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9 hours ago, Chronocidal said:

Urgh.. I know it's cheesy, but these trailers always make me tear up.  Looks like I'll have another AC soundtrack to pick up as well. :lol: 

I'd been holding off picking up a PS4, but this might push me over the edge, if I don't see news of a PC port right away.

 

Xbox, Ps4, Windows

 

Wiki: PC release 1 month later

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Some helpful guy on twitter did a partial translation of an interview 4gamer had with Ace Combat brand producer Kazutoki Kono and Ace Combat 7 producer Manabu Shimimoto.

Encyclopedia Strangereal also summarized the most recent Famitsu interview with Kono.

http://www.encycstra.net/blog/gamescom-2018-famitsu-interview-summary-notes

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  • 2 weeks later...
On 8/23/2018 at 7:54 AM, electric indigo said:

Looking forward to get humiliated by that AWACS NPC all day long...

ah, good memories... lol :D

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2 minutes ago, Dynaman said:

What kind of control scheme does this game have?  Is it arcade like or more simulation like?  I can't stand arcade style controls, I expect the plane to roll when using the joystick and not turn left or right.  If not for that I probably would pick up more titles like these.

IIRC, it depends on your control choice. Novice gives you simple control, while Advanced makes your plane roll when turning the stick left or right.

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1 hour ago, Dynaman said:

What kind of control scheme does this game have?  Is it arcade like or more simulation like?  I can't stand arcade style controls, I expect the plane to roll when using the joystick and not turn left or right.  If not for that I probably would pick up more titles like these.

1 hour ago, Valkyrie Hunter D said:

IIRC, it depends on your control choice. Novice gives you simple control, while Advanced makes your plane roll when turning the stick left or right.

To add to what Valkyrie Hunter D said, the six numbered games in the franchise (as well as the majority of the spinoffs) defaulted to "Advanced" controls, ie your stick controls pitch and roll just like a real joystick/flightstick, and shoulder buttons control yaw. Ace Combat: Assault Horizon defaulted to Novice controls, ie your stick only directly controls pitch; left/right "turn" the aircraft, and there is no yaw control.

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2 hours ago, Dynaman said:

What kind of control scheme does this game have?  Is it arcade like or more simulation like?  I can't stand arcade style controls, I expect the plane to roll when using the joystick and not turn left or right.  If not for that I probably would pick up more titles like these.

 

1 hour ago, Valkyrie Hunter D said:

IIRC, it depends on your control choice. Novice gives you simple control, while Advanced makes your plane roll when turning the stick left or right.

Yup you can play easy mode or advanced mode, I think that option has been around since Air Combat on the PS1 you just gotta change it in options. As for control scheme you use the left stick to control roll and pitch and either R1/L1 or R2/L2 for yaw depending on the game. The flight model is more on the arcadey side, you can stall but recovery is easy and I don't recall overspeed ever being an issue. For many of the games you can hook up a flight stick to use if you have it, I think I heard AC7 is getting a Thrustmaster hotas.

 

Hah oops, a minute too late on my response :lol:

Edited by dizman
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3 minutes ago, kajnrig said:

Happens to the best of us. ;) But actually, what's overspeed? I've never heard that term before.

It's exactly as it sounds, you are going too fast for the airframe and engine to keep up with all the air being rammed into it. Can lead to engine shutdown and other nasty things, you hear about it more with commercial airliners than jet fighters though.

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Ah, my first guess was the plane is going too fast and adverse airflow patterns form and/or become dangerous, like vortices forming around the intakes and the engine(s) chokes or something. So a case of not enough air hitting the airframe, not too much air.

Anyway, yeah nothing like that ever showed up in the AC games, though you never flew anything that went faster than ~1400 km/h (800-900 mph) IIRC.

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23 hours ago, dizman said:

Nice it's going to be an extra set of missions for Mobius 1 like 5 had, hope I can play it without VR. Also that Blockade remix, oooh so good. Hope we get a new version of Comona too.

 

The soundtracks in Ace Combat are usually awesome. I'm behind on a few titles but I'm looking forward to playing the new one in VR.

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19 hours ago, dizman said:

 

Yup you can play easy mode or advanced mode, I think that option has been around since Air Combat on the PS1 you just gotta change it in options. As for control scheme you use the left stick to control roll and pitch and either R1/L1 or R2/L2 for yaw depending on the game. The flight model is more on the arcadey side, you can stall but recovery is easy and I don't recall overspeed ever being an issue. For many of the games you can hook up a flight stick to use if you have it, I think I heard AC7 is getting a Thrustmaster hotas.

 

Hah oops, a minute too late on my response :lol:

Actually the extra bit about it not being a hardcore flight sim model probably sealed the deal.  I like the "realistic" flight controls but like a little more laid back flight model.

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17 hours ago, kajnrig said:

Ah, my first guess was the plane is going too fast and adverse airflow patterns form and/or become dangerous, like vortices forming around the intakes and the engine(s) chokes or something. So a case of not enough air hitting the airframe, not too much air.

Anyway, yeah nothing like that ever showed up in the AC games, though you never flew anything that went faster than ~1400 km/h (800-900 mph) IIRC.

You're not wrong though, there are complicated aerodynamic effects that occur at certain speeds that can be disastrous.  Aircraft definitely have "do not exceed" thresholds for airspeed, and they're generally the kind of thing that either result in the plane being retired due to airframe fatigue if exceeded, or end in the aircraft disintegrating in midair, as they literally shake themselves apart.

