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New Moscato Macloss Model Project!!!


captain america

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Greetings all,

 

A fellow MWer would like me to tackle both the Zentradi drop-ship and Personal Shuttle as resin kits in 1/500 scale, and I was wondering if there would be any interest on your behalf in terms of resin kits?

To give you a better idea, the Dropship would be about 22cm across, and have the following featres:

 

-A separate hatch/walkway that could be positioned either open or closed

 

-Hollow interior with detailed bulkheads

 

-Optional extended or retracted landing feet featuring brass tube for rigidity.

 

 

As for the shuttle, it would be 10.3cm long. No opening parts

Estimated retail for both kits: $350 CAD + shipping

Shipping fees (AIR parcel, no tracking):

USA/CANADA: 37.00

CHILE: 77.00

AUSTRALIA: 77.00

HONG KONG: 72.00

ARGENTINA: 78.00

FRANCE: 70.00

For shipping rates to other countries, please inquire.

PRE-ORDER SPECIAL: for those who make payment before July 1st, a set of two Regult Battle Pod figures will be included as a bonus with your kit.

 

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S-C1-Liewneuatzs-Shuttle-Personnel-Shuttle-5.jpg

Screen Shot 2019-04-24 at 12.49.58 PM.png

Screen Shot 2019-05-30 at 3.09.15 PM.png

Edited by captain america
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23 hours ago, captain america said:

Greetings all,

 

A fellow MWer would like me to tackle both the Zentradi drop-ship and Personal Shuttle as resin kits in 1/500 scale, and I was wondering if there would be any interest on your behalf in terms of resin kits?

To give you a better idea, the Dropship would be about 22cm across, and have the following featres:

 

-A separate hatch/walkway that could be positioned either open or closed

 

-Hollow interior with detailed bulkheads

 

-Optional extended or retracted landing feet featuring brass tube for rigidity.

 

 

As for the shuttle, it would be 10.3cm long. No opening parts

Estimated retail for both kits: $350 CAD + shipping

If you're interested, please let me know.

dropship.jpeg

dropship4.jpeg

S-C1-Liewneuatzs-Shuttle-Personnel-Shuttle-1.jpg

S-C1-Liewneuatzs-Shuttle-Personnel-Shuttle-5.jpg

Screen Shot 2019-04-24 at 12.49.58 PM.png

Why you never thought to a queadluun Rau Millia anime version??

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1 hour ago, Gatsu said:

Why you never thought to a queadluun Rau Millia anime version??

So much to do so little time..;)

I like these odd balls as such things haven’t really seen the light of day and really enhance the Collectable niche. 

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  • 4 weeks later...

Captain’s Log: Friday, May 31st

 

This is me dipping my toe back into the Macross pool after an almost 4 year hiatus. As with every new project, the initial phase consists of gathering data on the specific subject, and then interpreting those views and using them as the basis for drafting a set of diagrams from which I can make the master patterns.

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While I would have liked to be more productive during this first week, but my band saw gave up the ghost just before I was about to start this project, so certain operations which should take minutes can take hours in stead, all in the name of wasting as little precious modeling board as possible.

 

That aside, once those diagrams are printed, I proceed to carefully cut them out.

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One of the things I seem to accumulate a lot of are these triangular modeling board shapes,which are the leftover material from other projects. By themselves, these pieces aren’t terribly useful, but they can be combined to make decent size blocks… Provided you infuse them with a little elbow grease.003.thumb.jpg.3a09ad5ece0d086cd8b15d371374aca6.jpg

I begin my making sure that these leftover pieces have perfectly flat surfaces, so under the mill they go. I can then glue two blocks together with some CA glue, more on that later.

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Diagrams are now affixed to the newly created block. If you look carefully, you can see the joint where the scrap blocks were joined.

 

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Two more scrap pieces that I will join to create a block.

 

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Once again, the joining surfaces must be perfectly flat for optimal bonding and rigidity.

 

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The two scraps are bonded with CA glue. You can see here that one of the triangular scraps was already cobbled together with glue from a previous project. Recycling level: master.

 

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That crude block must once again go under the mill to be truly squared, resulting in some loss of volume, but I prefer this than taking a hacksaw to a larger piece of MB.

 

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The completed recycled block, ready to receive my printed diagrams!

 

Sometimes you have small parts that require numerous operations that can be quite troublesome, mostly because they’re small and hard to hold properly in a milling vise.No problem, here’s what you do:

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I take a smaller, perfectly squared block and CA glue it to one of the part’s flat surfaces, in this case the bottom. The wedge-shaped part below it is merely a spacer that allows me to mount the square stub closer to the center of the main part, and will be discarded as soon as the glue dries.

