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Macross mod for Homeworld Remastered


ShiftZero

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I think there are some problems with the Zentradi. Their ships kinda suck against the U.N Spacy. Their ships have good health but are too slow, don't have enough range, and take too long to build (Some of them). Also, Special Units take too long to kill. It took my enemy 5 minutes to kill Milia. And I'm not sure if its just the SDF-1 or the Zentradi ships, but SDF-1 does crazy damage at super long ranges. I don't know if that's like that because of the Macross Cannon but....

EDIT: Also, when I tell the Queadol-Salan to attack an enemy thats far away, it doesn't go to it. It just stops. 

Edited by Astralith
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Hello, I do not know how you have done because the mod is currently diffused restricted to my friends, but you have managed to download a test version not opti and certainly defective, so either a little patient we are in test phase with The version that has to go out and if it's alright it's released today or tomorrow.

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And here goes the patchnote :

Univers MACROSS (ver 0.2.0)

There are a lot of changes and additions within this update and, to be honest, after his long break for personnal reasons, Cooper couldn't remember every single one of them ^^'
Here are the main ones : Zentrans implementation, addition of the VF-X-4 prototype and first iteration of the folding effect (still wip), but let's go for a more detailled listing.

U-N SPACY

  • New beam FX for the mega gun of the SDF-1

  • Tweaked behavior and weaponry to make the SDF-1 feels easier to handle in combat (but beware this is not a battleship, under very heavy fire it may quickly become critical. Folding jumps are life savior)

  • Modification of the deploying path for fighters and corvettes. It has less realism but more convenience. (Cooper had to choose between realism and gameplay)

  • Targeting angle for the SDF-1 has been increase from 2° to 5° to make it fire more easily

  • Several units have seen their combat behavior improved for more dynamic battles

NEW UNITS


Ship | Provider | Unit info


  • UN-SPACY

  • VF-X-4 | Chthonic | Advanced fighter prototype


  • ZENTRADI

  • Fulbtzs Berrentzs | Chthonic | Mothership
    (Beware that it is the only ship capable of asking for heavy reinforcement. Very slow and limited moving capability. A lot of HP but not a big firepower)

  • Glaug | Chthonic | Armored Battle pod with multi gun

  • Glaug power up | Chthonic | Advanced armored battle pod with multi gun and long range module (5 max)

  • Quamzin Kravshera | Chthonic | Quamzim Kravshera with his personnal Glaug

  • Gnerl | Chthonic | Basic Zentradi fighter pod

  • Nousjadeul-Ger | Chthonic | Multi gun basic Battle suit

  • Quimeliquola Queadluun-Rau: | Chthonic | Multi gun advanced Battle Suit

  • Milia Fallyna | Chthonic | Milia with her personnal Quimeliquola Queadluun-Rau

  • Britai Kridanik | Cooper | Britai Kridanik with his personnal Nupetiet-Vergnitzs Battleship

  • Picket Patrol | Chthonic | Escort frigate

  • Queadol Magdomilla Assault | Chthonic | Front module of the Queadol Magdomilla (escort destroyer)

  • Queadol Magdomilla Main | Chthonic | Main module of the Queadol Magdomilla (missile cruiser), Able to dock with the Queadol Magdomilla Assault. Only fan-service for now. The main part of the Queadol Magdomilla is desactivated when both part are attached to each other and can't be detached. A fully operationnal version of this ship is planned for a futur update.

  • Queadol Salan | Chthonic | Attack support cruiser. Cargo and light units repair

  • Thuverl Salan | Chthonic | Medium-Scale Battleship

  • Quel Quallie Theatre Scout Pod | Chthonic | Scouting heavy corvette (for now, need a little rework)

  • Quiltra Quelamitz | Chthonic | Long range Attack Destroyer (same role and fonctionnality for both colors)

  • Quiltra Queleual | Chthonic | Cargo capability but be careful with its light armor

  • Regult Heavy Missile Carrier | Cooper | Multi gun heavy bomber Battle Pod

  • Regult Light Missile Carrier | Cooper | Multi gun interceptor Battle Pod

  • Regult Tactical | Cooper | Multi gun Battle Pod

  • Salvage pod | Cooper | Resource collector

  • Name is still to be defined | Cooper | Resource controler


There are a lot of missiles in this mod and several units are relatively heavy in polygons (to allow cool animations) and that's why Cooper decided to reduce to one the number of unit per squadron few months ago.
This said, some brief performance drops might still occur during big battles involving a lot of ships, but I will get back to this in the "Known issues" section.

