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Macross mod for Homeworld Remastered


ShiftZero

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@Astralith We discussed about this with Cooper few months ago, to know if we would upload a version of the mod on ModDB once the 1.0 is done. If this is doable, we might do so in the future, but as Sastrei said on another forum, Homeworld Remastered is only available on Steam (ver. 1.3) and the mod won't work with any previous version. It might be easier to install steam and wait for a nice promo (my HWRM barely cost me 10 euros) but if you don't want to, it could take a long time before you see the mod elsewhere than steam.

Moreover, Cooper is facing a rough time due to unexpected events in life (we all know that) and so the mod is on halt for now, but be reassured, we talked last week about it and he will definitely return to the mod as soon as he can. He has already done a lot regarding the units revamp with HODOR and animations are already on their ways, he just needs some more time and we are totally against the idea of letting this mod to sink B))

We'll be back soon,

Wish you guys a nice rest of the week !

Edited by ShiftZero
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ahhhh that explains why I never saw my main gun fire at all. I had the SDF-1 along with its ARMD escorts in constant movement up close and personal with the Zent flagship all circling the Zent to stay out is ITS main gun line of fire...

Edited by NZEOD
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@Astralith Thanks, I'll transmit. But I don't want to worry people too much, there's nothing dramatic. It's just a very common "job location changing" story, but when it's not expected, it brings the mess in your life very fast. And I also don't want to talk about Cooper's life too much, if he wants to do so, he will. Anyway, I'm pretty sure he will appreciate the kind words :)

@ NZEOD Yes, some formations combinations can lead to an impossibility for the main gun to fire it's true, and with this "circling" strategy, you keep your units away from the Zents' big gun but you prevent yourself from using yours. This said, that brings the epicness of battles to another scale...

(btw, I'm still dying to see your super cool valks pictures ^^)

Oh, I forgot but we might have a little something for you guys. Not the big deal but it might help to fight the waiting, hopefully :p

See you guys !

Edited by ShiftZero
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  • 3 weeks later...

Hello everyone, some news, I work on the conversion of all units already included for compatibility with version 2.0 and I take to rework some textures (ugly).
But on Friday my main screen (32 ") is dead. I am working on a very old secour screen TFT 15" (my eyes bleed) this really not very comfortable, I have to get my screen in 3-4 weeks.
During this time I work on other aspects of the model, how to integrate Meltran, a new race or a reinforcement for Zentradi, tree searches of each race, which highlight Units for each periods of the saga, make a winked at the Robotech series or make another mod later.

See you Soon.

Edited by cooper59
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Hello everyone, some news, I work on the conversion of all units already included for compatibility with version 2.0 and I take to rework some textures (ugly).

But on Friday my main screen (32 ") is dead. I am working on a very old secour screen TFT 15" (my eyes bleed) this really not very comfortable, I have to get my screen in 3-4 semains.

During this time I work on other aspects of the model, how to integrate Meltran, a new race or a reinforcement for Zentradi, tree searches of each race, which highlight Units for each periods of the saga, make a winked at the Robotech series or make another mod later.

See you Soon.

Yes.yes. txs!!!! Holly macross.
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  • 4 weeks later...
  • 2 weeks later...

@Astralith Hey ! Sorry for the delay, kind of busy these last few weeks. To answer your question, yes, the SDF-1 from DYRL is planned to be part of the mod, although we still have to define how it will. If it will be an upgrade from the original ship, that would mean a model switching, or another one through the shipyard, we don't know right now, but it will be included. :)

As you noticed, the mod had been on pause for a while but Cooper get a new screen recently and is currently redoing the ARMD for HWRM 2.0 compatibility, here's some pictures of the beast ^^

G2z81N2.jpg

SkAQF6C.jpg

We also heard some good stuff from Chthonic last week, things might become pretty interesting in a (relatively ^^) short while ;)

'till then, have fun guys, see you around !

EDIT : Just wanted to add some screenshots and the advancement for the Tomahawk

ywfwnyf.jpg

In game - Defender + Tomahawk ready to defend their carrier

VvSyH35.jpg

Closer view :

XBZTcgs.jpg

Another one, set for the downside defence of the ship

gsP0d4k.jpg

I also have several pictures of the SDF-1 "rev 2.0" but since it remains some polishing work to make upon, I didn't want to ruin the surprise ^^

Have a nice WE folks ! ;)

Edited by ShiftZero
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Loving the search lights and drive lights on the Destroids! Its the little things that make things great.