 

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Here is the part with the stub mounted. 

 

 

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The milling vise holds the square stub, allowing me to more easily perform delicate machining operations. When the operations are completed, I simply remove the stub using some CA debonder, a saw or sometimes pliers; whatever I think will do the least amount of damage.

 

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The parts are starting to look like a shuttle… Or a space bus. Tune in again next week to see me turn mere junk parts into master patterns, the old-school way!

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First post updated with pre-ordering informtion.

UPDATE: This project will be a collaborative venture with Plastic Cretins, who will be producing a set of 1/500 Battle Pods in various poses to go with these ships. These sets will be available directly from Exo; prices available directly from him, and you contact him directly at info@plasticcretins.com

2096464810_POD01.png.da4b1ecbe4b1c85591c5611ac94854f0.png

Edited by captain america
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Captain’s Log: Friday, June 7th

 

 

pic 001

After sone grinding and hand-sanding, the shuttle begins to take shape.

 

001.thumb.jpg.7dd6020cd5d7537e5906ce137effe895.jpgpic 002 After still further refinement, it’s time to start taking care of the gaps betwee parts. I do this by spraying mold release on one part, then filling the gap between parts with polyester putty, then smushing them together. After about 3 minutes, the parts can be carefully pulled apart and allowed to harden further before further sanding can be done.

 

Pic 003 The shuttle now much closer to its final form. Still a few little gaps to fill, which is tedious but necessary work.

 

Pic 004 New bandsaw! Much quieter and sturdier than my old rig, and the depth allows me to slice 4 «  thick blocks with great precision, as seen here.

 

Pic 005 I need some modeling board planks, so those freshly cut parts go under the grindstone to do final surfacing. Another one of those operations that produce copious amouns of dust.

 

Pic 006 That plank is now being CA-glued to a crude donut shape (a leftover part from a very old project) which jut happens to be the perfect size for the top floor of the dropship!

 

Pic 007 These two freshly mated parts now go onto the lathe so as to produce yet more dust and if I’m lucky, maybe I’ll even get to shape the part.

 

Pic 008 The very same part, now starting to look like the top deck of the dropship.

 

Pic 009 Here’s something I have to do every once in a while: start from a square block and somehow machine it into a cylindrcal part. The block is actually glued to a cylindrical mandrel, which the chuck grabs onto so as to be able to turn it. I have to proceed very slowly here: too much pressure from the knife will break the block off the mandrel and run the part. In this case, working slower is faster!

 

Pic 010 The same part, half-way done. 

 

Pic 011 The part on the left is a crude mock-up of the landing gear hydraulic assembly and the part on the right is of course, the top deck of the dropship. The 3D-printed gray part is the penthouse (AKA the cockpit)

 

Pic 012 and 13 Since the main hull is much too large to fabricate on my lathe, I had to get creative and resort to a 3D modeled and printed part. I therefore made some technical drawings which fellow MW member mechaniac was instrumental in converting into files from which I could get something printed. His professionalism and speed are commendable!

 

 Once those printed parts arrive from Shapeways, they will be further modified and detailed before being incorporated into the finished masters. In short, everything looks like a mess right now, which is surprisingly normal. Many times, my parts don’t look particularly impresive until they get a coat of primer, but that’s still a ways off.

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On 4/25/2019 at 11:21 AM, Convectuoso said:

I'd love one in scale with the HMR line

Me too.  I wish that there were more smaller vehicles and mecha made available to scale with HMR.

The Dropship and Shuttle look awesome though.

Edited by sh9000
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4 hours ago, sh9000 said:

Me too.  I wish that there were more smaller vehicles and mecha made available to scale with HMR.

The Dropship and Shuttle look awesome though.

As mentioned above, the Captain is also working with Plastic Cretins and they are offering battle pods AND VF’s in various poses at this scale 1/500. You can see the battle pods above. Here are some of the VF’s..

48859C1E-26C9-4CC8-ADD0-D36FD864FB6C.png

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On 6/7/2019 at 1:14 PM, captain america said:

Captain’s Log: Friday, June 7th

 

 

pic 001

After sone grinding and hand-sanding, the shuttle begins to take shape.

 

001.thumb.jpg.7dd6020cd5d7537e5906ce137effe895.jpgpic 002 After still further refinement, it’s time to start taking care of the gaps betwee parts. I do this by spraying mold release on one part, then filling the gap between parts with polyester putty, then smushing them together. After about 3 minutes, the parts can be carefully pulled apart and allowed to harden further before further sanding can be done.

