Jump to content

Bandai DX Chogokin 1/48 VF-1


Recommended Posts

Yeah, I've been tempted to glue the head lasers and ventral fins in place more than once.  The fins don't exactly -lock-, but if you press them into the legs fully, and then upwards, they kind of stop in a particular place.

The sloppy leg and arm tabs are just a lousy design, and I wish Bandai wouldn't have tried to reinvent things that already worked.  Frankly speaking, while fighter mode looks like a great mix of the Yamato 1/48 and 1/60 designs, I don't think Bandai thinks much about people actually keeping it in fighter mode.  Most of the issues you mentioned disappear in battroid.

Link to post
Share on other sites
14 minutes ago, Kyp Durron said:

My Hikaru DYRL 1S showed up, basically Anymoon's observations/review seems spot on. I only transformed it once, then put it back into fighter mode, where it will forever stay as that's the mode I'm all about, PERIOD. 

Things I like :

1. Tampo detail. Nothing more to say, damn near any marking you ever wished your Yamato VF-1's had, this has in spades.

2. Panel lines. They are nicely done, and I think are finer than I remember my Yamato 1/60 V2's being.


3. Sculpt. IMHO, the sculpt is better than the Yamato/Arcadia 1/60 V2's. The sculpt is very well balanced between the different modes, and doesn't seem to make much in the way of compromises of one mode over the other. Fighter mode IS better than the Yamato/Arcadia 1/60's, they seemed to have taken from Yamato in regards to hiding the legs in fighter mode, but the engine legs are a bit sleeker from the side view, mainly the rear engine area, not game changing, but it's enough for me to notice. Look at Anymoon's pictures from their review which shows fighter mode from the side.

The nose/fuselage/canopy is also shaped better, they borrowed from Yamato's 1/48 line, which in my opinion was better shaped than the 1/60 V2's. 

4. Weight. It's got a really nice heft to it which I like.

5. The pilot. What I really like is that the DYRL pilot can grab both control sticks when you have it sitting in the cockpit, a nice touch.

OK. Time for the things I do not like in order from least annoying to the most irksome.

4. Wing flap articulation. Many of you seem to like this because it's like Yamato's 1/48 line and that's fine, but it's one thing I can frankly do without. If you bump it, you'll find yourself straightening it back out. I'd rather not have it at all personally because that would be one less irritating thing to deal with. But that's just me.

3. Head laser articulation. Yet another thing that many of you may like, but it's another thing that I never cared about, nor wanted. And it's yet another thing that if you bump it, you'll find yourself readjusting and wishing that it wasn't there to begin with. 

2. Leg/engine stabilizers do NOT lock into place. It's annoying, because when handling this, this is the thing that you might find yourself having to realign the most. I have NO idea why while they were borrowing things from Yamato's VF-1 playbook that they didn't take a page from them where this is concerned.

4. Arms do not stay up in fighter mode. I find this to be the most irksome thing of all. I can actually overlook the above issues, but this one really annoys me. It's another thing that you would have thought that while going over Yamato's VF-1 playbook, that they would have thought it a good idea to have tabs that actually lock into place.

The tabs that are there I guess were supposed to be friction fit, but the tabs don't even fit tight into the holes on the arms, so there's nothing to keep them from falling down. I don't know why Bandai even bothered having them there in the first place. 

And while we're on the subject, the tabs for the legs in fighter mode don't have locking tabs on them either, just pegs like with the arms, but they do manage to stay in place pretty well, but if you transform this thing a lot, I can see that becoming an issue at some point. 

Having said all that, I'm sure I could maybe coat those arm tabs with something to make them friction fit enough to not be an issue, maybe fingernail polish, I'm not sure. 

Despite these nitpicks, it is very nice, but as others have said, it's not what I'd call a game changer. Since I now have Hikaru's 1S, once I get my TV Roy 1S in, I'm done. 1/48 scale is pretty big and I just don't have the room to own a bunch of these. 

+1

1 minute ago, Chronocidal said:

Yeah, I've been tempted to glue the head lasers and ventral fins in place more than once.  The fins don't exactly -lock-, but if you press them into the legs fully, and then upwards, they kind of stop in a particular place.