Balance seems good for a first encounter between U-N Spacy and Zentrans, but don't hesitate to come towards us with your opinion/suggestion about the mod to help us improving it.
We are a small team and we need you to make this mod going the right way.

By the way, we are still in a huge need for a motivated coder with whom we could elaborate customized scripts, maps creation/gametypes and solo campaign.
So if you think you could be that person, feel free to contact us !

Known Issues

  • New Folding effect may sporadically change its color (still wip)

  • Sometimes opening and closing animation for the Daedalus' door might look strange

  • Missiles may go crazy turning around because they're struggling to get the hitbox of their target (for instance, if the target is destroyed while a missile is heading to it, it losses its target and might act like a fool)

  • Brief performance drops during heavy battles might happen

It has been a while since the last update and, even if there are still some uncomplete features, we wanted to share the mod for you guys to enjoy and to try it yourself.
Don't hesitate to send us some feedbacks about how you felt your games.
Cooper will update more frequently during the next weeks because everything is not in place for now and few mispelling remain, but as I just said, we want you to have some fun with the mod after such a long break ^^
So, I think it's ok for now, we wish you some good times within frenetic battles and exploding stuff and we see you for the next update !

ps : One last thing, we recommand you to use Hamachi if you want to play MP games, it's very efficient to find people you want to play with.

Edited by ShiftZero
guess...
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  • 2 weeks later...

Another update has been deployed, here's the patch note !

Rev 0.2.2

- Building processus has been tweaked for the Zentradi to improve dynamism

- Quiltra Queleual is now able to build Picket Patrol class ship

- Queadol Magdomilla's main module is now able to build

         *Battle Pods

         *Battle Suits

         *Frigates

         *Destroyers

         *Battlecruisers

- Arrival of the Meltrandi fleet with their own units (from TV show, not DYRL)

- Moruk Laplamiz has also been dispatched, with her own Queadol Magdomilla with the same building abilities as described above except for destroyers

- New Background & Music added for the main menu

- FX and SFX have been replaced for Gnerl fighters

- AA defence weaponry for Zentran fleet has been greatly buffed for more efficiency "Beware, it is very efficient"

- Few visual effects have been tweaked/improved for increased immersion

- Proper descriptions for the Queadol and Queadol Salan have been added as redacted by Aleksandros

 

The next steps include some rework on U.N. SPACY, for instance at the moment Cooper is relooking the Gunpod to give it a better "used metal" aspect, you can take a look below

Cooper put some serious efforts to clean up the mess after our failed attempt to integrate a music player inside the mod, he reintegrated some few musics but he had to change his priorities regarding that feature, and put aside the music player for now.

Anyway, we'll let you know when things are ready for our next move, until then, have some fun ! B))

Edited by ShiftZero
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On 6/2/2017 at 6:06 AM, Astralith said:

I think there are some problems with the Zentradi. Their ships kinda suck against the U.N Spacy. Their ships have good health but are too slow, don't have enough range, and take too long to build (Some of them). Also, Special Units take too long to kill. It took my enemy 5 minutes to kill Milia. And I'm not sure if its just the SDF-1 or the Zentradi ships, but SDF-1 does crazy damage at super long ranges. I don't know if that's like that because of the Macross Cannon but....

EDIT: Also, when I tell the Queadol-Salan to attack an enemy thats far away, it doesn't go to it. It just stops. 

I had the opposite feeling, the zentradi took out roy and hikaru so easily haha...i thk its more to do with the original homeworld balance, so best to get to know the original units and their counters to be able to have a more balanced fight.

My problem is only remembering which unit maps to which because its been a while since i played homeworld. ;)

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Hey everyone !

We wanted to share a little something with you, so let's just cut to the chase with some screenshots showing the polishing work that Cooper is currently doing with U.N SPACY units relooking :

Xs7MtI3.jpg

 

7DlOeKj.jpg

 

RDRY4Za.jpg

 

 

 

Also, it seems that Cooper's project for music player will have another go soon, he still has to discuss with a cool modder who is already familiar with that type of integration but I've good hope that things will go well this time ;)

So guys, I'm going back to space battles, see you around ! 