Going to spin the radar on the Defender?

Edited by NZEOD
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Good question, it's a topic we already discussed with Cooper, and even if we think it could be a very nice touch, we need to be sure that it won't impact the allocated resources too much. With several dozens of units alongside with capital ships firing and exploding, we wouldn't want to add this type of effect that could negatively impact performances. We might add a rotating radar on the defender, eventually, but some tests still remain to be done before Cooper could make any decision. Maybe we may allow them to spin when the player is not in a combat situation and make them stop when engaged to dedicate all the resources to the battle, can't say for certain but a sort of "always ON" mode seems pretty unlikely to me... still, we might be surprised ^^

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  • 3 weeks later...

Hey everyone, here again to share the last news about our beloved mod ^^

So, now that Cooper received his new screen, he took back his place at the command center and started to work on the mod again. It was a long process to adapt the units after the HWRM 2.0 patch, and there's plenty of them remaining to be redone (and he has done some new units in the same time). But, the SDF-1 is very near to its final state and Cooper is currently finalizing animations and fixing some minor issues he encountered in the process. But I guess you'll have a better overview of what I'm talking about with some visuals. So here it goes !

Here you'll see the animated folding wings for the Valk (yep, cooper figured that out too :) )

Main gun animation

there you'll have the SDF-1 firing with mega canon

and finally, a little video/trailer for fun ^^

See you folks ;)

Edited by ShiftZero
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  • 3 weeks later...

Hey people, just passing by to link you some short videos to show the animations work advancement. Cooper is focusing the Gerwalk transformation ATM and now that he is used with the models new structure, he's able to make some very cool animations, but let us take a look at them.

Early stage with grey model

Super Valkyrie flying in-game

Animation visual in-game

As you can see things are rolling pretty nicely and according to Cooper, you should be able to try this cool stuff by yourself in a relatively short amount of time. Last time we talked, he was thinking of uploading his archive on Steam to let people having fun with his units, so be ready guys ;) ...and until then, have fun anyway !

Edited by ShiftZero
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Hi fellow pilots !

Soooo there it is, the next update has been uploaded by Cooper few hours ago and we hope you'll take a good look at it to help us to improve the baby...

We know that it has been a long road since the last update but Cooper and I are glad to announce that the mod is working again and we want to give you the opportunity to try it on your own...

This said, the mod is still under "testing build" status and will not stay the same for the final release (that's what testing is for, right ?) and your feedback will be welcome to help us to improve the mod to the top, hopefully ^^

So, let us begin, here's the list of what have changed :

First, the previously defined roadmap is obsolete, the mod will be under BETA status from now on and should change to 1.0 only at release.

All the following units have been redone and converted to the new HomeworldRM version (2.1 ATM)

U.N Spacy

SDF-1

- Retextured and animation ready- Animated mega gun opening- New energy beam effect- New destroid Phalanx for defense (provided by Chthonic)

ARMD Carrier

- Retextured- New destroid Tomahawk for defense

Armd Cruiser

- Retextured- New destroid Spartan for defense (provided by Chthonic)

Oberth Destroyer

- Retextured

VF-1A Valkyrie

- Retextured and animation ready- Folding wings animation* (Gerwalk)- Retextured and animation ready- Animation fighter>gerwalk & gerwalk>fighter

VF-1A Super Valkyrie (Battroid)

- Retextured and animation ready- Animation fighter>battroid & battroid>fighter

VF-1J (Hikaru Ichijo)

- Retextured and animation ready- Animation fighter>battroid & battroid>fighter- Speed bonus

VF-1J (Maximilian Jenius)

- Retextured and animation ready- Animation fighter>battroid & battroid>fighter- Speed & handling bonus

VF-1S (Roy Focker)

- Retextured and animation ready- Animation fighter>battroid & battroid>fighter- Speed bonus + increase accuracy and damage to other allied units within 5000M area

VF-1J GBP-1S "Armored" Valkyrie (provided by Chthonic)

- Animation ready- Animated weaponry

Ressource collector (Spider bug)

Ressource controller (ES-111)

Zentradi

on their way, Cooper is already working on them

Cooper wanted to make some tests with the steam package before going through Zentradi improvements (textures, animations, reviewed meshes etc...) and so, they are not there yet, but animations are ready and a basic A.I has been worked on and implemented. Ships have new textures, all meshes have been reviewed and new FXs have been integrated since the last update, but we won't hold you any longer, try them on your own !

http://steamcommunity.com/sharedfiles/filedetails/?id=581220784

Thank you for your feedbacks, and we expect to see more of them !