The sloppy leg and arm tabs are just a lousy design, and I wish Bandai wouldn't have tried to reinvent things that already worked.  Frankly speaking, while fighter mode looks like a great mix of the Yamato 1/48 and 1/60 designs, I don't think Bandai thinks much about people actually keeping it in fighter mode.  Most of the issues you mentioned disappear in battroid.

+2

Link to post
Share on other sites

I was just going to post or message you about your DX.  Looks like you have the same concerns as I do about the design.  The cons you mentioned actually bother me-the Yamato '48 was a brick solid fighter and that's why I loved it so much.  

Another thing you mentioned is having to coat parts with whatever; it's annoying to me that a piece costing me this much requires any sort of modification at all.  I got into RC cars, drones and whatnot after I got frustrated with self destructing yamato variable fighters, and you can spend hundreds, thousands of dollars like you will on these valkyries, but the difference is those RC vehicles are 100% good to go out of the box and will take a beating on top of it.  And they can actually fly and move around and stuff!

 

Edited by myk
Link to post
Share on other sites
37 minutes ago, Kyp Durron said:

My Hikaru DYRL 1S showed up, basically Anymoon's observations/review seems spot on. I only transformed it once, then put it back into fighter mode, where it will forever stay as that's the mode I'm all about, PERIOD. 

Things I like :

1. Tampo detail. Nothing more to say, damn near any marking you ever wished your Yamato VF-1's had, this has in spades.

2. Panel lines. They are nicely done, and I think are finer than I remember my Yamato 1/60 V2's being.


3. Sculpt. IMHO, the sculpt is better than the Yamato/Arcadia 1/60 V2's. The sculpt is very well balanced between the different modes, and doesn't seem to make much in the way of compromises of one mode over the other. Fighter mode IS better than the Yamato/Arcadia 1/60's, they seemed to have taken from Yamato in regards to hiding the legs in fighter mode, but the engine legs are a bit sleeker from the side view, mainly the rear engine area, not game changing, but it's enough for me to notice. Look at Anymoon's pictures from their review which shows fighter mode from the side.

The nose/fuselage/canopy is also shaped better, they borrowed from Yamato's 1/48 line, which in my opinion was better shaped than the 1/60 V2's. 

4. Weight. It's got a really nice heft to it which I like.

5. The pilot. What I really like is that the DYRL pilot can grab both control sticks when you have it sitting in the cockpit, a nice touch.

OK. Time for the things I do not like in order from least annoying to the most irksome.

4. Wing flap articulation. Many of you seem to like this because it's like Yamato's 1/48 line and that's fine, but it's one thing I can frankly do without. If you bump it, you'll find yourself straightening it back out. I'd rather not have it at all personally because that would be one less irritating thing to deal with. But that's just me.

3. Head laser articulation. Yet another thing that many of you may like, but it's another thing that I never cared about, nor wanted. And it's yet another thing that if you bump it, you'll find yourself readjusting and wishing that it wasn't there to begin with. 

2. Leg/engine stabilizers do NOT lock into place. It's annoying, because when handling this, this is the thing that you might find yourself having to realign the most. I have NO idea why while they were borrowing things from Yamato's VF-1 playbook that they didn't take a page from them where this is concerned.

4. Arms do not stay up in fighter mode. I find this to be the most irksome thing of all. I can actually overlook the above issues, but this one really annoys me. It's another thing that you would have thought that while going over Yamato's VF-1 playbook, that they would have thought it a good idea to have tabs that actually lock into place.

The tabs that are there I guess were supposed to be friction fit, but the tabs don't even fit tight into the holes on the arms, so there's nothing to keep them from falling down. I don't know why Bandai even bothered having them there in the first place. 

And while we're on the subject, the tabs for the legs in fighter mode don't have locking tabs on them either, just pegs like with the arms, but they do manage to stay in place pretty well, but if you transform this thing a lot, I can see that becoming an issue at some point. 

Having said all that, I'm sure I could maybe coat those arm tabs with something to make them friction fit enough to not be an issue, maybe fingernail polish, I'm not sure. 

Despite these nitpicks, it is very nice, but as others have said, it's not what I'd call a game changer. Since I now have Hikaru's 1S, once I get my TV Roy 1S in, I'm done. 1/48 scale is pretty big and I just don't have the room to own a bunch of these. 

My thoughts on the things you like pretty much mirror yours.

As for the things you don't:

I was okay with the wing flaps, but I can see how they would be annoying. 

