylines in this game for 8 classes, and each one is probably longer than the total story in KotOR.

    Cool. I'll probably still give it a try and I guess I can eventually sell my account if it gets boring for me :p

    Are there any PVP servers being tested in Beta?

  9. Heroic missions (group missions) will murder you in the face. Hard. They might not seem like it the first few you do, but they can be extremely challenging. You will not be soloing them. You could certainly skip all of that content, but you'd miss out on a chunk of the story, a chunk of missions, and a chunk of missions rewards. Plus you miss out on the awesomeness that is group cutscenes.

    Well, part of what killed MMO's for me was trying to find people that stay in a dungeon/mission to the end, friends that level at your pace, clans that aren't full of spamming jerks, clans that share loot, people in groups that share loot, nerfed powers, etc. I know it sounds trite, but MMO's werent always and don't have to be so group-centric. I actually enjoy the endless and open-ended game play of MMO's. I like meeting people casually while exploring a new area. Honestly, if I wanted to deal with the problems of real people, I wouldn't escape to video game worlds.

  10. yes, there are SW specific flourishes, like crafting your own weapon and there are cut scenes, dialog trees and a morality system... so it's like every other bioware game and because there's an emphasis on the single player story element, there's a lot of just you and your companion missions.

    This sounds promising.

  11. I think you just answered your own question. :)

    Well, I still don't know if it carries on the same story-telling tradition as KOTOR or how emmersive the universe is. I thumbed through a copy of The Art and Making of The Old Republic tonight. I like how diverse the armor and weapons are, but the book starts out with a chapter on how they "cartooned" the character designs at the early stages of development. That puts up a "WoW clone" red flag for me, hence my concerns. So does it feel like a continuation of the KOTOR games or not?

    Warcraft takes place in space. Just sayin'. Secondly, comparing SWTOR to WoW is a lazy comparison, at best. I've said it before and I'll say it again: SWTOR feels familiar in the way all MMO's over the past decade would to someone has played just one of them. It's not a WoW clone, or anywhere close to it. Zor Primus has pretty much agreed with my assessment of the game, and he has much more time in beta than I. I have friends in my guild who have MMO experience going back to UO. Some of them have extensive time spent in SWG, and all of them have a ton of time sunk into WoW; the general opinion among them all is the game is a lot of fun and seems fresh to them. With one exception, none of them play WoW anymore, and are frankly tired of it and uninterested in ever playing it again. They would not play a WoW clone.

    Thanks, that helps a bit. For the record, I played UO, EQ, CoH, and SWG (and Planetside of you want to count that) before getting burned out on MMO's. WoW had zero appeal to me when it came out because of this. I also liked soloing and all my WoW friends said you couldn't do that in WoW. Can a player get by just mostly soloing in SWTOR?

  12. It's an MMO; KotOR is single player. There is no comparison.

    No crap. There is a comparison because its the same SW franchise in the same universe using some of the same game mechanics (ie. the addition of companions which was billed by the developers as a nod to the original RPG). It is based on the established canon of KOTOR games and comics, and for fans of those, it is important that they continue the same character development and story-telling. Regardelss if its an MMO in its basic mechanics, it is still a SW KOTOR game and needs to carry on with those elements that drew people to that universe.

    Honestly, WoW is pretty lame IMO. If its just WoW in space, then I won't play it. If its a strong KOTOR game first and a WoW clone second, then I will play it.

    Could someone else who has played both (who might put a little more thought into their answer) add something?

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