 

Pic 003 The shuttle now much closer to its final form. Still a few little gaps to fill, which is tedious but necessary work.

 

Pic 004 New bandsaw! Much quieter and sturdier than my old rig, and the depth allows me to slice 4 «  thick blocks with great precision, as seen here.

 

Pic 005 I need some modeling board planks, so those freshly cut parts go under the grindstone to do final surfacing. Another one of those operations that produce copious amouns of dust.

 

Pic 006 That plank is now being CA-glued to a crude donut shape (a leftover part from a very old project) which jut happens to be the perfect size for the top floor of the dropship!

 

Pic 007 These two freshly mated parts now go onto the lathe so as to produce yet more dust and if I’m lucky, maybe I’ll even get to shape the part.

 

Pic 008 The very same part, now starting to look like the top deck of the dropship.

 

Pic 009 Here’s something I have to do every once in a while: start from a square block and somehow machine it into a cylindrcal part. The block is actually glued to a cylindrical mandrel, which the chuck grabs onto so as to be able to turn it. I have to proceed very slowly here: too much pressure from the knife will break the block off the mandrel and run the part. In this case, working slower is faster!

 

Pic 010 The same part, half-way done. 

 

Pic 011 The part on the left is a crude mock-up of the landing gear hydraulic assembly and the part on the right is of course, the top deck of the dropship. The 3D-printed gray part is the penthouse (AKA the cockpit)

 

Pic 012 and 13 Since the main hull is much too large to fabricate on my lathe, I had to get creative and resort to a 3D modeled and printed part. I therefore made some technical drawings which fellow MW member mechaniac was instrumental in converting into files from which I could get something printed. His professionalism and speed are commendable!

 

 Once those printed parts arrive from Shapeways, they will be further modified and detailed before being incorporated into the finished masters. In short, everything looks like a mess right now, which is surprisingly normal. Many times, my parts don’t look particularly impresive until they get a coat of primer, but that’s still a ways off.

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This absolutely AMAZING!!!!

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Captain’s Log: Friday, June 14th

I've spent the first couple of days by tweaking some of the shapes on the shuttle, which put my mind at ease. While it's a small piece in-hand, I treat it like its own project. I've got the shapes corrected and all the fuselage needs now is a bit of spot putty.

 

001.thumb.jpg.d81aacebccc1220c02645bd18515c775.jpg

pic 001 The 3D printed parts finally arrived from Shapeways! I breathed a sigh of relief upon test-fitting everyhing, as all the parts lign-up and fit perfectly, just as they should. That being said…

 

002.thumb.jpg.5c2cc65d129e987d82c29a081e1f83e5.jpgpic 002 The finish is rough. Very rough! As much as I would have liked something finer, this resolution and material is all that was available at this size.

 

003.thumb.jpg.ff15a447f0b305c60f806ddfd7403fb5.jpgPic 003 After some very aggressive sanding with 80 grit, I was able to get rid of most of that ugly texture. It feels a lot like ABS, but these are the early stages and hopefully I’ll be able to knock down that texture even further with a few coats of primer.

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Pic 004 The bottom hull, now fully sanded and smooth. Believe it or not, this was hours of work!

 

005.thumb.jpg.5fb85608f857654d4736a03312d1c255.jpgPic 005 The soup-bown (upper hull) needs the customary access hatch, so with a razor saw and some steady nerves, I was successful in creating that opening. All said, the procedure was far less painful than I was anticipating.

 

006.thumb.jpg.9285bb1d56ff4ea4c14618c3072b1b70.jpg

Pic 006 After much test-fitting and adjustment of the landing gear, I’ve finally got the parts looking and fitting very nicely indeed!

007.thumb.jpg.d1d9a1248529781fc7f6058ad8951763.jpg

Pic 007 For rigidity’s sake, I will reinforce the landing struts with large bulkheads on the interior.

008b.thumb.jpg.a9f19f07a31599961bd0b2f0594d4553.jpg

Pic 008 Rather than relying simply on glue to hold the landing struts, I came up with a gimmick whereby the hydraulics key into the hull and are held in place by the socket cup. While you might think that’s overkill, the fact that the landing struts splay outward will put a lot of load on the hull, so I rather the kit be overdesigned than underdesigned. I don’t know what the artist was thinking (or smoking) when he designed this thing, but that’s another kettle of fish!

009.thumb.jpg.dd1e1b5a143735adf34e292b1ecd8a65.jpg

Pic 009 The hydraulic strut fully extended. The pistons will be machined brass in the kit to go along with that whole sturdiness theme.