I didn't care for the individual head laser articulation either. I think having the whole thing being on a ball joint was enough and the individual lasers were just overkill.

While the 1/60 VF-1's also had that leg stabilizer, I felt that they were not as easily knocked out of place as on the DX. This part I hope they improve somehow.

The arms stayed up fine on mine, but I do think they could have made the peg a clip instead or have a clip mechanism similar to the 1/60s.

The legs do have a lock that is separate from the underside pegs, but that's from pegging into the sides of the backpack, but it was effective so I didn't really have much issue with these. 

 

At this point, I think the VF-1 toys since the 1/60 v2's have been fairly refined and any improvements that can still be made can't be big enough to make any new iterations a game changer, even if it had integrated intake covers that slide up and decent integrated side covers, short of it transforming itself.  Having said that, the improvements on the DX make it my favorite VF-1 toy to date. The quality of the sculpt, articulation, proportions, quality and number of details, and weight all contribute to making me feel like it's much better, but I can't call it a game changer either. You could say these are iterative improvements expected of a modern toy.

Link to post
Share on other sites

See, I'm kind of on the fence about whether they -need- maintenance or modification.  I think what's evident in the design is that Bandai expects you to display it in battroid mode, and never touch it.  Done that way, there really are no flaws to be bothered by.

We've hit a point where there don't need to be many direct design compromises between fighter and battroid on the VF-1.  The proportions just work for both on the whole.  What we're seeing is how different brands will still prioritize one mode over another, or treat them as display models, rather than toys.

Bandai absolutely made a great battroid display model.  I think in their minds, the fact that it becomes a fighter aircraft is just a side detail.  They didn't go to extreme lengths to make fighter mode exceptional, it just benefits (or suffers) from the improvements they made for battroid.  The smooth pegs are just the bare minimum effort to hold it in fighter mode, rather than developing something to actually lock it solidly together.  

The biggest failing of the pegs is in fighter mode with the fast packs attached, because you remove the only support for the arms and legs that's not dependent on a vertical friction peg.  But of course.. again, this problem disappears in battroid mode.

As long as you display it how Bandai wants you to, you'll have no problems.  It's not their fault you like the fighter mode more. :p 

Edited by Chronocidal
Link to post
Share on other sites

Oh man, I don't have the FAST packs yet, but I can imagine the weight of them probably pulling down the arms in fighter mode while being handled. They're better than the Yamato 1/48's arms in fighter mode, but that's as meaningful as saying eating dirt is better than eating crap. You'd rather have neither.

Link to post
Share on other sites

So, I will say they are slightly better than the Yamato 1/48 with fast packs.  Smooth as they are, the awkward pressure fit of the legs on the friction tabs does a fair bit to hold them in place, just so long as you don't actually try to adjust the arms.

Try dropping the legs for a half gerwalk pose though, and the combined weight of the packs and gun will very likely leave your arms dangling free of the pegs.  That's no different from the Yamato 1/48 though.  The only solution we've seen to that problem is the v.2 1/60, where they locked the arms to the underside of the backplate with a clip around the biceps.

What I did notice after my last session trying to shove the fast packs further onto the leg tabs though.. they're physically impossible to push all the way on.  Bandai contoured the underside of the wing glove just perfectly to mesh with the upper surface of the leg, so the legs match flush in normal fighter mode just fine.

That doesn't work when you attach the fast packs, because the contoured recess for the leg wasn't meant to hold a box. 

That's why the leg tabs have no latches.. they couldn't have a locking mechanism in place when they didn't design the wing glove to fit the fast packs.  As a consequence of this, the arms can't reach all the way up their pegs either, because they actually do lock in decently against the legs, and the legs being pushed down pushes the arms down in turn.

After all the steps they seem to have made to accommodate fast packs from the get-go, they still manage to invent ways to fumble their designs in new and interesting ways that no one got wrong before. :rolleyes:  

Edited by Chronocidal
Link to post
Share on other sites

I should say to take everything I say with a healthy helping of salt though, really.  I'm hyper-critical of what I would consider sub-par engineering, when someone else has demonstrated a better solution.  I'm extremely disappointed in Bandai, because time and time again, they seem to snatch defeat from the jaws of victory by intentionally ignoring the solutions others have already demonstrated, and then going forward with a less-effective solution of their own.  It's just frustrating, and I can't come up with any logical reasoning as to why they would handicap their own designs that way.