If you want to dig into the science of it, look up the term "aeroelasticity."  It has to do with natural vibrational frequencies in materials, and how at certain airspeeds, resonant frequencies can literally cause materials to vibrate and flex in ways that will be completely destructive to the airframe.

Anyway, no, the Ace Combat games never get that detailed. :lol:  In fact, I don't actually even know of any hardcore sims that go that far in their simulation.  You might get warnings of aircraft overstress and eventual structural failure (including the aircraft breaking up), but the mathematics involved in those sorts of structural calculations require dedicated simulation software all their own to determine.  At best, sims usually just take the published aircraft operating limits, maybe add a fudge factor, and then make the plane explode when you go to far. :p 

In my (perhaps skewed/biased) opinion, the Ace Combat series basically merges the classic WWI-WWII (maybe Korea/Vietnam) fundamentals of air combat with modern aircraft, and a very simplified approximation of modern technology.  You have full control over the aircraft in terms of maneuvers, without any of the fluff of managing engines and sensors, and all the combat takes place roughly within visual range, which is something that you pretty much never see in the modern era.  Beyond Visual Range (BVR) missiles are all the rage nowadays, and things only got so close back in Vietnam due to things like rules of engagement requiring visual ID of targets, and early generation missiles being fairly unreliable.

All of that rolls up into a nice package deal of fast-paced, close-in dogfights with cannon and (very) short range missiles, and everyone's favorite modern combat aircraft.

That being said.. I'd love for a historical flashback AC that tackled a bunch of the designs from the Cold War.  Start players off in stuff like the F-86, F-90, F9F, F-11F, then move up through the F-100 series (SO happy to see the F-104 in this one!), add in the A-4, A-6, A-7, F-4, F-8.  Throw in a few classic MiGs and Sukois, some old Mirages, Tornados, and EE Lightnings, and cap things off with the F-14/15/16/18 and MiG-25/29 as the top tier.  There are so many fun aircraft from that era that we only get little snippets of in popular media.  It's like everyone tends to forget everything between the P-51 and the F-14. :p 

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11 minutes ago, Chronocidal said:

That being said.. I'd love for a historical flashback AC that tackled a bunch of the designs from the Cold War.  Start players off in stuff like the F-86, F-90, F9F, F-11F, then move up through the F-100 series (SO happy to see the F-104 in this one!), add in the A-4, A-6, A-7, F-4, F-8.  Throw in a few classic MiGs and Sukois, some old Mirages, Tornados, and EE Lightnings, and cap things off with the F-14/15/16/18 and MiG-25/29 as the top tier.  There are so many fun aircraft from that era that we only get little snippets of in popular media.  It's like everyone tends to forget everything between the P-51 and the F-14. :p 

I had sort of hoped for AC0 to be that very thing, taking place as it does some fifteen years before the events of AC5. But alas, by the end game you're flying the same Lightning IIs as ever.

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3 hours ago, F-ZeroOne said:

Well, for one mission. And then someone lobs a Genie from a Voodoo... :lol:

the HE gets Geneid by an F-106...

 

1 hour ago, dizman said:

Project Aces should really get the rights to do what they've always wanted, an official Area 88 game.

Take My Money!!!

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Honestly, I just want a Strangereal version of the Cold War, where SAC went fully active, and all those experimental aircraft that got cancelled when ICBMs were funded went into full active service.  B-58s, fully active A-5 bomber wings, and all the fun stuff most people have only seen concept art of.

You want a super-fighter equivalent for that era?  Give me a B-70 escort mission, flying a wing of F-108 Rapiers. ^_^

BI233448.jpg

They aren't as well known, but some of the Century Series even had concept designs in progress for upgrades that never happened, things like the F-103 and F-107, or the proposed Doppler radar and canard upgrade to the F-106.

Edited by Chronocidal
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On 9/11/2018 at 4:30 PM, Chronocidal said:

That being said.. I'd love for a historical flashback AC that tackled a bunch of the designs from the Cold War.  Start players off in stuff like the F-86, F-90, F9F, F-11F, then move up through the F-100 series (SO happy to see the F-104 in this one!), add in the A-4, A-6, A-7, F-4, F-8.  Throw in a few classic MiGs and Sukois, some old Mirages, Tornados, and EE Lightnings, and cap things off with the F-14/15/16/18 and MiG-25/29 as the top tier.  There are so many fun aircraft from that era that we only get little snippets of in popular media.  It's like everyone tends to forget everything between the P-51 and the F-14. :p 

Yep, its a real shame they don't include some more obscure older aircraft. Previous AC games have had one or two older aircraft, like the Draken, F-5, and A-6, but its usually only been a few. I'm happy that the F-104 is in the game though, its one of my favorite fightes in terms of looks.

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5 hours ago, F-ZeroOne said:

A XB-70...

No no, it'd be a full-production B-70A, one of many built...  :) 

Considering just how many prototype planes end up being mass-produced in Strangereal (Wizard squadron is all YF-23's, Yellow Squadron has like 10 more Su-37's than were ever built), it's amazing they haven't done any "earlier" prototypes, like the F-108 mentioned above.   TSR-2 would be nice, maybe the A-9. 

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