Hope you'll enjoy ! ^_^

Ps : Big big thanks to Chthonic for his huge involvement into this project, your 3D models are super sexy man ! ;)

Edited by ShiftZero
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  • 4 months later...

Yup ! This mod is still under way and I guess it is time for a little status report. So, let's start rough, Cooper is currently stuck with some (one or few, can't say) parameters that prevent the Zentrans from working properly, and he has to search within the files for the responsable of this. According to Cooper, it's like looking for a needle in a field of haystacks :/

He's currently working on that matter, that's why things seem in stasis for now, but hey, we won't let you without some cool stuff anyway. I made some tests myself with the early version of the animated nupetietz, and I brought back some screenshots with me. I thought it could be nice to share some of them with you ;)

MbFXBz1.jpg.18e89e0b784fba2c8366eec034dfcb4e.jpg

During opening phase
zVZ0jnM.jpg.1a5d12097fb7f149d45b37554feb599b.jpg

VBR2LNG.jpg.468931ba71791b5e453a3b782133fc08.jpg

Main gun loading

YpbH3CH.jpg.06fe328b307d3d1a6c7faaa31d1adb2d.jpg

Main gun firing

oQWZC2V.jpg.fb4c58590ede032e485b566afd200cc9.jpg

Cooper's work on the Reguld to adjust proportions

P9uEPJc.jpg.af81428bd409642b35ebb665aa5eef4c.jpg

Chthonic has brought some serious weight in the balance of modeling, here's few example of his high detailled Zentrans' ships

work on a Prototype Ship from Macross Perfect Memory

B7QpK27.png.1242447c0551e110317d9bc74b4cda8b.png

3l26vWC.png.e528920549673114339833e54fa6c50f.png

In space

3WesNfs.jpg.ccbc99a46e3b7ca4d7c8e65490b94583.jpg

cool picture of the Queadol Magdomilla

OsxSdsh.jpg.f0cfd30d134d1e9ccf373c64a76ca335.jpg

Rear module alone

lwwR9yA.jpg.0e03895f8a3ef48b40822bf07b1a8af7.jpg

Front module alone

kLi9c5v.jpg.c6177d2a30557fdd95103518d245d9d2.jpg

And regarding lighter units

QuelQuallie Scout Pod

MzfS0GR.jpg.54ace4b1f455727610bbb4a7c027c467.jpg

Quedluun-Rau

N8sv6MC.png.9996570738d4fae3f3d595c60763c750.png

I honestly thought it was an action figure at this level of details...

The infamous Glaug with high range module

TRbCaz8.jpg.cf1e1e64a3aaff8386c75d554b28258c.jpg

On its feet

DCjGMej.jpg.727cda092bb5a400d9f9ef0313554f23.jpg

But, there's so much more to see, i can only suggest you to check his galleries on macrossworld, there's some very impressive stuff around, like this

rAW5gnD.jpg.3a37d777ae4b8ff6a166ecc68a87acc3.jpg

or this

BL63n4O.jpg.400ba3781835dee6a6e6c6f2209366b6.jpg

I couldn't link everything I want and this post is already unreasonably long, so don't hesitate to take a look here :

http://www.macrossworld.com/mwf/gallery/category/13-macross-fan-art/

You'll find every Chthonic's galleries, and be sure to have few hours you can spare...

At this point, the only thing we can do is wait for Cooper to find what is wrong with the Zentrans, it may be tomorrow or it may be in 6 months (hopefully it won't) but if you know some coding god or entity, I guess it's time to sacrifice few ROMs for the sake of the mod :D

We'll let you know when the progression is unlocked, until then, be safe and have fun !

See you soon.

Edited by ShiftZero
typo
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Wow! I heard about the Macross mod for the original Homeworld many years back, but didn't realize that there was one for the Remastered Edition! Subscribed and downloading the mod now! Can't wait to play and see it in action! :-)

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