Does it hold together?  Yes.  It's just not as clean as the Yamato 1/60 v.2.  It works, and it's not going to fall apart on its own.  It just looks like Bandai still has issues figuring out how to develop a coherent product line that's meant to fit together seamlessly.  They did a great job with the VF-31 line, and the sloppy design involved with these friction tabs is just a huge step back to me.

As a small side gripe.. I hate sliding-tab landing gear doors with a furious passion, and wish every manufacturer would abandon the design style.  They're terrible in function, they're a pain in the arse to open, and they really just don't look anything like actual landing gear doors.

That's one thing the old Yamato designs will always have over everything since those hinges appeared on the Fire Valk: that is how landing gear doors actually work.  The hinges are recessed into the walls of the bay on a hooked swing-arm, and swing outwards to clear the edges of the bay.

Edited by Chronocidal
Link to post
Share on other sites
5 minutes ago, Chronocidal said:

I should say to take everything I say with a healthy helping of salt though, really.  I'm hyper-critical of what I would consider sub-par engineering, when someone else has demonstrated a better solution.  I'm extremely disappointed in Bandai, because time and time again, they seem to snatch defeat from the jaws of victory by intentionally ignoring the solutions others have already demonstrated, and then going forward with a less-effective solution of their own.  It's just frustrating, and I can't come up with any logical reasoning as to why they would handicap their own designs that way.

Does it hold together?  Yes.  It's just not as clean as the Yamato 1/60 v.2.  It works, and it's not going to fall apart on its own.  It just looks like Bandai still has issues figuring out how to develop a coherent product line that's meant to fit together seamlessly.  They did a great job with the VF-31 line, and the sloppy design involved with these friction tabs is just a huge step back to me.

As a small side gripe.. I hate sliding-tab landing gear doors with a furious passion, and wish every manufacturer would abandon the design style.  They're terrible in function, they're a pain in the arse to open, and they really just don't look anything like actual landing gear doors.

That's one thing the old Yamato designs will always have over everything since those hinges appeared on the Fire Valk: that is how landing gear doors actually work.  The hinges are recessed into the walls of the bay on a hooked swing-arm, and swing outwards to clear the edges of the bay.

Oh, I love reading your critiques of Bandai's poor solutions to problems that others have already fixed with much better solutions. I'm always noticing how poorly designed things are every I go, especially as I get older.

Case in point: when I visit a certain friend, in order to get into the neighborhood, you have to enter a code at the gate. However, the keypad is on the right side of the driveway, meaning that unless you're Mr Fantastic and can stretch your arm from the driver seat out the passenger window to hit the keypad, you'll have to get out of your car and walk around to the keypad to enter the gate code. Oh, and the driveway isn't long enough to accommodate anything longer than a Yugo, so the back of your car will be sticking out into the street the entire time.

It's 2020 and Bandai still hasn't learned that relying purely on friction to hold things in place is goddamn stupid.

Link to post
Share on other sites

I wouldn't be surprised to see minor tweaks on future releases like a lip on the leg pegs and a sliding lock for the arms. They can be done so easily and would be big improvements.

Link to post
Share on other sites

Leave room for future "innovation"?  Fix it in the next version and advertise it as a "new" feature?  :unknw:  Then make us all buy it again! 

Link to post
Share on other sites
5 minutes ago, DewPoint said:

Leave room for future "innovation"?  Fix it in the next version and advertise it as a "new" feature?  :unknw:  Then make us all buy it again! 

They'll call it DX-R, with the innovation/fixes being just white landing gears and a 15k-yen bump on the msrp...

 

:bump:

Link to post
Share on other sites
21 minutes ago, treatment said:

They'll call it DX-R, with the innovation/fixes being just white landing gears and a 15k-yen bump on the msrp...

 

:bump:

lol. Sadly, I can totally see that happening. They'll also finally fix the number on the fins so that they'll be like 001 instead of 100, but then flip the one that was previously correct to 100.

Link to post
Share on other sites
1 hour ago, davidwhangchoi said:

Bandai stupid:angry:

Then don't buy anymore Macross stuff @davidwhangchoi and leave for the rest of us. Put them on your to ban list or if you do buy more, I'm more than happy to take a flight to Toronto and take it off you hands.  