 

010.thumb.jpg.c5964597662e337dbdc3e03d67fd0dff.jpgPic 010 These are the bulheads for the interior. The right one is mostly shapen, while the one on the left is still blank, awaiting further detailing. There will be four thick ones, one behind each strut, and at least three of the smaller ones. Hopefully I can start molding the hydraulics and bulkheads next week. From this point on, things will start getting interesting, stay tuned!

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40 minutes ago, captain america said:

Captain’s Log: Friday, June 14th

I've spent the first couple of days by tweaking some of the shapes on the shuttle, which put my mind at ease. While it's a small piece in-hand, I treat it like its own project. I've got the shapes corrected and all the fuselage needs now is a bit of spot putty.

 

001.thumb.jpg.d81aacebccc1220c02645bd18515c775.jpg

pic 001 The 3D printed parts finally arrived from Shapeways! I breathed a sigh of relief upon test-fitting everyhing, as all the parts lign-up and fit perfectly, just as they should. That being said…

 

002.thumb.jpg.5c2cc65d129e987d82c29a081e1f83e5.jpgpic 002 The finish is rough. Very rough! As much as I would have liked something finer, this resolution and material is all that was available at this size.

 

003.thumb.jpg.ff15a447f0b305c60f806ddfd7403fb5.jpgPic 003 After some very aggressive sanding with 80 grit, I was able to get rid of most of that ugly texture. It feels a lot like ABS, but these are the early stages and hopefully I’ll be able to knock down that texture even further with a few coats of primer.

004.thumb.jpg.948f8121145fe3a548c8f17dc83aa590.jpg

Pic 004 The bottom hull, now fully sanded and smooth. Believe it or not, this was hours of work!

 

005.thumb.jpg.5fb85608f857654d4736a03312d1c255.jpgPic 005 The soup-bown (upper hull) needs the customary access hatch, so with a razor saw and some steady nerves, I was successful in creating that opening. All said, the procedure was far less painful than I was anticipating.

 

006.thumb.jpg.9285bb1d56ff4ea4c14618c3072b1b70.jpg

Pic 006 After much test-fitting and adjustment of the landing gear, I’ve finally got the parts looking and fitting very nicely indeed!

007.thumb.jpg.d1d9a1248529781fc7f6058ad8951763.jpg

Pic 007 For rigidity’s sake, I will reinforce the landing struts with large bulkheads on the interior.

008b.thumb.jpg.a9f19f07a31599961bd0b2f0594d4553.jpg

Pic 008 Rather than relying simply on glue to hold the landing struts, I came up with a gimmick whereby the hydraulics key into the hull and are held in place by the socket cup. While you might think that’s overkill, the fact that the landing struts splay outward will put a lot of load on the hull, so I rather the kit be overdesigned than underdesigned. I don’t know what the artist was thinking (or smoking) when he designed this thing, but that’s another kettle of fish!

009.thumb.jpg.dd1e1b5a143735adf34e292b1ecd8a65.jpg

Pic 009 The hydraulic strut fully extended. The pistons will be machined brass in the kit to go along with that whole sturdiness theme.

 

010.thumb.jpg.c5964597662e337dbdc3e03d67fd0dff.jpgPic 010 These are the bulheads for the interior. The right one is mostly shapen, while the one on the left is still blank, awaiting further detailing. There will be four thick ones, one behind each strut, and at least three of the smaller ones. Hopefully I can start molding the hydraulics and bulkheads next week. From this point on, things will start getting interesting, stay tuned!

This is simply amazing !!!! I love it!!! You is an artist!!! I don’t know even how to start something similar!!!

 

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I just found this thread after my curiosity prompted me to look into what Mr. Moscato was up to.  This thing is looking fantastic, making me proud to have played a small part in its development.

Fantastic work as always Cap'n; although, I must say, I could have saved you a bit of trepidation and time on that access hatch by modeling it into the upper hull, either with the full opening removed, or as a score line on the inside (maybe 2+ mm deep X .5 mm wide) to facilitate cutting and negate the need to measure and hope, but I know all too well that that kind of foresight requires a lot of pre-planing and certainty to execute well, specially when one is designing on the fly.

I'll keep following your progress to witness the final result.

Cheers!

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22 hours ago, mechaninac said:

I just found this thread after my curiosity prompted me to look into what Mr. Moscato was up to.  This thing is looking fantastic, making me proud to have played a small part in its development.

