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ShiftZero

Macross mod for Homeworld Remastered

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Greetings Officers

Below you'll find the last report about Cooper's activity, mainly composed of high-security rated pictures

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His recent moves suggest that something is under way and we have to investigate further. We'll keep you informed on anything coming back from our undercover agent :help:

Hope you'll enjoy this super magnificent (and I'm totally objective here) VF-0A 'Shin' !!

See you around guys ;)

Edited by ShiftZero
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Posted (edited)

Thanks guys, I'm pretty sure Cooper will appreciate your support for his hard work ;)

Let me show you how hard working he is. Below you can see his current tests for the VF-0's afterburner effects (Yes, we know it is not possible in space because there is no air to compress and ignite, but with a map located in atmosphere it would work ^^)

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You may have noticed the dark area just behind the cockpit in screenshots from previous posts, it is a shader related issue (supported by his coating software but not by the game engine) that Cooper should crush soon. He still has some tests to do regarding that matter to find a supported shader for both supports, but it shouldn't be a big problem.

He's also working on the animation sequence for the SV-51, but I will keep my mouth shut about this cute little baby, to keep the surprising effect intact :p

See you around folks and have a nice WE !

Edited by ShiftZero
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Posted (edited)

Could you tell what program you are using to create your modeling? In 3D MAX or Maya/

I am now a maker of Macross mode in a game called Stellaris, and I have made most of it alone, leaving only 3D modeling to others. But for 9 months, I was disappointed with his work, and I thought I might need another 3D modeling. So I would like to ask if you can borrow modeling if this mod that made by MAYA.

Edited by Blitzcat

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If I remember correctly Cooper is using Blender for modeling, Quixel for normal mapping and 3Dcoat for texturing but you will need his final word on this, there is ton of tools he also uses I don't know about...and good luck for your Stellaris mod ! ;)

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Posted (edited)

Hello there people !

So, here come some news about the mod's current progression. First, I'm glad to announce that Cooper finally found a way to make transparent textures, as it was a major blocking issue to achieve the Megaroad. It will allow us to enjoy the full city under its dome :) ...and, now you know the guy, he thought he wasn't going to stop at this point and decided to make the entire main deck for the DYRL version of the SDF-1 !

 

Let me show you how it looks in its early stage

View from distance

Capture0_preview.png.4d9491fa0bc277a8f2efeee9764a60fe.png

 

Closer look

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You'll certainly recognize the area where Minmay is supposed to sing during the battle vs Gorg Bodolzaa, some good stuff might come out of all this, just saying ^^

I don't have much more to give you guys but we will discuss on discord with Cooper in a couple of weeks, I'll get back around with more stuff to share, until then have fun !

EDIT :

Just in case you've missed it on Steam, here's the baby

Capture03_preview.png.9efdc9e00950fec45d8ccfd13d36c0d6.png

This time I'm leaving, bye folks ! ;)

Edited by ShiftZero
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