Link to post
Share on other sites
14 minutes ago, borgified said:

Then don't buy anymore Macross stuff @davidwhangchoi and leave for the rest of us. Put them on your to ban list or if you do buy more, I'm more than happy to take a flight to Toronto and take it off you hands.  

i might sell some stuff but not sure yet. i have 5 copies of Dx Max 1A, all sealed just sitting in brown shippers.  I only have 3 roys on pre-order. i missed one at amazon japan bc they wanted me to send me a 4-code digit to verify my account and couldn't check out at hlj.  

Link to post
Share on other sites
2 hours ago, DewPoint said:

Leave room for future "innovation"?  Fix it in the next version and advertise it as a "new" feature?  :unknw:  Then make us all buy it again! 

They did already fix the super loose nosecone after the first release. There is room for hope! That's honestly why I haven't grabbed another Hikaru 1J... I'm hoping they'll keep make minor improvements and then I'll grab another Hikaru 1J when it gets reissued in a couple years....

Link to post
Share on other sites
5 hours ago, jenius said:

I wouldn't be surprised to see minor tweaks on future releases like a lip on the leg pegs and a sliding lock for the arms. They can be done so easily and would be big improvements.

If Bandai had just done that for the legs and arms, I could overlook the other things and would be saying to get these unless you're invested in the 1/60 V2 line. BTW, the leg fins can be pulled completely out, they have a lip on the peg so you can put them back and they'll click in. Very tempted to take superglue and just put a tiny drop on the hinge joints to keep them at the proper angle. 

Link to post
Share on other sites

If you never plan on using the GBP armor, you're probably pretty safe doing so.  Actually.. I mean, if you can just pull them out, there was no reason to fold them in the first place.  Just remove them, and have the leg armor peg into the slot. :rolleyes: 

I think the entire folding mechanism is just because we saw it happen once in the show, but even then, they folded the other way in the animation.

Link to post
Share on other sites
8 hours ago, myk said:

I was just going to post or message you about your DX.  Looks like you have the same concerns as I do about the design.  The cons you mentioned actually bother me-the Yamato '48 was a brick solid fighter and that's why I loved it so much.  

Another thing you mentioned is having to coat parts with whatever; it's annoying to me that a piece costing me this much requires any sort of modification at all.  I got into RC cars, drones and whatnot after I got frustrated with self destructing yamato variable fighters, and you can spend hundreds, thousands of dollars like you will on these valkyries, but the difference is those RC vehicles are 100% good to go out of the box and will take a beating on top of it.  And they can actually fly and move around and stuff!

 

For something that's rock solid, especially in fighter mode, the Yamato/Arcadia 1/60 V2's are far superior. IF Bandai can make those pegs locking tabs like Yamato/Arcadia, then I would say that this is a superior product. If Bandai refuses to at least fix these two issues, then after the TV Roy, I'm absolutely done. 

Edited by Kyp Durron
Link to post
Share on other sites
1 minute ago, Chronocidal said:

If you never plan on using the GBP armor, you're probably pretty safe doing so.  Actually.. I mean, if you can just pull them out, there was no reason to fold them in the first place.  Just remove them, and have the leg armor peg into the slot. :rolleyes: 

I think the entire folding mechanism is just because we saw it happen once in the show, but even then, they folded the other way in the animation.

IKR? When I realized you can just take out the damn leg stabilizer fin, I was like "Really Bandai? Really?!" Makes absolutely NO SENSE whatsoever if we can just remove the damned thing.

I would be calling this series a success if not for Bandai's poor decision with the arm and leg pegs. I have this on it's stand in fighter mode, I have to say that it's very solid on the stand and isn't going anywhere. 

Link to post
Share on other sites
1 hour ago, Kyp Durron said:

IKR? When I realized you can just take out the damn leg stabilizer fin, I was like "Really Bandai? Really?!" Makes absolutely NO SENSE whatsoever if we can just remove the damned thing.

I would be calling this series a success if not for Bandai's poor decision with the arm and leg pegs. I have this on it's stand in fighter mode, I have to say that it's very solid on the stand and isn't going anywhere. 

If we need to remove that to fit GBP then it will not be perfect transformation and that removed piece will need to be stored somewhere.

You might not mind that, and I am not too upset by that too. But there will be a lot of people that really value perfect transformation, I think.

