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ShiftZero

Macross mod for Homeworld Remastered

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Greetings Officers

Below you'll find the last report about Cooper's activity, mainly composed of high-security rated pictures

5a972fc296d09_Capturedcran2018-02-2723_36.35_preview.png.a57fb60199874a947d6a474790c829b6.png

5a972fd40b329_Capturedcran2018-02-2723_37.03_preview.png.54f0dffb08336fb1f7ebbbd6de877d43.png

5a972fe0a9e59_Capturedcran2018-02-2723_37.19_preview.png.5e0ad5597b419568c9f55db294677c51.png

His recent moves suggest that something is under way and we have to investigate further. We'll keep you informed on anything coming back from our undercover agent :help:

Hope you'll enjoy this super magnificent (and I'm totally objective here) VF-0A 'Shin' !!

See you around guys ;)

Edited by ShiftZero
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Posted (edited)

Thanks guys, I'm pretty sure Cooper will appreciate your support for his hard work ;)

Let me show you how hard working he is. Below you can see his current tests for the VF-0's afterburner effects (Yes, we know it is not possible in space because there is no air to compress and ignite, but with a map located in atmosphere it would work ^^)

vf-0a4.jpg.261ea9c0a085a394fd36db4bc03798f9.jpg

vf-0a2.jpg.ff6bdd368ee5287b37d72f4fd58297a3.jpg

vf-0a1.jpg.eb10760bcd6f47b103681357f6cde55a.jpg

You may have noticed the dark area just behind the cockpit in screenshots from previous posts, it is a shader related issue (supported by his coating software but not by the game engine) that Cooper should crush soon. He still has some tests to do regarding that matter to find a supported shader for both supports, but it shouldn't be a big problem.

He's also working on the animation sequence for the SV-51, but I will keep my mouth shut about this cute little baby, to keep the surprising effect intact :p

See you around folks and have a nice WE !

Edited by ShiftZero
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Posted (edited)

Could you tell what program you are using to create your modeling? In 3D MAX or Maya/

I am now a maker of Macross mode in a game called Stellaris, and I have made most of it alone, leaving only 3D modeling to others. But for 9 months, I was disappointed with his work, and I thought I might need another 3D modeling. So I would like to ask if you can borrow modeling if this mod that made by MAYA.

Edited by Blitzcat

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If I remember correctly Cooper is using Blender for modeling, Quixel for normal mapping and 3Dcoat for texturing but you will need his final word on this, there is ton of tools he also uses I don't know about...and good luck for your Stellaris mod ! ;)

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Posted (edited)

Hello there people !

So, here come some news about the mod's current progression. First, I'm glad to announce that Cooper finally found a way to make transparent textures, as it was a major blocking issue to achieve the Megaroad. It will allow us to enjoy the full city under its dome :) ...and, now you know the guy, he thought he wasn't going to stop at this point and decided to make the entire main deck for the DYRL version of the SDF-1 !

 

Let me show you how it looks in its early stage

View from distance

Capture0_preview.png.4d9491fa0bc277a8f2efeee9764a60fe.png

 

Closer look

Capture_preview.png.d724da9c0504952af0b49189a7eecb36.png

You'll certainly recognize the area where Minmay is supposed to sing during the battle vs Gorg Bodolzaa, some good stuff might come out of all this, just saying ^^

I don't have much more to give you guys but we will discuss on discord with Cooper in a couple of weeks, I'll get back around with more stuff to share, until then have fun !

EDIT :

Just in case you've missed it on Steam, here's the baby

Capture03_preview.png.9efdc9e00950fec45d8ccfd13d36c0d6.png

This time I'm leaving, bye folks ! ;)

Edited by ShiftZero
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Posted (edited)

Thanks man ;)

Regarding transformation capability, it's hard to say right now, it will greatly depend on where the turrets are placed upon the ship. If they are on a "movable" part of the ship during transfo process, it could be problematic (the same issue Cooper encountered when he started to animate the SDF-1 from the TV-show). If you've watched our old video archives, you might have noticed his early work about its transformation. Things were progressing pretty smoothly and then, homeworld was patched and Cooper had to start over but this time rules had changed.

In this case, there are two possibilities, either Cooper will have to define this turret as a decoy and make it totally useless in combat or he will have to make the SDF-1 non-tranformable to keep turrets functionalities.

I'd like to tell you yes, but even I don't know if this will be a "reality" or not, you know Cooper like to surprise people and I'm not exempted from that ^^

As far as I know, he already began to animate the SV-51 but he was kind of "secretive" about his work and I think he would prefer to achieve this before starting anything else. Anyway, be sure I'll let you know as soon as I get more details ;)

See you around guys !

Edited by ShiftZero
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Posted (edited)

All right people, let's roll for another round with some news about the mod's current progression and, as usual, visuals are more speaking than words, so there we go !

The ARMD from Dyrl is almost done and looks already gorgeous, have a look by yourself :

DYRLARMD.jpg.64914f4f94c5c38df43a54171ff7f75b.jpg

DYRLARMD2.jpg.d51c9802c0f81b69666e8df653150ecf.jpg

DYRLARMD3.jpg.724d1f601942f1389bbf37315b12ca4a.jpg

I'll post pictures of this ship in-game as soon as I can grab some, can't wait to see her in space.

 

And aside of that, Cooper has started to work on texturing/coating the SDF-1, but I only managed to get a "shoulder" to show you... :pardon:

All the coating's different tones give the whole thing a very realistic look even if the result is not final, what do you think ?

SDF1LShoulder.jpg.578151aa2f0625b7e789ee04eefba251.jpg

 

and last, the same part but with the arm where the ARMD is supposed to dock + articulated double laser gun

SDF1LShoulder2.jpg.153d693c258aac7c0c5c6e9610a821f2.jpg

That's it for today folks, hope you enjoyed what you saw and expect the next update to be a BMF one ^^ (no, there is no ETA for now) 'til then, have fun !

See you around guys !

Edited by ShiftZero
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And as promised, here's the final result for the ARMD from DYRL

DYRLARMD5.jpg.22ce003ce424a8447dd6f00b479b2e7e.jpg

DYRLARMD4.jpg.d5eb61e6667c33eec1cafa37f730e735.jpg

DYRLARMD6.jpg.472aa0732182f1757cb26e705edf0986.jpg

In game

DYRLARMDIG2.jpg.f76f890370b852735a6d1b72ccd9c3af.jpg

DYRLARMDIG.jpg.99ad11fbc3a8eecaa00b2397b9c4132f.jpg

DYRLARMDIG3.jpg.3a3ee6c15807e5b0af05f2769d483e3a.jpg

DYRLARMDIG4.jpg.9b92504fc97351065d62078ded998581.jpg

gueuledecon.jpg.7d9178ce40613863fdf66c4dc843ef8a.jpg

The last one is just my face when I was looking at these sreenshots :D

See you around people !

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