Fantastic work as always Cap'n; although, I must say, I could have saved you a bit of trepidation and time on that access hatch by modeling it into the upper hull, either with the full opening removed, or as a score line on the inside (maybe 2+ mm deep X .5 mm wide) to facilitate cutting and negate the need to measure and hope, but I know all too well that that kind of foresight requires a lot of pre-planing and certainty to execute well, specially when one is designing on the fly.

I'll keep following your progress to witness the final result.

Cheers!

Hey mechaniac,

I have no doubt that you could have carved a hatch more quickly on the computer, but I like to leave myself a bit of wiggle-room if only because I frequently design things one way, then hold it approximately at the same angle seen in the line-art and then tweak it to look more faithful to a specific view, even if the geometry is off. It's a necessary concession when working from hand-rendered illustrations. The line-art for the landing feet was all over the place too, so I tweaked it and made it work. I think the Greeks did something similar when they designed the Parthenon: they intentionally warped some angles of the structure which would be discernibly "wrong" when viewed in a CAD program, but it would look correct when viewed from the perspective of a person standing on the site.

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On 6/15/2019 at 5:59 PM, captain america said:

Hey mechaniac,

I have no doubt that you could have carved a hatch more quickly on the computer, but I like to leave myself a bit of wiggle-room if only because I frequently design things one way, then hold it approximately at the same angle seen in the line-art and then tweak it to look more faithful to a specific view, even if the geometry is off. It's a necessary concession when working from hand-rendered illustrations. The line-art for the landing feet was all over the place too, so I tweaked it and made it work. I think the Greeks did something similar when they designed the Parthenon: they intentionally warped some angles of the structure which would be discernibly "wrong" when viewed in a CAD program, but it would look correct when viewed from the perspective of a person standing on the site.

I get where you're coming from; anime magic + crudely drawn line-art pretending to be orthographic views and perspectives make for very confusing and often contradictory representations of even simple geometries.  Yes, the enchant Greeks were a clever and resourceful bunch... IIRC, they would bias the taper on columns inward towards a structure so that they produced the optical illusion of being straight when viewed from bellow, because a perfect taper -- or worse, a constant thickness -- would give the impression of the column leaning out and on the verge of toppling over.

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Captain’s Log: Friday, June 21st

 

I’m happy to say that most of the structural work is now done! The only remaining part needing to be finished in the main ramp/door, and I’m more than half way done on that. Also, the test prints arrived from Alex, and they look excellent!

 

001.thumb.jpg.227f515d5705b41e819969429b9efd38.jpgpic 001 The main floor of the dropship is done. I decided to make it interesting by having a tiled texture juxtaposed with a plain flat surface. More work that just doing tiles, but also more aesthetically pleasing.

 

002.thumb.jpg.4da0006303a36350052e253e5b165052.jpg003.thumb.jpg.3045ddaa9d623c1ae741570671557714.jpgpic 002 and 003These are the black slots on the side of the upper hull. No detail is shown in the line-art, so I improvised something that could be part of an environmental control system. T’was a bit of a bear to get the curves just right, but there was no way I was going to cop-out on adding detail wherever I could.

 

004.thumb.jpg.de08248a52751a1bb3c61bec1a9eafab.jpgPic 004 you’ll be able to pose the Regults either entering or exiting the craft if desired. In keeping with the theme of bad ergonomics with the Zentradi mecha, I kept the door height such that the pods need to duck ever-so-slightly when exiting to avoid hitting the top of the door. Seemed only right!

 

005.thumb.jpg.7d86ecd1a5a2a5da5c354247878c5edf.jpgPic 005 The thrusters and condensation purge vents on the bottom of the hull. I will need to mold and cast all of these and fit them into the lower hull before finishing the masters. 

 

006.thumb.jpg.de34b425a594fe117b03ab61007556cf.jpgPic 006 and 007

007.thumb.jpg.bc5cda30ea933bd5dfecb92380dc7025.jpgThe cockpit area of the dropship is seen here with the pilot figures. This assembly will be molded in clear: the idea being that you can paint and detail it as needed, then using a sharp knife or drill bit, remove paint from the consoles to create a realistic lighted cockpit if desired. The top deck is mostly hollow, allowing for lights to be added that can both illuminate the cockpit as well as the troop area below. 

 

 

009.thumb.jpg.3bb59caa8b66963dd9ec3e642cc20c6b.jpg008.thumb.jpg.0b41273fc5f0493c78d29fab3e7ab8ac.jpg

Pic 008 and 009 All the shaping work on the shuttle is now done! While it might not seem that way, most of the structural work is now done for both kits, leaving me with the joyful task of super-detailing, which I should (hopefully) have done for the next update, at which point molding will begin. 

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