Link to post
Share on other sites
48 minutes ago, kkx said:

If we need to remove that to fit GBP then it will not be perfect transformation and that removed piece will need to be stored somewhere.

You might not mind that, and I am not too upset by that too. But there will be a lot of people that really value perfect transformation, I think.

I suppose that's a fair point, they need to use Yamato's solution for that as well, at least it was more stable than what Bandai did. 

Link to post
Share on other sites
49 minutes ago, davidwhangchoi said:

for those that pm'd me, i'll definitely get back to you once i decide to sell. thanks guys for the interest!

The Thirst for valks on this board is real :D

 

Link to post
Share on other sites
10 hours ago, Kyp Durron said:

I suppose that's a fair point, they need to use Yamato's solution for that as well, at least it was more stable than what Bandai did. 

This is really the main gripe with the leg fins.  Yamato's design for them is just superior in every way, because they decided to do the extra work, and include a more complex interlock system where the fin still pulls out, but it locks into the stubs attached permanently to the leg. 

Bandai didn't bother with a lock, they just decided to let the fin swing freely, and depend on the tension of the sliding tab to hold the root surface of the fin flush against the leg.

In Bandai's defense, this mostly works, unless you set the valk on it's belly, or add more than a gentle pressure to bottom of the fin, which will eventually cause the fin's mounting tab to slide out, and let the fin collapse outwards.  The fast packs actually solve this entirely, because they have a small nook for the fin to rest in, and hold it stable.

One interesting thing that initially threw me off though is that I believe Bandai designed the fins to sit naturally at a shallower angle than I expected.  I believe the Yamato's tend to sit at between 30 and 35 degrees off vertical.  The Bandai fins are completely floppy at that point, and I kept feeling like I had to adjust them.  However, if you push them further out, closer to 50 degrees outward off vertical, they do hit a gentle stop, when the root of the fin matches the surface of the leg, and if you don't keep pushing, they'll stay there.

Comparatively speaking, I think they're about as effective as the tail hinges on the VF-0D.  Not what I could call sturdy, but stable if you don't touch them.  Again, just emphasizing that I don't think Bandai designed this to be played with.  With the saturation of the market, I can't really fault them for that.

Link to post
Share on other sites
6 hours ago, davidwhangchoi said:

for those that pm'd me, i'll definitely get back to you once i decide to sell. thanks guys for the interest!

Whoa whoa whoa you're selling your stuff off? What are you selling? :shok:

Link to post
Share on other sites
5 minutes ago, Lolicon said:

Whoa whoa whoa you're selling your stuff off? What are you selling? :shok:

I think I pushed him over the edge @Lolicon... Guilty as charged. :sorry:

17 hours ago, davidwhangchoi said:

i might sell some stuff but not sure yet. i have 5 copies of Dx Max 1A, all sealed just sitting in brown shippers.  I only have 3 roys on pre-order. i missed one at amazon japan bc they wanted me to send me a 4-code digit to verify my account and couldn't check out at hlj.  

 

6 hours ago, davidwhangchoi said:

for those that pm'd me, i'll definitely get back to you once i decide to sell. thanks guys for the interest!

 

Link to post
Share on other sites
2 hours ago, Lolicon said:

Whoa whoa whoa you're selling your stuff off? What are you selling? :shok:

notthing yet 

2 hours ago, borgified said:

I think I pushed him over the edge @Lolicon... Guilty as charged. :sorry:

haha, yeah i got even a bunch of more pms after i last posted.

thanks guys for the pms, hard to answer them all repeating the same thing so i haven't opened my pm's (i see them though). but if i do, i'll definately let you all know before posting it on the boards and see if you're still interested then. I haven't sold here in a while as i've been in another hobby that's damn pricey (Sony PVM's / BVM's).  

Edited by davidwhangchoi
Link to post
Share on other sites
11 minutes ago, davidwhangchoi said:

notthing yet 

haha, yeah i got even a bunch of more pms after i last posted.

thanks guys for the pms, hard to answer them all repeating the same thing so i haven't opened my pm's (i see them though). but if i do, i'll definately let you all know before posting it on the boards and see if you're still interested then. I haven't sold here in a while as i've been in another hobby that's damn pricey (Sony PVM's / BVM's).  

You do retro gaming?

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...