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Not sure if I'm supposed to be able to play this new update but I did.

 

This is the dream Macross game/mod. The Zentradi are much more fun to play as! Also, love that you added the Meltrandi, and there awesome! I only got to see a bit of the new changes, but I will look at them tomorrow. I don't know if it's just me, but I don't see that many lasers coming from the Zentradi ships. Is that a glitch or.....

 

But anyways, great update! Love that you guys get these updates out really quick, and there always really cool.

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29 minutes ago, cooper59 said:

Hi, it's good, it's a public update, I changed the FX and the type of weapon for the Zentradi flak for more efficiency so it's normal that you see less laser on the Heavy units Zentradi.

See you soon.

Will you be adding the lasers back in soon for every unit? I think it works better for the Zentradi and it would be more accurate.

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Rev 0.2.3

- Media player integration with two included playlists (DYRL soundtrack and Minmay's songs) + several battle musics
  Original modders HW_Lover & lone_wolf

To activate the player in game, just click on the "Media Player" button at the upper left corner of your screen. From there, you'll have a new windows with two tabs.
The first one (SoundTrack) give you the song's names for the currently selected playlist, and the other one (Settings) let you change the actual playlist for the one you want.
You also have the possibility to change or even desactivate battle musics.

Cooper wanted to say a huge "thank you" to Shadowwinterknig(ht?) for his very helpul post, he managed to make the media player working in only 30 minutes thanks to your detailled answer, it took him few days last times for the results we know ^^'
So he's really grateful and he would have posted himself if he wasn't super busy creating new playlists right now, so thank you again dude, you freaking rock !

See you around folks & have fun ;)

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@Astralith It will be cool because that feature is already on the schedule, but for now Cooper is super focused redoing his ARMD cruiser.

Btw, he wanted to show you guys some pictures of the actual progress for that. He bought a new software allowing him to make very detailled normal mapping and he decided to do some re-work on U.N Spacy units. This is not the finished version of the cruiser, he's still working on it as I'm posting this now. So let's have a look

0Q5yMkp.jpg

In game comparison with the "old" ARMD carrier

IS5b3n4.jpg

sciY5Bu.jpg

5VMV3Xn.jpg

From a closer standpoint

oCXt3Zh.jpg

All right, that's it for today, we'll get back with some fresh news fairly soon,

See you folks ! ;)

Edited by ShiftZero
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Some issues that could eventually break your on-going games have been fixed, here's the details :

Hotfix 0.2.3a

  • "HoldSlot" parameters have been modified for UNS and Zentrans to fix a waste of slots with docked fighters

  • Building process has been desactivated on the Nupetiet-Verginitz to prevent the game from crashing
    (This is a temporary fix until Cooper gets more time to take a closer look on that issue)

Thank you "thegametiper" for the heads up ^_^

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Hey people, here we go again for our weekly dose of Macross !

So, below you'll find few pictures of the revamped ARMD2, with more detailled textures and new weapons (like these powerful missiles we can see in the first episode from the TV show) and some additional cannons to make it more punchy in combat. I must say that Cooper did an incredible jod on that one. I should get my hand on the ARMD1 during the afternoon, I'll get back here to show you that little baby...but for now, enough talking, let's just have a closer look :

q8E08k4.jpg

ql6gVEr.jpg

KjFjdOD.jpg

The empty space at the bottom of the ship should be used for sub-systems that will appear once built and will be destroyable like any other sub-systems, but since Cooper is currently working on this, I don't want to give too much details before that feature is actually ready

Lsz6P3z.jpg

Cooper even made a little video to show how much that beast has been beefed up for combat, here it is :

 

So, that's it for now, I will be back soon with some screenshots of the ARMD1, see you guys ! ;)

Edited by ShiftZero
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  • 2 weeks later...

As promised, those are few in-game pictures of the ARMD1,

without sub-system

B3Y85Te.jpg

y0SS6Ef.jpg

And with sub-system

ipK26Gb.jpg

SwSoWF9.jpg

NYKLJU5.jpg

Rgek6xi.jpg

tadaaaa ! ;)

For now Cooper is having some rest (and we'd all agree to say he deserves it), still he's currently trying to figure out the cause of the recent crashes we heard about.

We'll let you know for the next step, see you !

Edited by ShiftZero
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  • 2 weeks later...

Rev 0.2.4


[U.N SPACY]

* New ship model for the ARMD-1  (concept design that didn't appear in TV show)
* New ship model for the ARMD-2  (original design and weaponry from TV show)
* Adding missiles for ARMD ships as seen in TV show
* ARMD-2 cruiser has now docking capability for VF1J GBP 1S & VF-1A Gerwalk RMS units
* Animation parameters have been modified for "VF-1A Super" to keep them from launching their animation sequence during combat
* SDF-1 runways for fighters and corvettes have been modified to avoid the congestion effect when the structure is moving. (only two runways might stay blocked but it shouldn't be that much of a problem since those become active only when the first 4 runways are already in use)
* SDF-1 Re-entry path has been modified for the Armored Valkyrie (VF1J GBP 1S) to prevent the Daedalus gate from being blocked
* Building process has been tweaked to improve dynamism


[Zentradi]

* New "High Manoeuvrability" missiles have been added
* Adding Heavy multi-warhead type 2 missiles
* Adding anti-ship type 2 missiles for warships
* Adding anti-air defence missiles for Zentrans' capital ships
* Visual improvement/optimization for the Quiltra Quelamitz & Quiltra Quelamitz green
* Mega cannon VFX have been modified for Quiltra Quelamitz & Quiltra Quelamitz green to enhance visual and its damages have been increased
* Former anti-ship missiles have been removed on Quiltra Quelamitz class ships
* Adding main weapons to the Thurvel-Salan - 3 ion beam turrets (for now)
* Overall weaponry optimization for Quiltra Quelamitz, Thurvel-Salan & Picket patrol class ships for better efficiency
* Meshes optimization and textures adjustment for the following ships :

-Thurvel-Salan
-Thurvel-Salan-Purple
-Quiltra-Queleual
-Queadol-Salan
-Picket-Patrol
-Picket-Patrol-Purple
-Queadol

* Crash related to Britai Kridanik's Nupetiet-Vergnitzs has been solved
* Required building time and RU cost have been reduced for Zentrans' capital ships. They are now 25% cheaper and faster to be built (except for the Nupetiet-Vergnitzs which has kept the same building requirements)
 

[General modifications]

* Some units names have been shortened to allow a proper quantity display during the building process
* Penetrating factor has been improved for all missiles to increase realism and efficiency
* Addition of New colors for explosion VFX to diversify the ammo types
* "UIFix" integration that allows to conceal musics player controls if players want to (huge thanks to Shadowwinterknig)

- Important Note : If your launcher seems to be frozen, don't shut it down. It is simply making a copy of the steam mod file to your HomeworldRM directory. If you close your launcher at this point, the file will be corrupted and the mod won't work. The game will return a general failure error in that case.

Edited by ShiftZero
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38 minutes ago, NightmarePlus said:

Are there plans to introduce units from the other shows?

Yes, Shin's VF-0A, the VF-0D and the SV-51 are currently in Cooper's forge. The Megaroad is also being worked on at the moment. Althought Cooper asked me not to share his last screenshots, here's only one of the SV-51 because she is already hot as Hell and that cannot go to waste :p

4Ct5XKT.jpg

Of course, the model is far from finished and if you look closely you'll find some flaws, but now you can have a quick look at what's next on the schedule ;)

Edited by ShiftZero
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  • 1 month later...
  • 2 weeks later...

Not that much at the moment I'm afraid...with the end of vacations and IRL stuff, things are progressing very quietly for now. Cooper told me he should be back on track for october/november so I guess we just have to be patient for a little while, but trust me to keep you guys informed when new content is about to arrive.

See you soon folks ! :ph34r:

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  • 3 months later...
  • 3 weeks later...

I might have a little something for you guys...

Cooper is still working on the "MACROSS 0" part for the mod, it may take longer than expected because he is currently following a professionnal formation and he doesn't have much time remaining to continue the mod...I know, it's hard...but things are progressing nevertheless.

See you on time !

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  • 2 weeks later...

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